| 1 | /*! |
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| 2 | * @file cr_engine.h |
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| 3 | * @brief The collision reaction engine, defining generic collision reactions to collision events |
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| 4 | * |
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| 5 | * some parts of this module are tuned for efficiency. They are probably not self-explenatory anymore :D |
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| 6 | * - Collision/ CollisionEvent objects recycling: This class contains a class of precached objects of these types |
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| 7 | * they are used for fast registration of collision events: These objects can be get by the interface functions and |
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| 8 | * are returned after one cycle automaticly by reseting the cached lists to its initial state. So do not wonder :D |
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| 9 | */ |
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| 10 | |
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| 11 | #ifndef _CR_ENGINE_ |
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| 12 | #define _CR_ENGINE_ |
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| 13 | |
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| 14 | #include "base_object.h" |
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| 15 | |
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| 16 | #include <vector> |
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| 17 | |
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| 18 | class WorldEntity; |
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| 19 | |
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| 20 | |
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| 21 | namespace CoRe |
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| 22 | { |
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| 23 | class Collision; |
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| 24 | class CollisionEvent; |
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| 25 | class CollisionReaction; |
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| 26 | |
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| 27 | |
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| 28 | //! A default singleton class. |
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| 29 | class CREngine : public BaseObject |
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| 30 | { |
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| 31 | ObjectListDeclaration(CREngine); |
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| 32 | |
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| 33 | typedef std::vector<CollisionEvent*> CollisionEventVector; |
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| 34 | typedef std::vector<Collision*> CollisionVector; |
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| 35 | typedef std::vector<Collision*>::iterator CollisionIterator; |
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| 36 | typedef std::vector<CollisionEvent*>::iterator CollisionEventIterator; |
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| 37 | |
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| 38 | |
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| 39 | public: |
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| 40 | typedef enum ReactionType { |
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| 41 | CR_PHYSICS_MOMENTUM = 0, //!< physical reaction: conservervation of momentum |
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| 42 | CR_PHYSICS_STEP_BACK, //!< physical reaction: just go to the last position without collisions |
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| 43 | CR_PHYSICS_GROUND_WALK, //!< physical reaction: stand on the ground, no movement: simple normal force away from the gravity force |
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| 44 | CR_PHYSICS_FULL_WALK, //!< physical reaction: walking on the ground (inkl. hills etc) |
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| 45 | CR_PHYSICS_DAMAGE, //!< physical reaction: daling damage according to the object energy and their structural stability |
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| 46 | |
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| 47 | CR_OBJECT_DAMAGE, //!< object raction: deals damage according to the objects specific damage potential (like weapons, nukes, etc.) |
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| 48 | CR_OBJECT_PICKUP, //!< object rection: calling the objects pickup functions, let them handle the collision (once!) |
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| 49 | |
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| 50 | CR_VERTEX_TRAFO, //!< vertex trafo: transforming the vertex according to the damage |
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| 51 | |
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| 52 | CR_SPECIAL_CALLBACK, //!< special: call a callback function |
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| 53 | |
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| 54 | CR_NUMBER |
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| 55 | }; |
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| 56 | |
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| 57 | typedef enum CollisionType { |
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| 58 | CR_COLLISION_TYPE_AXIS_X = 0, //!< collision on x axis |
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| 59 | CR_COLLISION_TYPE_AXIS_X_NEG, //!< collision on negative x axis |
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| 60 | CR_COLLISION_TYPE_AXIS_Y, //!< collision on y axis |
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| 61 | CR_COLLISION_TYPE_AXIS_Y_NEG, //!< collision on negative y axis |
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| 62 | CR_COLLISION_TYPE_AXIS_Z, //!< collision on z axis |
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| 63 | CR_COLLISION_TYPE_AXIS_Z_NEG, //!< collision on negative z axis |
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| 64 | CR_COLLISION_TYPE_OBB, //!< object aligned bounding box collide |
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| 65 | |
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| 66 | CR_COLLISION_TYPE_NUMBER |
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| 67 | }; |
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| 68 | |
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| 69 | |
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| 70 | virtual ~CREngine(void); |
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| 71 | |
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| 72 | /** @returns a Pointer to the only object of this Class */ |
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| 73 | inline static CREngine* getInstance() { if (!singletonRef) singletonRef = new CREngine(); return singletonRef; }; |
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| 74 | |
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| 75 | Collision* popCollisionObject(); |
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| 76 | CollisionEvent* popCollisionEventObject(); |
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| 77 | |
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| 78 | void handleCollisions(); |
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| 79 | |
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| 80 | void debug(); |
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| 81 | |
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| 82 | |
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| 83 | private: |
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| 84 | CREngine(); |
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| 85 | void init(); |
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| 86 | |
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| 87 | void reset(); |
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| 88 | |
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| 89 | |
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| 90 | private: |
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| 91 | static CREngine* singletonRef; //!< the reference to the CREngine object (singleton) |
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| 92 | |
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| 93 | CollisionVector collisionsUsed; //!< a list of used, cached collisions |
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| 94 | CollisionVector collisionsUnused; //!< a list of unused, cached collisions |
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| 95 | |
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| 96 | CollisionEventVector collisionEventsUsed; //!< a list of used, cached collision events |
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| 97 | CollisionEventVector collisionEventsUnused; //!< a list of unused, cached collision events |
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| 98 | |
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| 99 | CollisionReaction* _reactionList[CREngine::CR_NUMBER]; //!< the collision reaction list containing all reactions types |
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| 100 | |
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| 101 | |
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| 102 | }; |
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| 103 | |
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| 104 | } |
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| 105 | #endif /* _CR_ENGINE_ */ |
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