| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Patrick Boenzli | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_COLLISION_REACTION | 
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| 17 |  | 
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| 18 | #include "collision.h" | 
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| 19 | #include "collision_event.h" | 
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| 20 |  | 
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| 21 | #include "physics_interface.h" | 
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| 22 |  | 
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| 23 | #include "world_entity.h" | 
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| 24 | #include "cr_object_damage.h" | 
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| 25 |  | 
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| 26 | #include "debug.h" | 
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| 27 |  | 
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| 28 | namespace CoRe | 
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| 29 | { | 
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| 30 |  | 
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| 31 |   ObjectListDefinition(CRObjectDamage); | 
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| 32 |   /** | 
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| 33 |    *  standard constructor | 
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| 34 |    */ | 
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| 35 |   CRObjectDamage::CRObjectDamage () | 
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| 36 |       : CollisionReaction() | 
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| 37 |   { | 
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| 38 |     this->registerObject(this, CRObjectDamage::_objectList); | 
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| 39 |   } | 
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| 40 |  | 
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| 41 |  | 
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| 42 |   /** | 
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| 43 |    *  standard deconstructor | 
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| 44 |    */ | 
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| 45 |   CRObjectDamage::~CRObjectDamage () | 
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| 46 |   {} | 
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| 47 |  | 
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| 48 |  | 
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| 49 |   /** | 
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| 50 |    * caluculates and applys the reaction to a specific collision | 
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| 51 |    *  @param collision the collision | 
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| 52 |    */ | 
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| 53 |   void CRObjectDamage::reactToCollision(Collision* collision) | 
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| 54 |   { | 
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| 55 |     float damage = 0.0f; | 
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| 56 |  | 
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| 57 |     PRINTF(4)("Dealing damage - Handling collision: %s vs %s\n", | 
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| 58 |               collision->getEntityA()->getClassCName(), | 
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| 59 |               collision->getEntityB()->getClassCName()); | 
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| 60 |  | 
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| 61 |     // the collision damage been dealed by the entity | 
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| 62 |     if( collision->isEntityACollide()) | 
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| 63 |     { | 
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| 64 |       damage = collision->getEntityB()->getDamage(); | 
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| 65 |       collision->getEntityA()->hit(damage, collision->getEntityB()); | 
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| 66 |       PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityA()->getClassCName()); | 
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| 67 |     } | 
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| 68 |  | 
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| 69 |     if( collision->isEntityBCollide()) | 
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| 70 |     { | 
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| 71 |       damage = collision->getEntityA()->getDamage(); | 
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| 72 |       collision->getEntityB()->hit(damage, collision->getEntityA()); | 
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| 73 |       PRINTF(4)("Dealing damage - %f damage to %s \n", damage, collision->getEntityB()->getClassCName()); | 
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| 74 |     } | 
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| 75 |  | 
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| 76 |     //   const std::vector<CollisionEvent*>* collisionEvents = &(collision->getCollisionEvents()); | 
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| 77 |     //   std::vector<CollisionEvent*>::const_iterator it = collisionEvents->begin(); | 
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| 78 |     //   for(; it != collisionEvents->end(); it++) | 
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| 79 |     //   { | 
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| 80 |     //     // go through the collisions and try to estimate the damage | 
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| 81 |     //     mass = (*it)->getEntityA()->getMass(); | 
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| 82 |     //   } | 
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| 83 |  | 
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| 84 |   } | 
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| 85 |  | 
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| 86 | } | 
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