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Last change
on this file since 10596 was
10013,
checked in by patrick, 19 years ago
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merged the collision reaction branche back to trunk
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File size:
875 bytes
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| 1 | /*! |
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| 2 | * @file collision_reaction.h |
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| 3 | * Definition of a generic collision reaction |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _COLLISION_REACTION_H |
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| 7 | #define _COLLISION_REACTION_H |
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| 8 | |
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| 9 | #include "base_object.h" |
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| 10 | |
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| 11 | class WorldEntity; |
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| 12 | |
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| 13 | namespace CoRe |
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| 14 | { |
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| 15 | |
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| 16 | class Collision; |
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| 17 | |
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| 18 | //! A class representing a simple collision |
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| 19 | class CollisionReaction : public BaseObject |
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| 20 | { |
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| 21 | ObjectListDeclaration(CollisionReaction); |
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| 22 | public: |
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| 23 | CollisionReaction(); |
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| 24 | virtual ~CollisionReaction(); |
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| 25 | |
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| 26 | virtual void reactToCollision(Collision* collision) = 0; |
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| 27 | |
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| 28 | /** use this to do some collision offline calculations, only called for bContinuousPoll == true */ |
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| 29 | inline bool isContinuousPoll() const { return this->bContinuousPoll; } |
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| 30 | |
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| 31 | private: |
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| 32 | bool bContinuousPoll; //!< if true the collision rection function is also called, if there was no collision |
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| 33 | }; |
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| 34 | |
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| 35 | } |
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| 36 | #endif /* _COLLISION_REACTION_H */ |
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