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| 1 | |
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| 2 | #ifndef _AI_TEAM_H |
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| 3 | #define _AI_TEAM_H |
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| 4 | |
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| 5 | #include "swarm_module.h" |
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| 6 | |
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| 7 | class AITeam{ |
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| 8 | public: |
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| 9 | ~AITeam(){} |
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| 10 | AITeam(){} |
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| 11 | std::vector<WorldEntity*>* getEnemyList(); |
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| 12 | void process(float dt); |
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| 13 | void addAI(int swarmNumber, WorldEntity* npc, float maxSpeed, float attackDistance); |
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| 14 | void removeAI(int swarmNumber, WorldEntity* npc); |
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| 15 | inline int getTeamSize(){ return swarms.size(); } |
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| 16 | inline void setEnemyList(std::vector<WorldEntity*>* enemyList){this->enemyList=enemyList;} |
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| 17 | private: |
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| 18 | std::vector<WorldEntity*>* enemyList; |
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| 19 | std::map<int,SwarmModule*> swarms; |
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| 20 | void changeSwarmModule(std::map<int,SwarmModule*>::iterator it,SwarmModule* newAI); |
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| 21 | }; |
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| 22 | |
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| 23 | #endif /* _AI_TEAM_H */ |
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