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| 1 | /*! | 
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| 2 | * @file network_game_rules.h | 
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| 3 | * @brief Definition of NetworkGameRules | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _NETWORK_GAME_RULES_H | 
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| 7 | #define _NETWORK_GAME_RULES_H | 
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| 8 |  | 
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| 9 | #include "game_rules.h" | 
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| 10 |  | 
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| 11 | #include "player_stats.h" | 
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| 12 |  | 
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| 13 | class TiXmlElement; | 
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| 14 |  | 
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| 15 | class NetworkGameRules : public GameRules | 
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| 16 | { | 
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| 17 |  | 
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| 18 | public: | 
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| 19 | NetworkGameRules( const TiXmlElement* root ); | 
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| 20 | virtual ~NetworkGameRules(); | 
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| 21 |  | 
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| 22 | virtual int getTeamForNewUser(); | 
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| 23 | virtual ClassID getPlayableClassId( int userId, int team ); | 
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| 24 | virtual std::string getPlayableModelFileName( int userId, int team, ClassID classId ); | 
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| 25 |  | 
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| 26 | virtual PlayerStats * getNewPlayerStats( int userId ){ return new PlayerStats( userId ); } | 
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| 27 |  | 
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| 28 |  | 
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| 29 | private: | 
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| 30 |  | 
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| 31 | }; | 
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| 32 |  | 
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| 33 | #endif /* _NETWORK_GAME_RULES_H */ | 
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