| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: | 
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| 16 | */ | 
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| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_WORLD_ENTITY | 
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| 18 |  | 
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| 19 |  | 
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| 20 | #include "npc.h" | 
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| 21 | #include "obb_tree.h" | 
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| 22 |  | 
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| 23 | #include "state.h" | 
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| 24 | #include "stdlibincl.h" | 
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| 25 | #include "power_ups/turret_power_up.h" | 
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| 26 | #include "power_ups/laser_power_up.h" | 
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| 27 |  | 
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| 28 | using namespace std; | 
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| 29 |  | 
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| 30 |  | 
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| 31 | NPC::NPC() | 
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| 32 | { | 
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| 33 | this->setClassID(CL_NPC, "NPC"); | 
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| 34 | this->toList(OM_GROUP_00); | 
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| 35 | } | 
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| 36 |  | 
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| 37 |  | 
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| 38 | NPC::~NPC () {} | 
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| 39 |  | 
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| 40 |  | 
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| 41 | void NPC::collidesWith(WorldEntity* entity, const Vector& location) | 
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| 42 | { | 
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| 43 |  | 
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| 44 | if (entity == collider) | 
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| 45 | return; | 
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| 46 | collider = entity; | 
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| 47 |  | 
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| 48 | if (entity->isA(CL_PROJECTILE)) | 
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| 49 | { | 
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| 50 | this->decreaseHealth(entity->getHealth() *(float)rand()/(float)RAND_MAX); | 
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| 51 | // EXTREME HACK | 
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| 52 | if (this->getHealth() <= 0.0f) | 
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| 53 | { | 
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| 54 | this->destroy(); | 
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| 55 | } | 
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| 56 | } | 
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| 57 |  | 
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| 58 |  | 
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| 59 | // //    PRINTF(3)("collision %s vs %s @ (%f,%f,%f)\n", this->getName(), entity->getName(), location.x, location.y, location.z); | 
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| 60 | // //    this->applyForce(Vector(0,0,0)-location*1000); | 
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| 61 | //     if ((float)rand()/RAND_MAX < .3) | 
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| 62 | //     { | 
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| 63 | //       WorldEntity* powerUp = new TurretPowerUp(); | 
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| 64 | //       powerUp->setAbsCoor(this->getAbsCoor()); | 
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| 65 | // //      powerUp->toList(OM_COMMON); | 
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| 66 | //     } | 
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| 67 | //     else if ((float)rand()/RAND_MAX < .3) | 
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| 68 | //     { | 
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| 69 | //       WorldEntity* powerUp = new LaserPowerUp(); | 
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| 70 | //       powerUp->setAbsCoor(this->getAbsCoor()); | 
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| 71 | //       powerUp->toList(OM_COMMON); | 
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| 72 | //     } | 
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| 73 | //     this->toList(OM_DEAD); | 
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| 74 | //     this->removeNode(); | 
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| 75 | // | 
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| 76 | //       this->collider = entity; | 
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| 77 | //   } | 
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| 78 | //   //  else if (entity->isA(CL_PLAYER)) | 
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| 79 | //   //    this->applyForce(Vector(0,0,0)-location*100); | 
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| 80 | //   else if (entity->isA(CL_NPC)) | 
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| 81 | //   { | 
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| 82 | //     this->setVisibiliy(false); | 
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| 83 | //     this->toList(OM_DEAD); | 
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| 84 | //     this->removeNode(); | 
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| 85 | //   } | 
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| 86 | } | 
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