[6443] | 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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[6947] | 12 | main-programmer: Benjamin Knecht |
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[6443] | 13 | co-programmer: ... |
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| 14 | |
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| 15 | */ |
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| 16 | |
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY |
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| 18 | |
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| 19 | #include "helicopter.h" |
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| 20 | |
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| 21 | #include "weapons/weapon_manager.h" |
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| 22 | #include "weapons/test_gun.h" |
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| 23 | #include "weapons/turret.h" |
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| 24 | #include "weapons/cannon.h" |
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| 25 | |
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[7193] | 26 | #include "util/loading/factory.h" |
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[7810] | 27 | #include "util/loading/resource_manager.h" |
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| 28 | |
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[6443] | 29 | #include "key_mapper.h" |
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| 30 | #include "state.h" |
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| 31 | |
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| 32 | #include "graphics_engine.h" |
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| 33 | |
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| 34 | using namespace std; |
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| 35 | |
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| 36 | CREATE_FACTORY(Helicopter, CL_HELICOPTER); |
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[8386] | 37 | #include "script_class.h" |
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| 38 | CREATE_SCRIPTABLE_CLASS(Helicopter, CL_HELICOPTER); |
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[6443] | 39 | |
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[8385] | 40 | |
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[6443] | 41 | /** |
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[6724] | 42 | * creates the controlable Helicopter |
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[6443] | 43 | */ |
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| 44 | Helicopter::Helicopter() |
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| 45 | { |
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| 46 | this->init(); |
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| 47 | } |
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| 48 | |
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| 49 | /** |
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[6724] | 50 | * destructs the helicopter, deletes alocated memory |
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[6443] | 51 | */ |
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| 52 | Helicopter::~Helicopter () |
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| 53 | { |
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[6986] | 54 | this->setPlayer(NULL); |
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[7810] | 55 | |
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| 56 | if (this->chopperBuffer != NULL) |
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| 57 | ResourceManager::getInstance()->unload(this->chopperBuffer); |
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[6443] | 58 | } |
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| 59 | |
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| 60 | /** |
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[6724] | 61 | * loads a Helicopter information from a specified file. |
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| 62 | * @param fileName the name of the File to load the helicopter from (absolute path) |
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[6443] | 63 | */ |
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[7221] | 64 | Helicopter::Helicopter(const std::string& fileName) |
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[6443] | 65 | { |
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| 66 | this->init(); |
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| 67 | TiXmlDocument doc(fileName); |
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| 68 | |
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| 69 | if(!doc.LoadFile()) |
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| 70 | { |
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[7221] | 71 | PRINTF(2)("Loading file %s failed for Helicopter.\n", fileName.c_str()); |
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[6443] | 72 | return; |
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| 73 | } |
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| 74 | |
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| 75 | this->loadParams(doc.RootElement()); |
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| 76 | } |
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| 77 | |
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| 78 | /** |
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| 79 | * creates a new Spaceship from Xml Data |
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| 80 | * @param root the xml element containing spaceship data |
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| 81 | |
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| 82 | @todo add more parameters to load |
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| 83 | */ |
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| 84 | Helicopter::Helicopter(const TiXmlElement* root) |
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| 85 | { |
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| 86 | this->init(); |
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| 87 | if (root != NULL) |
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| 88 | this->loadParams(root); |
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| 89 | |
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| 90 | //weapons: |
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| 91 | Weapon* wpRight = new TestGun(0); |
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| 92 | wpRight->setName("testGun Right"); |
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| 93 | Weapon* wpLeft = new TestGun(1); |
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| 94 | wpLeft->setName("testGun Left"); |
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| 95 | Weapon* cannon = dynamic_cast<Weapon*>(Factory::fabricate(CL_CANNON)); |
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| 96 | |
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| 97 | cannon->setName("BFG"); |
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| 98 | |
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| 99 | this->addWeapon(wpLeft, 1, 0); |
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| 100 | this->addWeapon(wpRight,1 ,1); |
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| 101 | this->addWeapon(cannon, 0, 6); |
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| 102 | |
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[7337] | 103 | this->getWeaponManager().changeWeaponConfig(1); |
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| 104 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[7810] | 105 | |
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| 106 | //load sound |
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| 107 | if (this->chopperBuffer != NULL) |
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| 108 | ResourceManager::getInstance()->unload(this->chopperBuffer); |
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| 109 | this->chopperBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/chopper.wav", WAV); |
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| 110 | |
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[6443] | 111 | } |
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| 112 | |
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| 113 | |
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| 114 | /** |
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| 115 | * initializes a Helicopter |
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| 116 | */ |
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| 117 | void Helicopter::init() |
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| 118 | { |
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| 119 | this->setClassID(CL_HELICOPTER, "Helicopter"); |
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| 120 | |
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[6724] | 121 | PRINTF(4)("HELICOPTER INIT\n"); |
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[6443] | 122 | |
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| 123 | this->loadModel("models/ships/helicopter_#.obj", 1.0); |
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| 124 | |
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[7221] | 125 | //EventHandler::getInstance()->grabEvents(true); |
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[6443] | 126 | |
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| 127 | bUp = bDown = bLeft = bRight = bAscend = bDescend = bRollL = bRollR = false; |
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| 128 | bFire = false; |
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| 129 | xMouse = yMouse = 0; |
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[6637] | 130 | mouseSensitivity = 0.05; |
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[6724] | 131 | controlVelocityX = 100; |
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| 132 | controlVelocityY = 100; |
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[6443] | 133 | |
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[6804] | 134 | |
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[6947] | 135 | // initialization of cameraNode |
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[6724] | 136 | this->cameraNode.setParent(this); |
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| 137 | this->cameraNode.setParentMode(PNODE_ALL); |
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[6947] | 138 | this->cameraNode.setRelCoor(Vector(0,1,0)); |
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[6986] | 139 | |
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[6724] | 140 | // rotors |
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| 141 | this->topRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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| 142 | this->tailRotor.addNodeFlags(PNODE_PROHIBIT_DELETE_WITH_PARENT); |
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[6804] | 143 | |
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[6724] | 144 | this->topRotor.setParent(this); |
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| 145 | this->tailRotor.setParent(this); |
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[6804] | 146 | |
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[6724] | 147 | this->topRotor.setRelCoor(Vector(-0.877,0.627,0)); |
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| 148 | this->tailRotor.setRelCoor(Vector(-4.43,0.297,0.068)); |
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| 149 | this->tailRotor.setAbsDir(Quaternion(M_PI_2,Vector(1,0,0))); |
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[6804] | 150 | |
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[6724] | 151 | this->loadModel("models/ships/rotor.obj",1.0,3); |
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| 152 | this->loadModel("models/ships/rotor.obj",0.2,4); |
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[6443] | 153 | |
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| 154 | |
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| 155 | this->velocity = Vector(0.0,0.0,0.0); |
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| 156 | this->velocityDir = Vector(1.0,0.0,0.0); |
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[6986] | 157 | |
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[6947] | 158 | // very, very old stuff |
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| 159 | // GLGuiButton* button = new GLGuiPushButton(); |
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| 160 | // button->show(); |
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| 161 | // button->setLabel("orxonox"); |
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| 162 | // button->setBindNode(this); |
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[6443] | 163 | |
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| 164 | //add events to the eventlist |
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[6997] | 165 | registerEvent(KeyMapper::PEV_FORWARD); |
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| 166 | registerEvent(KeyMapper::PEV_BACKWARD); |
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[6637] | 167 | registerEvent(KeyMapper::PEV_LEFT); |
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| 168 | registerEvent(KeyMapper::PEV_RIGHT); |
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[6443] | 169 | registerEvent(SDLK_e); |
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| 170 | registerEvent(SDLK_c); |
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| 171 | registerEvent(KeyMapper::PEV_FIRE1); |
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| 172 | registerEvent(KeyMapper::PEV_NEXT_WEAPON); |
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| 173 | registerEvent(KeyMapper::PEV_PREVIOUS_WEAPON); |
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| 174 | registerEvent(EV_MOUSE_MOTION); |
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| 175 | |
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[7337] | 176 | this->getWeaponManager().setSlotCount(7); |
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[6443] | 177 | |
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[7337] | 178 | this->getWeaponManager().setSlotPosition(0, Vector(0.0, .1, -1.0)); |
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| 179 | this->getWeaponManager().setSlotCapability(0, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 180 | |
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[7337] | 181 | this->getWeaponManager().setSlotPosition(1, Vector(0.0, .1, 1.0)); |
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| 182 | this->getWeaponManager().setSlotCapability(1, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6443] | 183 | |
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[7337] | 184 | this->getWeaponManager().setSlotPosition(2, Vector(-1.5, .5, -.5)); |
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| 185 | this->getWeaponManager().setSlotDirection(2, Quaternion(-M_PI_4*.5, Vector(1,0,0))); |
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[6443] | 186 | |
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[7337] | 187 | this->getWeaponManager().setSlotPosition(3, Vector(-1.5, .5, .5)); |
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| 188 | this->getWeaponManager().setSlotDirection(3, Quaternion(M_PI_4*.5, Vector(1,0,0))); |
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[6443] | 189 | |
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[7337] | 190 | this->getWeaponManager().setSlotPosition(4, Vector(-1.5, -.5, .5)); |
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| 191 | this->getWeaponManager().setSlotDirection(4, Quaternion(-M_PI_4*.5+M_PI, Vector(1,0,0))); |
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[6443] | 192 | |
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[7337] | 193 | this->getWeaponManager().setSlotPosition(5, Vector(-1.5, -.5, -.5)); |
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| 194 | this->getWeaponManager().setSlotDirection(5, Quaternion(+M_PI_4*.5-M_PI, Vector(1,0,0))); |
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[6443] | 195 | |
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[7337] | 196 | this->getWeaponManager().setSlotPosition(6, Vector(-1, 0.0, 0)); |
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| 197 | this->getWeaponManager().setSlotCapability(6, WTYPE_ALLDIRS | WTYPE_DIRECTIONAL); |
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[6947] | 198 | |
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[7337] | 199 | this->getWeaponManager().getFixedTarget()->setParent(&(this->cameraNode)); |
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| 200 | this->getWeaponManager().getFixedTarget()->setRelCoor(0,0,0); |
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[6443] | 201 | |
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[7337] | 202 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 203 | |
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| 204 | } |
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| 205 | |
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| 206 | /** |
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| 207 | * loads the Settings of a Helicopter from an XML-element. |
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| 208 | * @param root the XML-element to load the Spaceship's properties from |
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| 209 | */ |
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| 210 | void Helicopter::loadParams(const TiXmlElement* root) |
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| 211 | { |
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[6512] | 212 | WorldEntity::loadParams(root); |
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[6443] | 213 | } |
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| 214 | |
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[6871] | 215 | void Helicopter::enter() |
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[6724] | 216 | { |
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[7337] | 217 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( true); |
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| 218 | State::getCameraNode()->setParentSoft(this->getWeaponManager().getFixedTarget()); |
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| 219 | State::getCameraTargetNode()->setParentSoft(this->getWeaponManager().getFixedTarget()); |
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[7810] | 220 | |
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[8255] | 221 | this->soundSource.loop(this->chopperBuffer, 0.8f); |
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[7810] | 222 | // PRINTF(0)( "Playing ChopperSound\n" ); |
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[6724] | 223 | } |
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[6443] | 224 | |
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| 225 | void Helicopter::leave() |
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| 226 | { |
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[7337] | 227 | dynamic_cast<Element2D*>(this->getWeaponManager().getFixedTarget())->setVisibility( false); |
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[6443] | 228 | this->detachCamera(); |
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[7810] | 229 | this->soundSource.stop(); |
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[6443] | 230 | } |
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| 231 | |
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| 232 | |
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| 233 | /** |
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| 234 | * effect that occurs after the Helicopter is spawned |
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| 235 | */ |
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| 236 | void Helicopter::postSpawn () |
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| 237 | { |
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| 238 | //setCollision(new CollisionCluster(1.0, Vector(0,0,0))); |
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| 239 | } |
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| 240 | |
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| 241 | /** |
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[6724] | 242 | * the action occuring if the helicopter left the game |
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[6443] | 243 | */ |
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| 244 | void Helicopter::leftWorld () |
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| 245 | {} |
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| 246 | |
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| 247 | /** |
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| 248 | * this function is called, when two entities collide |
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| 249 | * @param entity: the world entity with whom it collides |
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| 250 | * |
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| 251 | * Implement behaviour like damage application or other miscellaneous collision stuff in this function |
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| 252 | */ |
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| 253 | void Helicopter::collidesWith(WorldEntity* entity, const Vector& location) |
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| 254 | { |
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| 255 | } |
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| 256 | |
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| 257 | |
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| 258 | |
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| 259 | /** |
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| 260 | * the function called for each passing timeSnap |
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| 261 | * @param time The timespan passed since last update |
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| 262 | */ |
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| 263 | void Helicopter::tick (float time) |
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| 264 | { |
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[6804] | 265 | Playable::tick(time); |
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| 266 | |
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[6724] | 267 | if( xMouse != 0 || yMouse != 0) |
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| 268 | { |
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| 269 | if (xMouse > controlVelocityX) xMouse = controlVelocityX; |
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| 270 | else if (xMouse < -controlVelocityX) xMouse = -controlVelocityX; |
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| 271 | if (yMouse > controlVelocityY) yMouse = controlVelocityY; |
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| 272 | else if (yMouse < -controlVelocityY) yMouse = -controlVelocityY; |
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| 273 | } |
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[6804] | 274 | |
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[6724] | 275 | // rotorrotation |
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| 276 | this->topRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); |
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| 277 | this->tailRotor.shiftDir(Quaternion(time*10, Vector(0,1,0))); |
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[6804] | 278 | |
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[6443] | 279 | // spaceship controlled movement |
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| 280 | this->calculateVelocity(time); |
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| 281 | |
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[6637] | 282 | Vector move = (velocity)*time; |
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[6443] | 283 | |
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| 284 | // this is the air friction (necessary for a smooth control) |
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| 285 | if(velocity.len() != 0) velocity -= velocity*0.1; |
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[6804] | 286 | |
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[6443] | 287 | |
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| 288 | //readjust |
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[6947] | 289 | // if (this->getAbsDirZ().y > 0.1) this->shiftDir(Quaternion(time*0.3, Vector(1,0,0))); |
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| 290 | // else if (this->getAbsDirZ().y < -0.1) this->shiftDir(Quaternion(-time*0.3, Vector(1,0,0))); |
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[6443] | 291 | |
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| 292 | |
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| 293 | this->shiftCoor (move); |
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| 294 | } |
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| 295 | |
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| 296 | /** |
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| 297 | * calculate the velocity |
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| 298 | * @param time the timeslice since the last frame |
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| 299 | */ |
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| 300 | void Helicopter::calculateVelocity (float time) |
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| 301 | { |
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| 302 | Vector accel(0.0, 0.0, 0.0); |
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[6637] | 303 | float rotValX = 0.0; |
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| 304 | float rotValZ = 0.0; |
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[6443] | 305 | /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ |
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| 306 | /* calculate the direction in which the craft is heading */ |
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| 307 | |
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| 308 | if( this->bUp ) |
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| 309 | { |
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| 310 | //this->shiftCoor(this->getAbsDirX()); |
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| 311 | //accel -= this->getAbsDirY(); |
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[6804] | 312 | |
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[7096] | 313 | accel += Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z) * 3; |
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[6637] | 314 | if((this->getAbsDirX()).y >= -0.1) rotValZ -= time; |
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[6443] | 315 | } |
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| 316 | else |
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| 317 | { |
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[7096] | 318 | if(this->getAbsDirX().y < -.02) this->shiftDir(Quaternion(time, Vector(0,0,1))) ; |
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[6443] | 319 | } |
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| 320 | |
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| 321 | if( this->bDown ) |
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| 322 | { |
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| 323 | //this->shiftCoor((this->getAbsDirX())*-1); |
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| 324 | //accel -= this->getAbsDirY(); |
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[6804] | 325 | |
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[7096] | 326 | accel -= Vector((this->getAbsDirX()).x,0,(this->getAbsDirX()).z)*3; |
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[6637] | 327 | rotValZ += time; |
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[6443] | 328 | } |
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| 329 | else |
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| 330 | { |
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[6637] | 331 | if(this->getAbsDirX().y > 0.02) this->shiftDir(Quaternion(-time, Vector(0,0,1))); |
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[6443] | 332 | } |
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| 333 | |
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[6947] | 334 | if( this->bLeft ) |
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[6443] | 335 | { |
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| 336 | //this->shiftDir(Quaternion(time, Vector(0,1,0))); |
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| 337 | //accel -= this->getAbsDirY(); |
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| 338 | //velocityDir.normalize(); |
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[6804] | 339 | |
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[6637] | 340 | accel -= Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); |
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| 341 | rotValX -= time; |
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[6443] | 342 | } |
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| 343 | else |
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| 344 | { |
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[6637] | 345 | if(this->getAbsDirZ().y > 0.02) this->shiftDir(Quaternion(time, Vector(1,0,0))); |
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[6443] | 346 | } |
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| 347 | |
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[6947] | 348 | if( this->bRight ) |
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[6443] | 349 | { |
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| 350 | //this->shiftDir(Quaternion(-time, Vector(0,1,0))); |
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[6637] | 351 | //accel += this->getAbsDirY(); |
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[6443] | 352 | //velocityDir.normalize(); |
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[6804] | 353 | |
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[6637] | 354 | accel += Vector((this->getAbsDirZ()).x,0,(this->getAbsDirZ()).z); |
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| 355 | rotValX += time; |
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[6443] | 356 | } |
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| 357 | else |
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| 358 | { |
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[6637] | 359 | if(this->getAbsDirZ().y < -0.02) this->shiftDir(Quaternion(-time, Vector(1,0,0))); |
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[6443] | 360 | } |
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| 361 | |
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[6947] | 362 | if( this->bRollL ) |
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[6443] | 363 | { |
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| 364 | this->shiftDir(Quaternion(-time, Vector(1,0,0))); |
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| 365 | } |
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[6947] | 366 | if( this->bRollR ) |
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[6443] | 367 | { |
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| 368 | this->shiftDir(Quaternion(time, Vector(1,0,0))); |
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| 369 | } |
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| 370 | if (this->bAscend ) |
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| 371 | { |
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[6637] | 372 | accel += this->getAbsDirY(); |
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[6443] | 373 | } |
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| 374 | |
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| 375 | if (this->bDescend ) |
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| 376 | { |
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[6637] | 377 | accel -= this->getAbsDirY(); |
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[6443] | 378 | } |
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| 379 | |
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[6637] | 380 | velocity += accel*3; |
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| 381 | if((this->getAbsDirX()).y <= 0.3 && (this->getAbsDirX()).y >= -0.3) this->shiftDir(Quaternion(rotValZ, Vector(0,0,1))); |
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| 382 | if((this->getAbsDirZ()).y <= 0.3 && (this->getAbsDirZ()).y >= -0.3) this->shiftDir(Quaternion(rotValX, Vector(1,0,0))); |
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[6443] | 383 | } |
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| 384 | |
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| 385 | |
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| 386 | void Helicopter::draw() const |
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| 387 | { |
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| 388 | WorldEntity::draw(); |
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[6804] | 389 | |
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[6724] | 390 | glMatrixMode(GL_MODELVIEW); |
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| 391 | glPushMatrix(); |
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[6443] | 392 | |
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[6724] | 393 | /* translate */ |
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| 394 | glTranslatef (this->topRotor.getAbsCoor ().x, |
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| 395 | this->topRotor.getAbsCoor ().y, |
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| 396 | this->topRotor.getAbsCoor ().z); |
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| 397 | Vector tmpRot = this->topRotor.getAbsDir().getSpacialAxis(); |
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| 398 | glRotatef (this->topRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 399 | this->getModel(3)->draw(); |
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| 400 | |
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| 401 | glPopMatrix (); |
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| 402 | glPushMatrix(); |
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| 403 | |
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| 404 | /* translate */ |
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| 405 | glTranslatef (this->tailRotor.getAbsCoor ().x, |
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| 406 | this->tailRotor.getAbsCoor ().y, |
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| 407 | this->tailRotor.getAbsCoor ().z); |
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| 408 | tmpRot = this->tailRotor.getAbsDir().getSpacialAxis(); |
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| 409 | glRotatef (this->tailRotor.getAbsDir().getSpacialAxisAngle(), tmpRot.x, tmpRot.y, tmpRot.z ); |
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| 410 | this->getModel(4)->draw(); |
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| 411 | |
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| 412 | glPopMatrix (); |
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[6443] | 413 | } |
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| 414 | |
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| 415 | /** |
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| 416 | * @todo switch statement ?? |
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| 417 | */ |
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| 418 | void Helicopter::process(const Event &event) |
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| 419 | { |
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[6804] | 420 | Playable::process(event); |
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[6443] | 421 | |
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[6637] | 422 | if( event.type == KeyMapper::PEV_LEFT) |
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[6443] | 423 | this->bLeft = event.bPressed; |
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[6637] | 424 | else if( event.type == KeyMapper::PEV_RIGHT) |
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[6443] | 425 | this->bRight = event.bPressed; |
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| 426 | else if( event.type == SDLK_e) |
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[6947] | 427 | this->bAscend = event.bPressed; |
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[6443] | 428 | else if( event.type == SDLK_c) |
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[6947] | 429 | this->bDescend = event.bPressed; |
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[6997] | 430 | else if( event.type == KeyMapper::PEV_FORWARD) |
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[6947] | 431 | this->bUp = event.bPressed; |
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[6997] | 432 | else if( event.type == KeyMapper::PEV_BACKWARD) |
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[6947] | 433 | this->bDown = event.bPressed; |
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[6443] | 434 | else if( event.type == EV_MOUSE_MOTION) |
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| 435 | { |
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| 436 | this->xMouse = event.xRel*mouseSensitivity; |
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| 437 | this->yMouse = event.yRel*mouseSensitivity; |
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| 438 | |
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[6724] | 439 | this->shiftDir(Quaternion(-M_PI/4*xMouse*mouseSensitivity, Vector(0,1,0))); |
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[6804] | 440 | |
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[6724] | 441 | Quaternion yDir = Quaternion(-M_PI/4*yMouse*mouseSensitivity, Vector(0,0,1)); |
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| 442 | |
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[6804] | 443 | |
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[6724] | 444 | if ((this->cameraNode.getAbsDirY()).y < 0.5) |
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| 445 | { |
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| 446 | if((this->cameraNode.getAbsDirX()).y > 0) |
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| 447 | { |
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| 448 | if(yMouse > 0) this->cameraNode.shiftDir(yDir); |
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| 449 | } |
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| 450 | else |
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| 451 | { |
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| 452 | if(yMouse < 0) this->cameraNode.shiftDir(yDir); |
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| 453 | } |
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| 454 | } |
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| 455 | else this->cameraNode.shiftDir(yDir);; |
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| 456 | } |
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[6443] | 457 | } |
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