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source: orxonox.OLD/branches/scriptchanges.new/src/lib/script_engine/script.cc @ 10353

Last change on this file since 10353 was 10353, checked in by snellen, 17 years ago

fixed bug that prevented scripts from being executed

File size: 11.0 KB
Line 
1/*
2   orxonox - the future of 3D-vertical-scrollers
3
4   Copyright (C) 2004 orx
5
6   This program is free software; you can redistribute it and/or modify
7   it under the terms of the GNU General Public License as published by
8   the Free Software Foundation; either version 2, or (at your option)
9   any later version.
10
11### File Specific:
12   main-programmer: Silvan Nellen
13   co-programmer: Benjamin Grauer
14*/
15
16#include "script.h"
17#include "script_class.h"
18#include "luaincl.h"
19#include "debug.h"
20
21#include "loading/resource_manager.h"
22#include "loading/load_param.h"
23#include "parser/tinyxml/tinyxml.h"
24
25ObjectListDefinition(Script);
26
27
28Script::Script(const TiXmlElement* root)
29{
30  this->registerObject(this, Script::_objectList);
31
32  returnCount = argumentCount = 0;
33
34  luaState = lua_open();
35
36  luaopen_base(luaState);
37  luaopen_table(luaState);
38  luaopen_io(luaState);
39  luaopen_string(luaState);
40  luaopen_math(luaState);
41  luaopen_debug(luaState);
42  if (root != NULL)
43    this->loadParams(root);
44}
45
46
47Script::Script(const std::string& filename)
48{
49  this->registerObject(this, Script::_objectList);
50
51  returnCount = argumentCount = 0;
52
53  luaState = lua_open();
54
55  luaopen_base(luaState);
56  luaopen_table(luaState);
57  luaopen_io(luaState);
58  luaopen_string(luaState);
59  luaopen_math(luaState);
60  luaopen_debug(luaState);
61
62  this->loadFile(filename);
63
64}
65
66Script::~Script()
67{
68  lua_setgcthreshold(luaState, 0);  // collected garbage
69  lua_close(luaState);
70}
71
72
73void Script::loadParams(const TiXmlElement* root)
74{
75  //printf(("Loading params for %p \n",this);
76  BaseObject::loadParams(root);
77
78 LOAD_PARAM_START_CYCLE(root, object);
79  {
80    LoadParam_CYCLE(object, "object", this, Script, addObject)
81       .describe("The name of an object that is needed by a script");
82  }
83 LOAD_PARAM_END_CYCLE(object);
84
85
86  LoadParam(root, "file", this, Script, loadFileNoRet)
87      .describe("the fileName of the script, that should be loaded into this world")
88      .defaultValues("");
89}
90
91
92
93bool Script::loadFile(const std::string& filename)
94 {
95   std::string filedest(Resources::ResourceManager::getInstance()->mainGlobalPath().name());
96
97   std::string directory = "";
98   std::string file = filename;
99
100   unsigned int seperation =  filename.find_last_of('/');
101   if (seperation != std::string::npos)
102   {
103    directory = filename.substr( 0, seperation+1 );
104    file = filename.substr( seperation+1 );
105   }
106   filedest += "scripts/" + directory + file;
107
108   this->addThisScript();
109   this->registerStandartClasses();
110
111   if(currentFile.length() != 0)
112   {
113     printf("SCRIPT %s : ERROR: Could not load %s because an other file is already loaded: %s\n",currentFile.c_str(),filename.c_str(), currentFile.c_str());
114     return false;
115    }
116
117   int error = luaL_loadfile (luaState, filedest.c_str());
118
119   if(error == 0)
120   {
121     currentFile = file;
122     error = lua_pcall(luaState, 0, 0, 0);
123
124     if(error == 0)
125     {
126      return true;
127     }
128     else
129     {
130       printf("SCRIPT %s : ERROR: while loading file %s: \n",currentFile.c_str(),filename.c_str());
131       reportError(error);
132     }
133
134   }
135   else
136   {
137     printf("SCRIPT %s : ERROR: while loading file %s: \n",currentFile.c_str(),filename.c_str());
138     reportError(error);
139   }
140
141   printf("SCRIPT : ERROR: while loading file %s \n",filename.c_str());
142   return false;
143 }
144
145
146 void Script::addObject(const std::string& className, const std::string& objectName)
147 {
148   //printf(("Script %s: I am about to add %s of class %s\n",this->getName(),objectName.c_str(),className.c_str());
149
150   ScriptClass* scriptClass = ScriptClass::objectList().getObject(className);
151  // printf(("The script class for %s is at %p \n",className.c_str(),scriptClass);
152   WorldObject tmpObj;
153   if (scriptClass != NULL)
154   {
155     tmpObj.type = className;
156     if( !classIsRegistered(className) )
157     {
158       scriptClass->registerClass(this);
159     }
160
161     BaseObject* object = ObjectListBase::getBaseObject(className, objectName);
162    // printf(("%s is at %p \n",objectName.c_str(),object);
163     if (object != NULL && !objectIsAdded(objectName))
164     {
165        scriptClass->insertObject(this, object, false);
166        tmpObj.name = objectName;
167        registeredObjects.push_back(tmpObj);
168     }
169   }
170 }
171
172
173void Script::addObjectAsName( const std::string& className, const std::string& objectName, const std::string& nameInScript)
174 {
175   ScriptClass* scriptClass = ScriptClass::objectList().getObject(className);
176   WorldObject tmpObj;
177   if (scriptClass != NULL)
178   {
179     tmpObj.type = className;
180     if( !classIsRegistered(className) )
181     {
182       scriptClass->registerClass(this);
183     }
184     BaseObject* object = ObjectListBase::getBaseObject(className, objectName);
185     if (object != NULL && !objectIsAdded(objectName))
186     {
187        scriptClass->insertObject(this, object,nameInScript, false);
188        tmpObj.name = objectName;
189        registeredObjects.push_back(tmpObj);
190     }
191   }
192 }
193
194
195
196 bool Script::executeFile()
197 {
198   PRINTF(2)("script.executeFile is not implemented yet\n");
199   /*if(currentFile.length() != 0)
200   {
201    int error = lua_pcall(luaState, 0, 0, 0);
202    if( error == 0)
203      return true;
204     else
205      {
206       reportError(error);
207       return false;
208      }
209 }*/
210   return false;
211 }
212
213 bool Script::selectFunction(const std::string& functionName, int retCount)
214 {
215   if(returnCount == 0 && currentFunction.length() == 0) //no return values left on the stack and no other function selected
216   {
217   lua_pushlstring(luaState, functionName.c_str(), functionName.size() );
218   lua_gettable(luaState, LUA_GLOBALSINDEX);
219
220   if(lua_isfunction( luaState , -1))
221   {
222     returnCount = retCount;
223     argumentCount = 0;
224     currentFunction = functionName;
225     return true;
226   }
227   else
228    return false;
229   }
230   else
231     printf("SCRIPT %s : ERROR: There is an other function active ( %s ) or there are unremoved return values on the stack. Please remove them first.\n",currentFile.c_str(),currentFunction.c_str());
232   return false;
233 }
234
235 //return number of returned values
236 bool Script::executeFunction()
237 {
238   if(currentFunction.length() != 0 )
239   {
240    int error = lua_pcall(luaState, argumentCount, returnCount,0);
241    if(error != 0)
242    {
243      PRINTF(1)("Script '%s' : Failed to execute function '%s': \n",currentFile.c_str(),currentFunction.c_str());
244     reportError(error);
245     //clean up
246     currentFunction.assign("");
247     argumentCount = returnCount = 0;
248     return false;
249    }
250    else
251    {
252      currentFunction.assign("");//a function gets unusable after beeing called for the first time
253      argumentCount = 0;
254      return true;
255    }
256   }
257   else
258     PRINTF(1)("SCRIPT '%s' : no function selected.\n",currentFile.c_str());
259
260   return false;
261 }
262
263
264 //overload this function to add different types
265 bool Script::pushParam(int param, std::string& toFunction)
266 {
267   if(currentFunction == toFunction)
268   {
269     lua_pushnumber(luaState, (lua_Number) param);
270     argumentCount++;
271     return true;
272   }
273   else
274   {
275     printf("SCRIPT %s : ERROR: Couldn't add parameter because the wrong function is selected: %s instead of %s\n",currentFile.c_str(), currentFunction.c_str(), toFunction.c_str());
276    return false;
277   }
278
279 }
280
281
282 bool Script::pushParam(float param, std::string& toFunction)
283 {
284   if(currentFunction.compare(toFunction) == 0)
285   {
286     lua_pushnumber(luaState,(lua_Number) param);
287     argumentCount++;
288     return true;
289   }
290   else
291   {
292     printf("SCRIPT %s : ERROR: Couldn't add parameter because the wrong function is selected: %s instead of %s\n",currentFile.c_str(), currentFunction.c_str(), toFunction.c_str());
293     return false;
294   }
295
296 }
297
298 bool Script::pushParam(double param, std::string& toFunction)
299 {
300   if(currentFunction.compare(toFunction) == 0)
301   {
302     lua_pushnumber(luaState,(lua_Number) param);
303     argumentCount++;
304     return true;
305   }
306   else
307   {
308     printf("SCRIPT %s : ERROR: Couldn't add parameter because the wrong function is selected: %s instead of %s\n",currentFile.c_str(), currentFunction.c_str(), toFunction.c_str());
309     return false;
310   }
311
312 }
313
314 int Script::getReturnedInt()
315 {
316   int returnValue = 0;
317   if(returnCount > 0)
318   {
319     if(lua_isnumber(luaState, -1*returnCount))
320     {
321       returnValue = (int)lua_tonumber(luaState, -1*returnCount);
322       lua_remove(luaState,-1*returnCount);
323       returnCount--;
324
325     }
326   }
327   return returnValue;
328 }
329
330
331 bool Script::getReturnedBool()
332 {
333   bool returnValue = false;
334   if(returnCount > 0)
335   {
336     if(lua_isboolean(luaState, -1*returnCount))
337     {
338       returnValue = (bool)lua_toboolean(luaState, -1*returnCount);
339       lua_remove(luaState,-1*returnCount);
340       returnCount--;
341     }
342     else
343       printf("SCRIPT %s : ERROR: Trying to retreive non bolean value\n",this->currentFile.c_str());
344   }
345   return returnValue;
346 }
347
348float Script::getReturnedFloat()
349 {
350   float returnValue = 0.0f;
351   if(returnCount > 0)
352   {
353     if(lua_isnumber(luaState, -1*returnCount))
354     {
355       returnValue = (float)lua_tonumber(luaState, -1*returnCount);
356       lua_remove(luaState,-1*returnCount);
357       returnCount--;
358     }
359   }
360   return returnValue;
361 }
362
363 void Script::getReturnedString(std::string& string)
364 {
365   const char* returnValue = "";
366   if(returnCount > 0)
367   {
368     if(lua_isstring(luaState, -1*returnCount))
369     {
370       returnValue = lua_tostring(luaState, -1*returnCount);
371       lua_remove(luaState,-1*returnCount);
372       returnCount--;
373     }
374   }
375  string.assign(returnValue);
376 }
377
378
379void Script::addThisScript()
380{
381  ScriptClass* scriptClass = ScriptClass::objectList().getObject("Script");
382
383  if (scriptClass != NULL)
384   {
385     scriptClass->registerClass(this);
386     scriptClass->insertObject(this, this,"thisscript", false);
387   }
388}
389
390 int Script::reportError(int error)
391 {
392 if(error != 0)
393 {
394  const char *msg = lua_tostring(luaState, -1);
395  if (msg == NULL) msg = "(error with no message)\n";
396  printf("ERROR: %s\n", msg);
397  lua_pop(luaState, 1);
398 }
399  return error;
400 }
401
402 bool Script::registerStandartClasses()
403 {
404   bool success = false;
405
406   //this->registerClass(std::string("Vector"));
407    this->registerClass("ScriptTrigger");
408  //  this->registerClass("AttractorMine");
409
410   return success;
411 }
412
413
414 void Script::registerClass( const std::string& className)
415 {
416   ScriptClass* scriptClass = ScriptClass::objectList().getObject(className);
417   //printf(("The script class for %s is at %p \n",className.c_str(),scriptClass);
418
419   WorldObject tmpObj;
420   if (scriptClass != NULL)
421   {
422     tmpObj.type = className;
423     if( !classIsRegistered(className) )
424     {
425       static_cast<ScriptClass*>(scriptClass)->registerClass(this);
426       tmpObj.name = "";
427       registeredObjects.push_back(tmpObj);
428       return;
429     }
430   }
431
432 }
433
434 bool Script::classIsRegistered(const std::string& type)
435 {
436   for(std::list<WorldObject>::const_iterator it = registeredObjects.begin(); it != registeredObjects.end(); it++ )
437   {
438     if( (*it).type == type)
439     {
440       return true;
441     }
442   }
443   return false;
444 }
445
446
447
448 bool Script::objectIsAdded(const std::string& name)
449 {
450   for(std::list<WorldObject>::const_iterator it = registeredObjects.begin(); it != registeredObjects.end(); it++ )
451   {
452     if( (*it).name == name)
453     {
454       return true;
455     }
456   }
457   return false;
458
459
460 }
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