| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 |    orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 |    Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 |    This program is free software; you can redistribute it and/or modify | 
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| 9 |    it under the terms of the GNU General Public License as published by | 
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| 10 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 11 |    any later version. | 
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| 12 |  | 
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| 13 |    ### File Specific: | 
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| 14 |    main-programmer: Patrick Boenzli | 
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| 15 |    co-programmer: ... | 
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| 16 |  | 
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| 17 |    bensch: added comments | 
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| 18 | */ | 
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| 19 |  | 
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| 20 |  | 
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| 21 | #include "pilot_node.h" | 
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| 22 | #include "event_handler.h" | 
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| 23 | #include "event.h" | 
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| 24 |  | 
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| 25 | using namespace std; | 
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| 26 |  | 
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| 27 | /** | 
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| 28 |  *  standard constructor | 
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| 29 | */ | 
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| 30 | PilotNode::PilotNode () | 
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| 31 | { | 
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| 32 |    this->setClassID(CL_PILOT_PARENT, "PilotNode"); | 
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| 33 |    this->setName("PilotNode"); | 
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| 34 |  | 
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| 35 |    travelSpeed = 30.0; | 
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| 36 |    velocity = new Vector(); | 
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| 37 |    bUp = bDown = bLeft = bRight = false; | 
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| 38 | } | 
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| 39 |  | 
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| 40 | /** | 
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| 41 |  *  standard deconstructor | 
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| 42 | */ | 
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| 43 | PilotNode::~PilotNode () | 
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| 44 | { | 
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| 45 |  | 
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| 46 | } | 
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| 47 |  | 
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| 48 | /** | 
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| 49 |   *  ticks the node | 
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| 50 |   * @param time the time about whitch to tick                                           \ | 
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| 51 | */ | 
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| 52 | void PilotNode::tick(float time) | 
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| 53 | { | 
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| 54 |   this->move(time); | 
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| 55 | } | 
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| 56 |  | 
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| 57 |  | 
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| 58 | /** | 
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| 59 |  *  action if player moves | 
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| 60 |  * @param time the timeslice since the last frame | 
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| 61 | */ | 
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| 62 | void PilotNode::move (float time) | 
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| 63 | { | 
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| 64 |   Vector accel(0.0, 0.0, 0.0); | 
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| 65 |   /* FIXME: calculating the direction and orthDirection every timeSlice is redundant! save it somewhere */ | 
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| 66 |   /* calculate the direction in which the craft is heading  */ | 
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| 67 |   //Vector direction (1.0, 0.0, 0.0); | 
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| 68 |   //direction = this->absDirection.apply (direction); | 
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| 69 |   //Vector orthDirection (0.0, 0.0, 1.0); | 
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| 70 |   //orthDirection = orthDirection.cross (direction); | 
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| 71 |  | 
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| 72 |    Quaternion q = this->getAbsDir(); | 
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| 73 |    Vector direction(1,0,0); | 
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| 74 |    direction = q.apply(direction); | 
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| 75 |  | 
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| 76 |  | 
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| 77 |  | 
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| 78 |    Vector orthDirection(0,0,1); | 
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| 79 |    orthDirection = q.apply(orthDirection); | 
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| 80 |  | 
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| 81 |    if( this->bUp) | 
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| 82 |      accel = accel+(direction*acceleration); | 
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| 83 |    if( this->bDown) | 
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| 84 |      accel = accel -(direction*acceleration); | 
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| 85 |    if( this->bLeft) | 
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| 86 |      accel = accel - (orthDirection*acceleration); | 
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| 87 |    if( this->bRight) | 
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| 88 |      accel = accel + (orthDirection*acceleration); | 
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| 89 |  | 
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| 90 |    Vector move = accel * time; | 
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| 91 |    this->shiftCoor (move); | 
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| 92 |  | 
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| 93 |    Quaternion q1(-M_PI/4 * this->roll/40000.0, Vector(0,0,1)); | 
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| 94 |    Quaternion q2(-M_PI/4 * this->pitch/30000.0, Vector(0,1,0)); | 
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| 95 |    //this->shiftDir(q1*q2); | 
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| 96 |    this->shiftDir(q1*q2); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | /** | 
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| 100 |  *  handles events | 
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| 101 |  * @param event the event that occured | 
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| 102 | */ | 
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| 103 | void PilotNode::process( const Event &event) | 
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| 104 | { | 
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| 105 |   if( event.type == KeyMapper::PEV_FORWARD) | 
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| 106 |     { | 
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| 107 |       this->bUp = event.bPressed; | 
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| 108 |     } | 
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| 109 |   else if( event.type == KeyMapper::PEV_BACKWARD) | 
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| 110 |     { | 
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| 111 |       this->bDown = event.bPressed; | 
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| 112 |     } | 
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| 113 |   else if( event.type == KeyMapper::PEV_RIGHT) | 
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| 114 |     { | 
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| 115 |       this->bRight= event.bPressed; | 
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| 116 |     } | 
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| 117 |   else if( event.type == KeyMapper::PEV_LEFT) | 
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| 118 |     { | 
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| 119 |       this->bLeft = event.bPressed; | 
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| 120 |     } | 
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| 121 |   else if( event.type == EV_MOUSE_MOTION) | 
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| 122 |     { | 
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| 123 |       this->pitch = event.x - 400; | 
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| 124 |       this->roll = event.y - 300; | 
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| 125 |     } | 
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| 126 | } | 
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