| 1 | /*! | 
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| 2 |  * @file network_stream.h | 
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| 3 |  *  implementation of a network pipe. This node handles the handshake of two network nodes and exchanges informationas | 
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| 4 |  * vial to the connection setup. | 
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| 5 |  * | 
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| 6 |  * the local node only writes in the localState variable. the remoteState variable will be written from the remote network node | 
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| 7 |  * so don't write into it! | 
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| 8 |  */ | 
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| 9 |  | 
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| 10 | #ifndef _HANDSHAKE | 
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| 11 | #define _HANDSHAKE | 
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| 12 |  | 
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| 13 | #include "base_object.h" | 
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| 14 | #include "ip.h" | 
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| 15 | #include "synchronizeable.h" | 
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| 16 | #include "shared_network_data.h" | 
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| 17 |  | 
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| 18 | //!< a struct to save the handshakes to | 
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| 19 | struct HandshakeState | 
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| 20 | { | 
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| 21 |   int           orxId;                         //!< orxonox id | 
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| 22 |   int           version;                       //!< network protocol version | 
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| 23 |  | 
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| 24 |   int           networkManagerId;              //!< unique id of the network manager | 
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| 25 |   int           messageManagerId;              //!< unique id of the message manager | 
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| 26 |   int           hostId;                        //!< host id | 
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| 27 |   int           nodeType;                      //!< type of the network node | 
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| 28 |  | 
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| 29 |   int           completed;                     //!< true if completed | 
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| 30 |   int           canDel;                        //!< true if marked for deletion | 
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| 31 |  | 
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| 32 |   int           error;                         //!< error number | 
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| 33 |  | 
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| 34 |   std::string   errorString;                   //!< error string | 
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| 35 |  | 
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| 36 |   //additional data | 
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| 37 |   std::string   preferedNickName;              //!< prefered nick name | 
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| 38 | }; | 
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| 39 |  | 
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| 40 |  | 
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| 41 | //!< the handshake itself with some interface functions | 
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| 42 | class Handshake : public Synchronizeable | 
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| 43 | { | 
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| 44 |   ObjectListDeclaration(Handshake); | 
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| 45 |   public: | 
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| 46 |     Handshake( int nodeType, int clientId = 0, int networkGameManagerId = 0, int messageManagerId = 0 ); | 
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| 47 |  | 
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| 48 |  | 
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| 49 |     /* functions indicating states of the handshake */ | 
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| 50 |     /** @returns true if the handshake is completed */ | 
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| 51 |     inline bool completed() const { return localState.completed != 0 && remoteState.completed != 0; } | 
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| 52 |     /** @returns true if no error has occured until now */ | 
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| 53 |     inline bool ok() const { return localState.error == 0 && remoteState.error == 0; } | 
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| 54 |     /** stops the handshake and reject the other side with @param reason: string describing the reason */ | 
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| 55 |     inline void doReject( std::string reason ){ localState.error = 1; localState.errorString = "the server rejected your connection ["+ reason +"]"; } | 
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| 56 |     /** @returns true if the handshake is finished and the instances can be deleted */ | 
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| 57 |     inline bool canDel() const { return localState.canDel == 1 && remoteState.canDel == 1; } | 
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| 58 |     /** @returns true if the local state can be removed*/ | 
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| 59 |     inline bool allowDel() const { return localState.canDel == 1; } | 
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| 60 |     /** marks the handshake to be deleted */ | 
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| 61 |     inline void del() { localState.canDel = 1; } | 
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| 62 |  | 
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| 63 |  | 
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| 64 |     /* the actual informations exchanged in the handshake */ | 
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| 65 |     /** @returns the host id of the remote host */ | 
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| 66 |     inline int  getHostId() const { return remoteState.hostId; } | 
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| 67 |     /** @returns the unique id of the network game manager*/ | 
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| 68 |     inline int  getNetworkGameManagerId() const { return remoteState.networkManagerId; } | 
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| 69 |     /** @returns the unique id of the message manager */ | 
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| 70 |     inline int  getMessageManagerId() const { return remoteState.messageManagerId; } | 
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| 71 |     /** @returns the node type of the remote host */ | 
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| 72 |     inline int getRemoteNodeType() const { return this->remoteState.nodeType; } | 
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| 73 |  | 
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| 74 |     /** sets @param nick the prefereded nick name */ | 
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| 75 |     inline void setPreferedNickName( const std::string & nick ){ localState.preferedNickName = nick; } | 
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| 76 |     /** @returns the prefered nick name */ | 
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| 77 |     inline const std::string& getPreferedNickName() const { return remoteState.preferedNickName; } | 
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| 78 |  | 
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| 79 |     /** @returns if true the local client should reconnect to a proxy server from the proxy server list */ | 
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| 80 |     inline bool redirect() const  { return this->redirectProxy; } | 
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| 81 |     /** @param flag: indicating if the client should be redirected */ | 
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| 82 |     inline void setRedirect(bool flag) { if( SharedNetworkData::getInstance()->isClient()) return; this->redirectProxy = (int)flag; } | 
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| 83 |  | 
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| 84 |     /** @param address: the address of the proxy server 1 if any */ | 
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| 85 |     inline void setProxy1Address(IP address) { if( SharedNetworkData::getInstance()->isClient()) return; this->proxy1 = address; } | 
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| 86 |     /** @returns the address of the proxy server 1 if any */ | 
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| 87 |     inline IP getProxy1Address() const { return this->proxy1; } | 
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| 88 |     /** @param address: the address of the proxy server 2 if any */ | 
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| 89 |     inline void setProxy2Address(IP address) { if( SharedNetworkData::getInstance()->isClient()) return; this->proxy2 = address; } | 
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| 90 |     /** @returns the address of the proxy server 2 if any */ | 
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| 91 |     inline IP getProxy2Address() const { return this->proxy2; } | 
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| 92 |  | 
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| 93 |  | 
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| 94 |     /* variable handler function */ | 
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| 95 |     virtual void varChangeHandler( std::list<int> & id ); | 
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| 96 |  | 
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| 97 |  | 
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| 98 |   private: | 
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| 99 |     HandshakeState     localState;                            //!< the local handshake state | 
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| 100 |     HandshakeState     remoteState;                           //!< the remote handshake state | 
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| 101 |  | 
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| 102 |     int                orxId_handler;                         //!< orxonox id handler | 
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| 103 |     int                version_handler;                       //!< orxonox version id handler | 
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| 104 |     int                netManId_handler;                      //!< network manager handler | 
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| 105 |     int                msgManId_handler;                      //!< message manager handler | 
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| 106 |     int                hostId_handler;                        //!< host id handler | 
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| 107 |     int                nodeTypeHandler;                       //!< node type handler | 
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| 108 |     int                proxy1Handler;                         //!< handler for the proxy | 
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| 109 |     int                proxy2Handler;                         //!< handler for the proxy | 
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| 110 |  | 
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| 111 |     int                completed_handler;                     //!< handshake completion handler | 
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| 112 |     int                error_handler;                         //!< handshake error handler | 
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| 113 |     int                errorString_handler;                   //!< handshake error string handler | 
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| 114 |     int                candel_id;                             //!< handshake deletion handler | 
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| 115 |     int                nodeType;                              //!< the type of the network node | 
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| 116 |  | 
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| 117 |     int                redirectProxy;                         //!< true if the client should reconnect to a proxy server | 
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| 118 |     IP                 proxy1;                               //!< ip address of the first proxy (0.0.0.0 of not available) | 
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| 119 |     IP                 proxy2;                               //!< ip address of the second proxy (0.0.0.0 of not available) | 
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| 120 |      | 
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| 121 |     static std::map< std::string, int >* classIdList; | 
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| 122 |   public: | 
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| 123 |     std::map< std::string, int >* getClassIdList(){ return classIdList; } | 
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| 124 | }; | 
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| 125 |  | 
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| 126 |  | 
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| 127 | #endif | 
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