| 1 | /*! |
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| 2 | * @file key_mapper.h |
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| 3 | * a construct to map player defined keys to SDL keys |
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| 4 | |
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| 5 | */ |
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| 6 | |
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| 7 | #ifndef _KEY_MAPPER_H |
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| 8 | #define _KEY_MAPPER_H |
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| 9 | |
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| 10 | |
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| 11 | #include "base_object.h" |
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| 12 | #include <string> |
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| 13 | class IniParser; |
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| 14 | |
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| 15 | //! The map class functionalities |
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| 16 | class KeyMapper : public BaseObject |
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| 17 | { |
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| 18 | ObjectListDeclaration(KeyMapper); |
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| 19 | public: |
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| 20 | //! A mapping from key-name to key-id |
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| 21 | typedef struct KeyMapping |
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| 22 | { |
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| 23 | int* pValue; |
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| 24 | const std::string pName; |
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| 25 | int defaultValue; |
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| 26 | }; |
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| 27 | |
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| 28 | public: |
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| 29 | KeyMapper(); |
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| 30 | virtual ~KeyMapper(); |
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| 31 | |
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| 32 | void loadKeyBindings(const std::string& fileName ); |
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| 33 | void loadKeyBindings(); |
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| 34 | void loadKeyBindings(IniParser* iniParser); |
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| 35 | |
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| 36 | static const KeyMapping* getKeyMapping() { return KeyMapper::map; }; |
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| 37 | |
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| 38 | void debug(); |
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| 39 | |
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| 40 | private: |
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| 41 | int* nameToIndex (const std::string& name); |
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| 42 | void mapKeys(const std::string& name, int* index); |
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| 43 | |
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| 44 | public: |
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| 45 | static int PEV_FORWARD; //!< forward button |
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| 46 | static int PEV_BACKWARD; //!< backward buttton |
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| 47 | static int PEV_LEFT; //!< left button |
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| 48 | static int PEV_RIGHT; //!< right button |
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| 49 | static int PEV_UP; //!< up button |
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| 50 | static int PEV_DOWN; //!< down button |
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| 51 | |
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| 52 | static int PEV_ROLL_LEFT; //!< rolls left |
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| 53 | static int PEV_ROLL_RIGHT; //!< rolls right |
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| 54 | |
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| 55 | static int PEV_STRAFE_LEFT; //!< strafe left button |
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| 56 | static int PEV_STRAFE_RIGHT; //!< strafe right button |
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| 57 | |
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| 58 | static int PEV_JUMP; //!< jump |
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| 59 | |
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| 60 | static int PEV_FIRE1; //!< fire button 1 |
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| 61 | static int PEV_FIRE2; //!< fire button 2 |
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| 62 | static int PEV_PREVIOUS_WEAPON; //!< prev weapon button |
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| 63 | static int PEV_NEXT_WEAPON; //!< next weapon button |
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| 64 | |
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| 65 | static int PEV_CHANGE_SHIP; //!< The button to change the Ship. |
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| 66 | |
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| 67 | static int PEV_VIEW0; //!< view 0 button |
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| 68 | static int PEV_VIEW1; //!< view 1 button |
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| 69 | static int PEV_VIEW2; //!< view 2 button |
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| 70 | static int PEV_VIEW3; //!< view 3 button |
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| 71 | static int PEV_VIEW4; //!< view 4 button |
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| 72 | static int PEV_VIEW5; //!< view 5 button |
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| 73 | |
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| 74 | static int PEV_NEXT_WORLD; //!< next world button |
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| 75 | static int PEV_PREVIOUS_WORLD; //!< prev world button |
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| 76 | |
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| 77 | static int PEV_PAUSE; //!< pause button |
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| 78 | static int PEV_QUIT; //!< quit button |
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| 79 | |
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| 80 | private: |
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| 81 | int coord[2]; //!< temp place to save variables in nameToIndex() function |
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| 82 | static KeyMapping map[]; //!< The KeyMapping that maps strings to ID's and Vice Versa |
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| 83 | }; |
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| 84 | |
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| 85 | |
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| 86 | |
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| 87 | |
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| 88 | #endif /* _KEY_MAPPER_H */ |
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