| 1 | 2006-12-17 Nicolas Schlumberger <nicolasc@ee.ethz.ch> |
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| 2 | Added guiding sysmte for swarm missile |
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| 3 | updated drawing function, to draw in the correct direction |
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| 4 | |
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| 5 | 2006-12-16 Marc Schärer <marcscha@ee.ethz.ch> |
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| 6 | Addition trail system |
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| 7 | Experiment with explosion class on SpaceShip. |
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| 8 | Sadly, collision problems still persist. need to be solved until wednesday 2006-12-20 |
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| 9 | |
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| 10 | 2006-12-03 Nicolas Schlumberger <nicolasc@ee.ethz.ch> |
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| 11 | Added Rotation to hbolt |
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| 12 | Did some experimenting with test_entity2 (rotation, texturing) |
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| 13 | Added textured versions of bolt, and hbolt |
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| 14 | |
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| 15 | 2006-12-03 Marc Schärer <marcscha@ee.ethz.ch> |
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| 16 | Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore |
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| 17 | Multiple weapons per ship added |
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| 18 | Several small tweaks needed to make the above working added |
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| 19 | Addition of SwarmMissile and SwarmProjectile |
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| 20 | |
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| 21 | 2006-11-29 Nicolas Schlumbgerger <nicolasc@ee.ethz.ch> |
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| 22 | Added bolt projectile for light blaster, copied of laser |
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| 23 | Added hbolt projectile for heavy blaster, copied of laser |
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| 24 | Added bolt model, currently untextured |
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| 25 | Added hbolt model, currently untextured |
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| 26 | |
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| 27 | 2006-11-28 Marc Schärer <marcscha@ee.ethz.ch> |
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| 28 | Mapped primary weapon manager back to playable default weapon manager. |
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| 29 | Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality. |
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| 30 | Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) |
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| 31 | Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) |
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| 32 | |
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| 33 | 2006-09-22 Benjamin Grauer <bensch@orxonox.net> |
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| 34 | Complete reimplementation of the ResourceManager. |
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| 35 | Now all resourceable Classes have a SubClass, that handles via Resources. |
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| 36 | The approach is scaleable and modular, and conforms with shared libraries. |
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| 37 | |
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| 38 | 2006-09-16 Benjamin Grauer <bensch@orxonox.net> |
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| 39 | Total templated and typesafe approach to the Executor paradigm. |
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| 40 | Now there is only one implementation of the Executor-construct, |
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| 41 | and all special types of executors (e.g SubString, lua_State*) |
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| 42 | are created via Explicit Specialization and an Evaluater. |
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| 43 | |
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| 44 | 2006-09-01 Benjamin Grauer <bensch@orxonox.net> |
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| 45 | Reimplementation of the ObjectList Class |
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| 46 | Removed old constructs |
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| 47 | Waiting for adaptions in Network and CollisionReaction |
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| 48 | |
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| 49 | 2006-07-21 Benjamin Grauer <bensch@orxonox.net> |
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| 50 | New implementation of the signal/slot paradigm |
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| 51 | For this the nice implementation sigslot from Sarah Thompson was adapted. |
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| 52 | Also adopted the GL-Gui callback. |
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| 53 | One other thing done was the switch from const char* to const std::string& |
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| 54 | in the return value from BaseObject::getName and BaseObject::getClassName. |
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| 55 | Also removed GTK completely (man i am happy about this one :) ) |
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| 56 | |
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| 57 | 2006-08-04 Patrick Boenzli <patrick@orxonox.net> |
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| 58 | Proxy Server topology for the Multi-player game. |
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| 59 | Now it is possible to play with millions of Players in one World. |
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| 60 | |
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| 61 | 2006-07-21 orxonox <info@orxonox.net> |
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| 62 | All implementations from the PPS-team in the Summer-semester integrated: |
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| 63 | Network (update) [Christoph Renner] |
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| 64 | Weather engine [David Hasenfratz, Andreas Maechler] |
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| 65 | Water with a very nice shader implementation. [Stefan Lienhard] |
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| 66 | Scripting Engine (LUA-interface) [Silvan Nellen] |
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| 67 | Story book (mostly within of the WIKI) [Benjamin Knecht] |
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| 68 | Binary Space Partitioning [Claudio Botta] |
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| 69 | |
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| 70 | 2006-06-10 Benjamin Grauer <bensch@orxonox.net> |
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| 71 | Introduced new GL-style Gui |
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| 72 | |
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| 73 | 2006-05-19 Benjamin Grauer <bensch@orxonox.net> |
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| 74 | New Design of the Executor (constant instead of linear time) |
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| 75 | |
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| 76 | 2006-05-18 Patrick Boenzli <patrick@orxonox.net> |
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| 77 | Total redesign of the Collision-Detection Engine. |
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| 78 | |
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| 79 | 2006-05-17 Benjamin Grauer <bensch@orxonox.net> |
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| 80 | Introduced new QT-style Gui. |
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| 81 | |
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| 82 | 2006-03-12 orxonox <info@orxonox.net> |
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| 83 | Mayor switch to std::string (almost complete) |
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| 84 | All implementations from the PPS-team integrated: |
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| 85 | Network |
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| 86 | MoviePlayer |
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| 87 | HeightMap |
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| 88 | New SpaceShip Helicopter and Hover |
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| 89 | PowerUps |
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| 90 | Water |
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| 91 | many many more... |
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| 92 | |
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| 93 | 2005-12-10 Benjamin Grauer <bensch@orxonox.net> |
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| 94 | Implemented LOD (level of detail) |
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| 95 | Implemented it through loading of Objects |
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| 96 | |
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| 97 | |
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| 98 | 2005-11-20 Benjamin Grauer <bensch@orxonox.net> |
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| 99 | Implemented a new Class: Executor |
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| 100 | This is an abstract Superclass, that is able to execute any function with parameters. |
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| 101 | Used it in LoadParam and ShellCommand so far. |
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| 102 | |
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| 103 | 2005-09-24 Benjamin Grauer <bensch@orxonox.net> |
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| 104 | Finished implementing the Shell. |
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| 105 | |
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| 106 | 2005-09-20 orxonox <info@orxonox.net> |
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| 107 | Begin of Valgrind cleanup. |
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| 108 | |
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| 109 | 2005-08-16 orxonox <info@orxonox.net> |
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| 110 | Realesed 0.3.1_alpha, on the grounds of collision detection |
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| 111 | Working on a Windows-Realease... |
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| 112 | |
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| 113 | 2005-08-16 Patrick Boenzli <boenzli@orxonox.net> |
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| 114 | Integrated the collision detection into the orxonox framework. It |
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| 115 | bases on object-oriented-bounding boxes. The tree is spawned out of |
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| 116 | any polygon soup. |
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| 117 | |
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| 118 | 2005-08-15 Benjamin Grauer <bensch@orxonox.net> |
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| 119 | Reimplemented the IniParser. |
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| 120 | Now it is possible, to read and write with it, in an easy c++ style. |
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| 121 | Performance update due to preparsing. |
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| 122 | |
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| 123 | 2005-08-14 Benjamin Grauer <bensch@orxonox.net> |
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| 124 | Enhanced PNode, SmoothPNode, softReparenting, better display. |
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| 125 | Major Speed-update to Vector and Quaternion. |
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| 126 | |
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| 127 | 2005-07-23 Benjamin Grauer <bensch@orxonox.net> |
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| 128 | Reimplemeted the ObjectManager, and the GarbageCollector. |
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| 129 | Features: |
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| 130 | modularity: easily adding new Creatable Classes through |
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| 131 | the Factory-style. |
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| 132 | Faster algorithm in the GarbageCollector, that only checks collectables. |
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| 133 | |
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| 134 | 2005-07-23 Patrick Boenzli <boenzli@orxonox.net> |
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| 135 | Implemented a spatial separation algorithm that separates any polygon |
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| 136 | soup into a quadtree. The tree leafs are hold in a hash table for |
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| 137 | fast lookup. |
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| 138 | |
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| 139 | 2005-07-14 Benjamin Grauer <bensch@orxonox.net> |
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| 140 | Implementd Render2D and Element2D, that handles 2D-shapes overlay |
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| 141 | This is a new Engine, enabling us to render to layers. |
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| 142 | |
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| 143 | 2005-07-01 Benjamin Grauer <bensch@orxonox.net> |
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| 144 | Implemented ClassList.h: |
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| 145 | an interface to BaseObject saving all instances in Lists. |
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| 146 | It also enables loadability-identifiers. |
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| 147 | To decide is, if this approach is fast enough. |
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| 148 | |
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| 149 | 2005-06-20 Patrick Boenzli <patrick@orxonox.net> |
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| 150 | Implemented an OBB collision detection system, injected into the |
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| 151 | WorldEntity framework. Object - Object Collision Detection works |
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| 152 | fine. Still work on the Object - Ground CD. |
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| 153 | |
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| 154 | 2005-06-10 Benjamin Grauer <bensch@orxonox.net> |
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| 155 | Established a try on class-derivation and isA function. |
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| 156 | |
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| 157 | 2005-06-09 orxonox <info@orxonox.net> |
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| 158 | created new Tag 0.3.0-pre-alpha |
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| 159 | |
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| 160 | 2005-06-04 Benjamin Grauer <bensch@orxonox.net> |
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| 161 | Merged the SoundEngine (openAL-version) into the trunk |
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| 162 | this is one of the major steps up to version 0.3-pre-alpha |
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| 163 | |
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| 164 | 2005-06-03 Benjamin Grauer <bensch@orxonox.net> |
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| 165 | Implemented cycling loading procedures used for |
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| 166 | the TrackManager and Animations |
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| 167 | |
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| 168 | 2005-06-01 orxonox <info@orxonox.net> |
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| 169 | serious cleanup of most files |
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| 170 | design and doxygen tags |
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| 171 | deleted old unused fucntions |
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| 172 | |
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| 173 | 2005-05-30 Patrick Boenzli <patrick@oroxnox.ethz.ch> |
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| 174 | Implemented new EventSystem for orxonox |
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| 175 | Highly advanced, and much faster. |
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| 176 | |
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| 177 | 2005-05-27 Benjamin Grauer <bensch@orxonox.net> |
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| 178 | Intorducing new Subprojects with a new modular framework. |
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| 179 | Introducing ParticlesFun |
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| 180 | Introducing new Importer (this was easy :)) |
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| 181 | |
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| 182 | 2005-05-10 Benjamin Grauer <bensch@orxonox.net> |
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| 183 | Merged the gui into the executable |
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| 184 | Windows compiles again. |
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| 185 | |
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| 186 | 2005-04-27 orxonox <info@orxonox.net> |
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| 187 | Tagged Version 0.2.3-pre-alpha |
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| 188 | |
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| 189 | 2005-04-23 Patrick Boenzli <patrick@orxonox.net> |
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| 190 | Finished most work on Animation-classes |
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| 191 | |
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| 192 | 2005-04-21 Benjamin Grauer <bensch@orxonox.net> |
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| 193 | Material Class update: possibility for transparency. |
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| 194 | |
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| 195 | 2005-04-15 Patrick Boenzli <partick@orxonox.net> |
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| 196 | Added AnimationPlayer and two animation classes. |
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| 197 | |
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| 198 | 2005-04-07 Patrick Boenzli <patrick@orxonox.net> |
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| 199 | Reimplemeted the Weapon and shoot-functions |
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| 200 | |
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| 201 | 2005-03-31 Benjamin Grauer <bensch@orxonox.net> |
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| 202 | Added Text Engine |
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| 203 | |
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| 204 | 2005-03-26 Benjamin Grauer <bensch@orxonox.net> |
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| 205 | Added ResourceManager |
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| 206 | |
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| 207 | 2005-03-24 Patrick Boenzli <patrick@orxonox.net> |
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| 208 | Reimplemented shooting. |
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| 209 | |
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| 210 | 2005-03-16 orxonox <info@orxonox.net> |
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| 211 | Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha |
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| 212 | |
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| 213 | 2005-03-15 Patrick Boenzli <patrick@orxonox.net> |
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| 214 | parenting finished |
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| 215 | |
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| 216 | 2005-03-09 Patrick Boenzli <patrick@orxonox.net> |
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| 217 | Big Cleanup again |
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| 218 | |
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| 219 | 2005-03-01 Benjamin Grauer <bensch@orxonox.net> |
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| 220 | Added Light Class |
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| 221 | |
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| 222 | 2005-02-27 Benjamin Grauer <bensch@orxonox.net> |
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| 223 | Big Configure.ac-cleanup |
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| 224 | |
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| 225 | 2005-02-22 David Gruetter <davgr@gmx.ch> |
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| 226 | Added Skysphere |
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| 227 | |
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| 228 | 2005-01-07 Patrick Boenzli <patrick@orxonox.net> |
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| 229 | LoadScreen implemented |
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| 230 | |
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| 231 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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| 232 | New Version out 0.2.1-pre-alpha |
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| 233 | |
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| 234 | 2004-12-20 Patrick Boenzli <patrick@orxonox.net> |
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| 235 | HEAVY cleanup of the framework |
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| 236 | |
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| 237 | 2004-12-18 Patrick Boenzli <patrick@orxonox.net> |
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| 238 | enhanced the Command Node |
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| 239 | |
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| 240 | 2004-12-15 Nico Benold <bernoldn@ee.ethz.ch> |
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| 241 | OS X support |
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| 242 | |
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| 243 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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| 244 | Defined standard coding rules |
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| 245 | |
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| 246 | 2004-12-15 Benjamin Grauer <bensch@orxonox.net> |
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| 247 | Added Importer for showing 3D Object. |
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| 248 | |
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| 249 | 2004-11-07 David Gruetter <davgr@gmx.ch> |
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| 250 | Shaded Terrain |
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| 251 | |
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| 252 | 2004-10-23 Adrian Buerli <buerlia@ee.ethz.ch> |
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| 253 | Dynamic Mountains, dynamic movement. |
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| 254 | |
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| 255 | 2004-10-18 Patrick Boenzli <patrick@orxonox.net> |
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| 256 | Release 0.1-pre-alpha |
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| 257 | |
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| 258 | 2004-07-17 Christian Meyer <cmeyer@ee.ethz.ch> |
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| 259 | SDL-Framework |
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| 260 | |
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| 261 | 2004-06-09 Tom of ethz |
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| 262 | Added endless Mountains |
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| 263 | |
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| 264 | 2004-06-02 Benjamin Grauer <bensch@orxonox.net> |
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| 265 | Added Console |
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| 266 | |
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| 267 | 2004-05-20 Patrick Boenzli <patrick@orxonox.net> |
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| 268 | Added the ability to shoot |
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| 269 | |
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| 270 | 2004-05-05 Benjamin Grauer <bensch@orxonox.net> |
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| 271 | Added the GUI. |
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| 272 | |
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| 273 | 2004-04-21 Patrik Boenzli <patrick@orxonox.net> |
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| 274 | Added Makefile to orxonox |
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| 275 | |
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| 276 | 2004-04-25 Amir Guindehi <amir@guindehi.ch> |
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| 277 | Created Project orxonox. |
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| 278 | Thanks a lot. (from all the Orxonox-dev-team) |
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