| 1 | 2006-12-17 Nicolas Schlumberger <nicolasc@ee.ethz.ch> | 
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| 2 |   Added guiding sysmte for swarm missile | 
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| 3 |   updated drawing function, to draw in the correct direction | 
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| 4 |  | 
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| 5 | 2006-12-16  Marc Schärer <marcscha@ee.ethz.ch> | 
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| 6 |   Addition trail system | 
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| 7 |   Experiment with explosion class on SpaceShip. | 
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| 8 |   Sadly, collision problems still persist. need to be solved until wednesday 2006-12-20 | 
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| 9 |  | 
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| 10 | 2006-12-03  Nicolas Schlumberger <nicolasc@ee.ethz.ch> | 
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| 11 |   Added Rotation to hbolt | 
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| 12 |   Did some experimenting with test_entity2 (rotation, texturing) | 
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| 13 |   Added textured versions of bolt, and hbolt | 
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| 14 |  | 
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| 15 | 2006-12-03  Marc Schärer <marcscha@ee.ethz.ch> | 
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| 16 |   Added functionality to show / hide a crosshair to the weapon manager. No default crosshair anymore | 
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| 17 |   Multiple weapons per ship added | 
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| 18 |   Several small tweaks needed to make the above working added | 
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| 19 |   Addition of SwarmMissile and SwarmProjectile | 
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| 20 |  | 
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| 21 | 2006-11-29  Nicolas Schlumbgerger <nicolasc@ee.ethz.ch> | 
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| 22 |   Added bolt projectile for light blaster, copied of laser | 
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| 23 |   Added hbolt projectile for heavy blaster, copied of laser | 
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| 24 |   Added bolt model, currently untextured | 
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| 25 |   Added hbolt model, currently untextured | 
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| 26 |  | 
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| 27 | 2006-11-28      Marc Schärer <marcscha@ee.ethz.ch> | 
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| 28 |         Mapped primary weapon manager back to playable default weapon manager. | 
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| 29 |         Addition of secondary weapon manager for special weapon. Currently uses Cannon to show and test this functionality. | 
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| 30 |         Implementation of weapon energy regeneration. This needed some little modifications to the HUD class as well but now works :) | 
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| 31 |         Addition of the second weapon manager to the HUD manager in util/hud .h .cc for our master of HUD ;-) | 
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| 32 |  | 
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| 33 | 2006-09-22      Benjamin Grauer <bensch@orxonox.net> | 
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| 34 |         Complete reimplementation of the ResourceManager. | 
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| 35 |         Now all resourceable Classes have a SubClass, that handles via Resources. | 
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| 36 |         The approach is scaleable and modular, and conforms with shared libraries. | 
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| 37 |  | 
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| 38 | 2006-09-16      Benjamin Grauer <bensch@orxonox.net> | 
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| 39 |         Total templated and typesafe approach to the Executor paradigm. | 
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| 40 |         Now there is only one implementation of the Executor-construct, | 
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| 41 |         and all special types of executors (e.g SubString, lua_State*) | 
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| 42 |         are created via Explicit Specialization and an Evaluater. | 
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| 43 |  | 
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| 44 | 2006-09-01      Benjamin Grauer <bensch@orxonox.net> | 
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| 45 |         Reimplementation of the ObjectList Class | 
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| 46 |         Removed old constructs | 
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| 47 |         Waiting for adaptions in Network and CollisionReaction | 
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| 48 |  | 
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| 49 | 2006-07-21      Benjamin Grauer <bensch@orxonox.net> | 
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| 50 |         New implementation of the signal/slot paradigm | 
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| 51 |         For this the nice implementation sigslot from Sarah Thompson was adapted. | 
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| 52 |         Also adopted the GL-Gui callback. | 
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| 53 |         One other thing done was the switch from const char* to const std::string& | 
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| 54 |          in the return value from BaseObject::getName and BaseObject::getClassName. | 
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| 55 |         Also removed GTK completely (man i am happy about this one :) ) | 
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| 56 |  | 
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| 57 | 2006-08-04      Patrick Boenzli <patrick@orxonox.net> | 
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| 58 |         Proxy Server topology for the Multi-player game. | 
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| 59 |         Now it is possible to play with millions of Players in one World. | 
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| 60 |  | 
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| 61 | 2006-07-21      orxonox <info@orxonox.net> | 
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| 62 |         All implementations from the PPS-team in the Summer-semester integrated: | 
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| 63 |          Network (update) [Christoph Renner] | 
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| 64 |          Weather engine [David Hasenfratz, Andreas Maechler] | 
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| 65 |          Water with a very nice shader implementation. [Stefan Lienhard] | 
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| 66 |          Scripting Engine (LUA-interface) [Silvan Nellen] | 
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| 67 |          Story book (mostly within of the WIKI) [Benjamin Knecht] | 
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| 68 |          Binary Space Partitioning [Claudio Botta] | 
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| 69 |  | 
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| 70 | 2006-06-10      Benjamin Grauer <bensch@orxonox.net> | 
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| 71 |         Introduced new GL-style Gui | 
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| 72 |  | 
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| 73 | 2006-05-19      Benjamin Grauer <bensch@orxonox.net> | 
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| 74 |         New Design of the Executor (constant instead of linear time) | 
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| 75 |  | 
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| 76 | 2006-05-18      Patrick Boenzli <patrick@orxonox.net> | 
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| 77 |         Total redesign of the Collision-Detection Engine. | 
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| 78 |  | 
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| 79 | 2006-05-17      Benjamin Grauer <bensch@orxonox.net> | 
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| 80 |         Introduced new QT-style Gui. | 
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| 81 |  | 
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| 82 | 2006-03-12      orxonox <info@orxonox.net> | 
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| 83 |         Mayor switch to std::string (almost complete) | 
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| 84 |         All implementations from the PPS-team integrated: | 
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| 85 |          Network | 
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| 86 |          MoviePlayer | 
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| 87 |          HeightMap | 
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| 88 |          New SpaceShip Helicopter and Hover | 
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| 89 |          PowerUps | 
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| 90 |          Water | 
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| 91 |          many many more... | 
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| 92 |  | 
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| 93 | 2005-12-10      Benjamin Grauer <bensch@orxonox.net> | 
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| 94 |         Implemented LOD (level of detail) | 
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| 95 |         Implemented it through loading of Objects | 
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| 96 |  | 
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| 97 |  | 
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| 98 | 2005-11-20      Benjamin Grauer <bensch@orxonox.net> | 
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| 99 |         Implemented a new Class: Executor | 
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| 100 |         This is an abstract Superclass, that is able to execute any function with parameters. | 
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| 101 |         Used it in LoadParam and ShellCommand so far. | 
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| 102 |  | 
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| 103 | 2005-09-24      Benjamin Grauer <bensch@orxonox.net> | 
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| 104 |         Finished implementing the Shell. | 
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| 105 |  | 
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| 106 | 2005-09-20      orxonox <info@orxonox.net> | 
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| 107 |         Begin of Valgrind cleanup. | 
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| 108 |  | 
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| 109 | 2005-08-16      orxonox <info@orxonox.net> | 
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| 110 |         Realesed 0.3.1_alpha, on the grounds of collision detection | 
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| 111 |         Working on a Windows-Realease... | 
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| 112 |  | 
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| 113 | 2005-08-16      Patrick Boenzli <boenzli@orxonox.net> | 
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| 114 |         Integrated the collision detection into the orxonox framework. It | 
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| 115 |         bases on object-oriented-bounding boxes. The tree is spawned out of | 
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| 116 |         any polygon soup. | 
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| 117 |  | 
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| 118 | 2005-08-15      Benjamin Grauer <bensch@orxonox.net> | 
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| 119 |         Reimplemented the IniParser. | 
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| 120 |         Now it is possible, to read and write with it, in an easy c++ style. | 
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| 121 |         Performance update due to preparsing. | 
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| 122 |  | 
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| 123 | 2005-08-14      Benjamin Grauer <bensch@orxonox.net> | 
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| 124 |         Enhanced PNode, SmoothPNode, softReparenting, better display. | 
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| 125 |         Major Speed-update to Vector and Quaternion. | 
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| 126 |  | 
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| 127 | 2005-07-23      Benjamin Grauer <bensch@orxonox.net> | 
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| 128 |         Reimplemeted the ObjectManager, and the GarbageCollector. | 
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| 129 |         Features: | 
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| 130 |         modularity: easily adding new Creatable Classes through | 
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| 131 |         the Factory-style. | 
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| 132 |         Faster algorithm in the GarbageCollector, that only checks collectables. | 
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| 133 |  | 
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| 134 | 2005-07-23      Patrick Boenzli <boenzli@orxonox.net> | 
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| 135 |         Implemented a spatial separation algorithm that separates any polygon | 
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| 136 |         soup into a quadtree. The tree leafs are hold in a hash table for | 
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| 137 |         fast lookup. | 
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| 138 |  | 
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| 139 | 2005-07-14      Benjamin Grauer <bensch@orxonox.net> | 
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| 140 |         Implementd Render2D and Element2D, that handles 2D-shapes overlay | 
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| 141 |         This is a new Engine, enabling us to render to layers. | 
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| 142 |  | 
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| 143 | 2005-07-01      Benjamin Grauer <bensch@orxonox.net> | 
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| 144 |         Implemented ClassList.h: | 
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| 145 |         an interface to BaseObject saving all instances in Lists. | 
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| 146 |         It also enables loadability-identifiers. | 
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| 147 |         To decide is, if this approach is fast enough. | 
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| 148 |  | 
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| 149 | 2005-06-20      Patrick Boenzli <patrick@orxonox.net> | 
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| 150 |         Implemented an OBB collision detection system, injected into the | 
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| 151 |         WorldEntity framework. Object - Object Collision Detection works | 
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| 152 |         fine. Still work on the Object - Ground CD. | 
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| 153 |  | 
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| 154 | 2005-06-10      Benjamin Grauer <bensch@orxonox.net> | 
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| 155 |         Established a try on class-derivation and isA function. | 
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| 156 |  | 
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| 157 | 2005-06-09      orxonox <info@orxonox.net> | 
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| 158 |         created new Tag 0.3.0-pre-alpha | 
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| 159 |  | 
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| 160 | 2005-06-04      Benjamin Grauer <bensch@orxonox.net> | 
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| 161 |         Merged the SoundEngine (openAL-version) into the trunk | 
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| 162 |         this is one of the major steps up to version 0.3-pre-alpha | 
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| 163 |  | 
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| 164 | 2005-06-03      Benjamin Grauer <bensch@orxonox.net> | 
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| 165 |         Implemented cycling loading procedures used for | 
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| 166 |         the TrackManager and Animations | 
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| 167 |  | 
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| 168 | 2005-06-01      orxonox <info@orxonox.net> | 
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| 169 |         serious cleanup of most files | 
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| 170 |         design and doxygen tags | 
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| 171 |         deleted old unused fucntions | 
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| 172 |  | 
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| 173 | 2005-05-30      Patrick Boenzli <patrick@oroxnox.ethz.ch> | 
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| 174 |         Implemented new EventSystem for orxonox | 
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| 175 |         Highly advanced, and much faster. | 
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| 176 |  | 
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| 177 | 2005-05-27      Benjamin Grauer <bensch@orxonox.net> | 
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| 178 |         Intorducing new Subprojects with a new modular framework. | 
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| 179 |         Introducing ParticlesFun | 
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| 180 |         Introducing new Importer (this was easy :)) | 
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| 181 |  | 
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| 182 | 2005-05-10      Benjamin Grauer <bensch@orxonox.net> | 
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| 183 |         Merged the gui into the executable | 
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| 184 |         Windows compiles again. | 
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| 185 |  | 
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| 186 | 2005-04-27      orxonox <info@orxonox.net> | 
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| 187 |         Tagged Version 0.2.3-pre-alpha | 
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| 188 |  | 
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| 189 | 2005-04-23      Patrick Boenzli <patrick@orxonox.net> | 
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| 190 |         Finished most work on Animation-classes | 
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| 191 |  | 
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| 192 | 2005-04-21      Benjamin Grauer <bensch@orxonox.net> | 
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| 193 |         Material Class update: possibility for transparency. | 
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| 194 |  | 
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| 195 | 2005-04-15      Patrick Boenzli <partick@orxonox.net> | 
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| 196 |         Added AnimationPlayer and two animation classes. | 
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| 197 |  | 
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| 198 | 2005-04-07      Patrick Boenzli <patrick@orxonox.net> | 
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| 199 |         Reimplemeted the Weapon and shoot-functions | 
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| 200 |  | 
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| 201 | 2005-03-31      Benjamin Grauer <bensch@orxonox.net> | 
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| 202 |         Added Text Engine | 
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| 203 |  | 
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| 204 | 2005-03-26      Benjamin Grauer <bensch@orxonox.net> | 
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| 205 |         Added ResourceManager | 
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| 206 |  | 
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| 207 | 2005-03-24      Patrick Boenzli <patrick@orxonox.net> | 
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| 208 |         Reimplemented shooting. | 
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| 209 |  | 
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| 210 | 2005-03-16      orxonox <info@orxonox.net> | 
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| 211 |         Finished work on version 0.2.1-pre-alpha released 0.2.2-pre-alpha | 
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| 212 |  | 
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| 213 | 2005-03-15      Patrick Boenzli <patrick@orxonox.net> | 
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| 214 |         parenting finished | 
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| 215 |  | 
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| 216 | 2005-03-09      Patrick Boenzli <patrick@orxonox.net> | 
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| 217 |         Big Cleanup again | 
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| 218 |  | 
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| 219 | 2005-03-01      Benjamin Grauer <bensch@orxonox.net> | 
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| 220 |         Added Light Class | 
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| 221 |  | 
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| 222 | 2005-02-27      Benjamin Grauer <bensch@orxonox.net> | 
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| 223 |         Big Configure.ac-cleanup | 
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| 224 |  | 
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| 225 | 2005-02-22      David Gruetter <davgr@gmx.ch> | 
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| 226 |         Added Skysphere | 
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| 227 |  | 
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| 228 | 2005-01-07      Patrick Boenzli <patrick@orxonox.net> | 
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| 229 |         LoadScreen implemented | 
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| 230 |  | 
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| 231 | 2004-12-20      Patrick Boenzli <patrick@orxonox.net> | 
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| 232 |         New Version out 0.2.1-pre-alpha | 
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| 233 |  | 
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| 234 | 2004-12-20      Patrick Boenzli <patrick@orxonox.net> | 
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| 235 |         HEAVY cleanup of the framework | 
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| 236 |  | 
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| 237 | 2004-12-18      Patrick Boenzli <patrick@orxonox.net> | 
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| 238 |         enhanced the Command Node | 
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| 239 |  | 
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| 240 | 2004-12-15      Nico Benold <bernoldn@ee.ethz.ch> | 
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| 241 |         OS X support | 
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| 242 |  | 
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| 243 | 2004-12-15      Benjamin Grauer <bensch@orxonox.net> | 
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| 244 |         Defined standard coding rules | 
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| 245 |  | 
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| 246 | 2004-12-15      Benjamin Grauer <bensch@orxonox.net> | 
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| 247 |         Added Importer for showing 3D Object. | 
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| 248 |  | 
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| 249 | 2004-11-07      David Gruetter <davgr@gmx.ch> | 
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| 250 |         Shaded Terrain | 
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| 251 |  | 
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| 252 | 2004-10-23      Adrian Buerli <buerlia@ee.ethz.ch> | 
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| 253 |         Dynamic Mountains, dynamic movement. | 
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| 254 |  | 
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| 255 | 2004-10-18      Patrick Boenzli <patrick@orxonox.net> | 
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| 256 |         Release 0.1-pre-alpha | 
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| 257 |  | 
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| 258 | 2004-07-17      Christian Meyer <cmeyer@ee.ethz.ch> | 
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| 259 |         SDL-Framework | 
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| 260 |  | 
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| 261 | 2004-06-09      Tom of ethz | 
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| 262 |         Added endless Mountains | 
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| 263 |  | 
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| 264 | 2004-06-02      Benjamin Grauer <bensch@orxonox.net> | 
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| 265 |         Added Console | 
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| 266 |  | 
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| 267 | 2004-05-20      Patrick Boenzli <patrick@orxonox.net> | 
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| 268 |         Added the ability to shoot | 
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| 269 |  | 
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| 270 | 2004-05-05      Benjamin Grauer <bensch@orxonox.net> | 
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| 271 |         Added the GUI. | 
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| 272 |  | 
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| 273 | 2004-04-21      Patrik Boenzli <patrick@orxonox.net> | 
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| 274 |         Added Makefile to orxonox | 
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| 275 |  | 
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| 276 | 2004-04-25      Amir Guindehi <amir@guindehi.ch> | 
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| 277 |         Created Project orxonox. | 
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| 278 |         Thanks a lot. (from all the Orxonox-dev-team) | 
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