| 1 | /*! |
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| 2 | * @file camera.h |
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| 3 | * Viewpoint controlling class definitions |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _CAMERA_H |
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| 7 | #define _CAMERA_H |
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| 8 | |
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| 9 | #include "p_node.h" |
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| 10 | #include "event_listener.h" |
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| 11 | #include "plane.h" |
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| 12 | |
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| 13 | class World; |
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| 14 | class CameraTarget; |
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| 15 | class Event; |
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| 16 | |
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| 17 | |
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| 18 | //! Camera |
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| 19 | /** |
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| 20 | * This class controls the viewpoint from which the World is rendered. |
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| 21 | */ |
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| 22 | class Camera : public PNode, public EventListener |
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| 23 | { |
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| 24 | public: |
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| 25 | //! an enumerator for different types of view |
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| 26 | typedef enum ViewMode |
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| 27 | { |
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| 28 | ViewNormal, |
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| 29 | ViewBehind, |
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| 30 | ViewFront, |
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| 31 | ViewLeft, |
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| 32 | ViewRight, |
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| 33 | ViewTop |
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| 34 | }; |
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| 35 | |
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| 36 | Camera(); |
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| 37 | virtual ~Camera(); |
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| 38 | |
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| 39 | void lookAt(PNode* target); |
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| 40 | CameraTarget* getTarget() const { return this->target; }; |
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| 41 | PNode* getTargetNode() const; |
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| 42 | |
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| 43 | void setAspectRatio(float aspectRatio); |
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| 44 | void setClipRegion(float nearClip, float farClip); |
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| 45 | |
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| 46 | /** @param fovy new field of view factor (in degrees) */ |
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| 47 | void setFovy(float fovy) { this->fovy = fovy; }; |
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| 48 | /** @param fovy new field of view factor (in degrees) to iterate to */ |
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| 49 | void setToFovy(float toFovy) { this->toFovy = toFovy; }; |
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| 50 | |
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| 51 | void setViewMode(Camera::ViewMode mode); |
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| 52 | inline const Vector& getViewVector() const { return this->viewVector; } |
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| 53 | inline const Vector& getUpVector() const { return this->upVector; } |
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| 54 | inline const Plane& getViewFrustum() const { return this->frustumPlane; } |
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| 55 | |
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| 56 | inline float distance(const Vector& distance) const { return this->frustumPlane.distancePoint(distance); } |
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| 57 | inline float distance(const PNode* node) const { return distance(node->getAbsCoor()); } |
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| 58 | |
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| 59 | void tick(float dt); |
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| 60 | void apply (); |
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| 61 | void project(); |
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| 62 | |
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| 63 | void process(const Event &event); |
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| 64 | |
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| 65 | private: |
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| 66 | CameraTarget* target; //!< The Target of the Camera (where this Camera Looks at) |
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| 67 | |
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| 68 | float fovy; //!< The field of view Angle (in degrees). |
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| 69 | float aspectRatio; //!< The aspect ratio (width / height). |
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| 70 | float nearClip; //!< The near clipping plane. |
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| 71 | float farClip; //!< The far clipping plane. |
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| 72 | |
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| 73 | float toFovy; //!< The fovy-mode to iterate to. |
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| 74 | Camera::ViewMode currentMode; //!< The ViewMode the camera is in |
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| 75 | |
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| 76 | Vector delay; |
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| 77 | Plane frustumPlane; //!< plane that marks the view frustum |
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| 78 | Vector viewVector; //!< the direction of the camera view |
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| 79 | Vector upVector; //!< direction of the up vector |
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| 80 | }; |
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| 81 | |
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| 82 | //! A CameraTarget is where the Camera is looking at. |
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| 83 | class CameraTarget : public PNode |
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| 84 | { |
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| 85 | friend class Camera; //! The CameraTarget is a friend of Camera. noone else needs a CameraTarget, so noone else can create it. |
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| 86 | |
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| 87 | private: |
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| 88 | CameraTarget(); |
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| 89 | |
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| 90 | public: |
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| 91 | }; |
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| 92 | |
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| 93 | |
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| 94 | #endif /* _CAMERA_H */ |
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