| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #define DEBUG_MODULE_GAME_RULES | 
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| 16 |  | 
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| 17 | #include <map> | 
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| 18 |  | 
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| 19 | #include "multiplayer_team_deathmatch.h" | 
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| 20 |  | 
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| 21 | #include "util/loading/load_param.h" | 
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| 22 | #include "util/loading/factory.h" | 
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| 23 |  | 
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| 24 | #include "render2D/image_plane.h" | 
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| 25 | #include "state.h" | 
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| 26 | #include "class_list.h" | 
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| 27 |  | 
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| 28 | #include "player.h" | 
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| 29 | #include "playable.h" | 
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| 30 | #include "space_ships/space_ship.h" | 
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| 31 |  | 
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| 32 |  | 
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| 33 | #include "shared_network_data.h" | 
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| 34 | #include "terrain.h" | 
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| 35 | #include "class_list.h" | 
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| 36 | #include "space_ships/space_ship.h" | 
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| 37 |  | 
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| 38 | #include "network_game_manager.h" | 
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| 39 |  | 
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| 40 | #include "event_handler.h" | 
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| 41 |  | 
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| 42 | #include "glgui.h" | 
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| 43 |  | 
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| 44 | #include "story_entity.h" | 
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| 45 |  | 
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| 46 |  | 
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| 47 | using namespace std; | 
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| 48 |  | 
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| 49 |  | 
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| 50 | CREATE_FACTORY(MultiplayerTeamDeathmatch, CL_MULTIPLAYER_TEAM_DEATHMATCH); | 
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| 51 |  | 
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| 52 |  | 
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| 53 | /** | 
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| 54 | * constructor | 
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| 55 | */ | 
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| 56 | MultiplayerTeamDeathmatch::MultiplayerTeamDeathmatch(const TiXmlElement* root) | 
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| 57 | : NetworkGameRules(root) | 
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| 58 | { | 
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| 59 | this->setClassID(CL_MULTIPLAYER_TEAM_DEATHMATCH, "MultiplayerTeamDeathmatch"); | 
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| 60 |  | 
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| 61 | this->bLocalPlayerDead = false; | 
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| 62 | this->deathTimeout = 10.0f;     // 5 seconds | 
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| 63 | this->timeout = 0.0f; | 
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| 64 | this->numTeams = 2; | 
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| 65 | this->currentGameState = GAMESTATE_PRE_GAME; | 
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| 66 | this->gameStateTimer = 10.0f; | 
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| 67 |  | 
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| 68 | this->box = NULL; | 
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| 69 |  | 
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| 70 | this->deathScreen = new ImagePlane(); | 
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| 71 | this->deathScreen->setSize(State::getResX()/4.0, State::getResY()/4.0); | 
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| 72 | this->deathScreen->setAbsCoor2D(State::getResX()/2.0f, State::getResY()/2.0f); | 
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| 73 | this->deathScreen->setVisibility(false); | 
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| 74 |  | 
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| 75 | this->localPlayer = State::getPlayer(); | 
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| 76 |  | 
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| 77 | if( root != NULL) | 
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| 78 | this->loadParams(root); | 
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| 79 | } | 
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| 80 |  | 
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| 81 | /** | 
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| 82 | * decontsructor | 
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| 83 | */ | 
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| 84 | MultiplayerTeamDeathmatch::~MultiplayerTeamDeathmatch() | 
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| 85 | { | 
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| 86 | if( this->deathScreen) | 
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| 87 | delete this->deathScreen; | 
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| 88 | } | 
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| 89 |  | 
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| 90 |  | 
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| 91 |  | 
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| 92 | void MultiplayerTeamDeathmatch::loadParams(const TiXmlElement* root) | 
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| 93 | { | 
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| 94 | GameRules::loadParams(root) ; | 
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| 95 |  | 
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| 96 | LoadParam(root, "death-penalty-timeout", this, MultiplayerTeamDeathmatch, setDeathPenaltyTimeout) | 
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| 97 | .describe("sets the time in seconds a player has to wait for respawn"); | 
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| 98 |  | 
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| 99 | LoadParam(root, "max-kills", this, MultiplayerTeamDeathmatch, setMaxKills) | 
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| 100 | .describe("sets the maximal kills for winning condition"); | 
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| 101 |  | 
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| 102 | LoadParam(root, "death-screen-image", this, MultiplayerTeamDeathmatch, setDeathScreen) | 
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| 103 | .describe("sets the death screen image"); | 
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| 104 |  | 
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| 105 | LoadParam(root, "num-teams", this, MultiplayerTeamDeathmatch, setNumTeams) | 
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| 106 | .describe("sets number of teams"); | 
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| 107 |  | 
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| 108 | } | 
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| 109 |  | 
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| 110 |  | 
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| 111 |  | 
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| 112 | void MultiplayerTeamDeathmatch::setDeathScreen(const std::string& imageName) | 
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| 113 | { | 
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| 114 | if( this->deathScreen) | 
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| 115 | this->deathScreen->setTexture(imageName); | 
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| 116 | } | 
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| 117 |  | 
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| 118 |  | 
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| 119 |  | 
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| 120 | /** | 
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| 121 | * called when the player enters the game | 
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| 122 | * @param player the spawned player | 
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| 123 | */ | 
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| 124 | void MultiplayerTeamDeathmatch::onPlayerSpawn() | 
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| 125 | { | 
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| 126 | this->bLocalPlayerDead = false; | 
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| 127 | this->deathScreen->setVisibility(false); | 
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| 128 | } | 
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| 129 |  | 
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| 130 |  | 
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| 131 | /** | 
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| 132 | * when the player is killed | 
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| 133 | * @param player the killed player | 
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| 134 | */ | 
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| 135 | void MultiplayerTeamDeathmatch::onPlayerDeath() | 
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| 136 | { | 
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| 137 | this->bLocalPlayerDead = true; | 
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| 138 | this->deathScreen->setVisibility(true); | 
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| 139 | } | 
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| 140 |  | 
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| 141 |  | 
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| 142 | /** | 
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| 143 | * time tick | 
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| 144 | * @param dt time | 
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| 145 | */ | 
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| 146 | void MultiplayerTeamDeathmatch::tick(float dt) | 
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| 147 | { | 
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| 148 | //on client side hostId is -1 until hanshake finished | 
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| 149 | if ( SharedNetworkData::getInstance()->getHostID() < 0 ) | 
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| 150 | return; | 
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| 151 |  | 
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| 152 | if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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| 153 | { | 
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| 154 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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| 155 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() == TEAM_NOTEAM | 
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| 156 | && box == NULL | 
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| 157 | ) | 
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| 158 | { | 
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| 159 | EventHandler::getInstance()->pushState( ES_MENU ); | 
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| 160 |  | 
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| 161 | OrxGui::GLGuiHandler::getInstance()->activateCursor(); | 
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| 162 |  | 
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| 163 | box = new OrxGui::GLGuiBox(); | 
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| 164 | box->setAbsCoor2D( 300, 100 ); | 
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| 165 |  | 
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| 166 | OrxGui::GLGuiPushButton * buttonSpectator = new OrxGui::GLGuiPushButton("Spectator"); | 
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| 167 | box->pack( buttonSpectator ); | 
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| 168 | buttonSpectator->connect(SIGNAL(buttonSpectator, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonSpectator)); | 
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| 169 |  | 
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| 170 | OrxGui::GLGuiPushButton * buttonRandom = new OrxGui::GLGuiPushButton("Random"); | 
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| 171 | box->pack( buttonRandom ); | 
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| 172 | buttonRandom->connect(SIGNAL(buttonRandom, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonRandom)); | 
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| 173 |  | 
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| 174 | OrxGui::GLGuiPushButton * buttonTeam0 = new OrxGui::GLGuiPushButton("Blue Team"); | 
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| 175 | box->pack( buttonTeam0 ); | 
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| 176 | buttonTeam0->connect(SIGNAL(buttonTeam0, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam0)); | 
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| 177 |  | 
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| 178 | OrxGui::GLGuiPushButton * buttonTeam1 = new OrxGui::GLGuiPushButton("Red Team"); | 
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| 179 | box->pack( buttonTeam1 ); | 
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| 180 | buttonTeam1->connect(SIGNAL(buttonTeam1, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonTeam1)); | 
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| 181 |  | 
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| 182 | OrxGui::GLGuiPushButton * buttonExit = new OrxGui::GLGuiPushButton("Exit"); | 
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| 183 | box->pack( buttonExit ); | 
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| 184 | buttonExit->connect(SIGNAL(buttonExit, released), this, SLOT(MultiplayerTeamDeathmatch, onButtonExit)); | 
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| 185 |  | 
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| 186 | box->showAll(); | 
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| 187 | } | 
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| 188 | } | 
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| 189 |  | 
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| 190 | if ( box != NULL | 
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| 191 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) | 
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| 192 | && PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPreferedTeamId() != TEAM_NOTEAM | 
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| 193 | ) | 
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| 194 | { | 
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| 195 | delete box; | 
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| 196 | box = NULL; | 
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| 197 |  | 
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| 198 | OrxGui::GLGuiHandler::getInstance()->deactivateCursor( true ); | 
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| 199 |  | 
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| 200 | EventHandler::getInstance()->popState(); | 
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| 201 | } | 
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| 202 |  | 
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| 203 | if ( box != NULL ) | 
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| 204 | { | 
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| 205 | OrxGui::GLGuiHandler::getInstance()->tick( dt ); | 
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| 206 | } | 
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| 207 |  | 
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| 208 | assignPlayable(); | 
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| 209 |  | 
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| 210 | if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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| 211 | return; | 
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| 212 |  | 
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| 213 | gameStateTimer -= dt; | 
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| 214 | //PRINTF(0)("TICK %f\n", gameStateTimer); | 
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| 215 |  | 
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| 216 | if ( currentGameState != GAMESTATE_GAME && gameStateTimer < 0 ) | 
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| 217 | nextGameState(); | 
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| 218 |  | 
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| 219 | this->currentGameState = NetworkGameManager::getInstance()->getGameState(); | 
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| 220 |  | 
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| 221 | if ( currentGameState == GAMESTATE_GAME ) | 
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| 222 | { | 
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| 223 | handleTeamChanges(); | 
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| 224 | } | 
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| 225 |  | 
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| 226 | this->calculateTeamScore(); | 
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| 227 |  | 
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| 228 | this->checkGameRules(); | 
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| 229 |  | 
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| 230 | // is the local player dead and inactive | 
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| 231 | if( unlikely(this->bLocalPlayerDead)) | 
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| 232 | { | 
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| 233 | this->timeout += dt; | 
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| 234 | PRINTF(0)("TICK DEATH: %f of %f\n", this->timeout, this->deathTimeout); | 
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| 235 | // long enough dead? | 
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| 236 | if( this->timeout >= this->deathTimeout) | 
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| 237 | { | 
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| 238 | this->timeout = 0.0f; | 
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| 239 | // respawn | 
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| 240 | PRINTF(0)("RESPAWN\n"); | 
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| 241 | (State::getPlayer())->getPlayable()->respawn(); | 
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| 242 | } | 
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| 243 | } | 
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| 244 | } | 
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| 245 |  | 
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| 246 |  | 
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| 247 | /** | 
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| 248 | * draws the stuff | 
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| 249 | */ | 
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| 250 | void MultiplayerTeamDeathmatch::draw() | 
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| 251 | { | 
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| 252 | if( unlikely( this->bLocalPlayerDead)) | 
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| 253 | { | 
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| 254 |  | 
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| 255 | } | 
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| 256 | } | 
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| 257 |  | 
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| 258 |  | 
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| 259 | /** | 
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| 260 | * check the game rules for consistency | 
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| 261 | */ | 
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| 262 | void MultiplayerTeamDeathmatch::checkGameRules() | 
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| 263 | { | 
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| 264 | if ( !SharedNetworkData::getInstance()->isGameServer() ) | 
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| 265 | return; | 
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| 266 |  | 
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| 267 | // check for max killing count | 
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| 268 | for ( int i = 0; i<numTeams; i++ ) | 
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| 269 | { | 
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| 270 | if ( teamScore[i] >= maxKills ) | 
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| 271 | { | 
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| 272 | //team i wins | 
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| 273 | //TODO | 
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| 274 | } | 
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| 275 | } | 
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| 276 | } | 
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| 277 |  | 
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| 278 | /** | 
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| 279 | * find group for new player | 
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| 280 | * @return group id | 
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| 281 | */ | 
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| 282 | int MultiplayerTeamDeathmatch::getTeamForNewUser() | 
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| 283 | { | 
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| 284 | return TEAM_NOTEAM; | 
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| 285 | } | 
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| 286 |  | 
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| 287 | ClassID MultiplayerTeamDeathmatch::getPlayableClassId( int userId, int team ) | 
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| 288 | { | 
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| 289 | if ( team == TEAM_NOTEAM || team == TEAM_SPECTATOR ) | 
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| 290 | return CL_SPECTATOR; | 
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| 291 |  | 
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| 292 | if ( team == 0 || team == 1 ) | 
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| 293 | return CL_SPACE_SHIP; | 
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| 294 |  | 
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| 295 | assert( false ); | 
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| 296 | } | 
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| 297 |  | 
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| 298 | std::string MultiplayerTeamDeathmatch::getPlayableModelFileName( int userId, int team, ClassID classId ) | 
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| 299 | { | 
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| 300 | if ( team == 0 ) | 
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| 301 | return "models/ships/reap_#.obj"; | 
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| 302 | else if ( team == 1 ) | 
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| 303 | return "models/ships/fighter.obj"; | 
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| 304 | else | 
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| 305 | return ""; | 
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| 306 | } | 
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| 307 |  | 
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| 308 | /** | 
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| 309 | * calculate team score | 
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| 310 | */ | 
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| 311 | void MultiplayerTeamDeathmatch::calculateTeamScore( ) | 
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| 312 | { | 
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| 313 | teamScore.clear(); | 
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| 314 |  | 
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| 315 | for ( int i = 0; i<numTeams; i++ ) | 
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| 316 | teamScore[i] = 0; | 
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| 317 |  | 
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| 318 |  | 
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| 319 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| 320 |  | 
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| 321 | if ( !list ) | 
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| 322 | return; | 
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| 323 |  | 
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| 324 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 325 | { | 
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| 326 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 327 |  | 
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| 328 | if ( stats.getTeamId() >= 0 ) | 
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| 329 | { | 
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| 330 | teamScore[stats.getTeamId()] += stats.getScore(); | 
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| 331 | } | 
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| 332 | } | 
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| 333 | } | 
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| 334 |  | 
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| 335 | /** | 
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| 336 | * get team for player who choose to join random team | 
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| 337 | * @return smallest team | 
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| 338 | */ | 
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| 339 | int MultiplayerTeamDeathmatch::getRandomTeam( ) | 
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| 340 | { | 
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| 341 | std::map<int,int> playersInTeam; | 
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| 342 |  | 
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| 343 | for ( int i = 0; i<numTeams; i++ ) | 
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| 344 | playersInTeam[i] = 0; | 
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| 345 |  | 
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| 346 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| 347 |  | 
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| 348 | if ( !list ) | 
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| 349 | return 0; | 
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| 350 |  | 
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| 351 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 352 | { | 
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| 353 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 354 |  | 
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| 355 | if ( stats.getTeamId() >= 0 ) | 
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| 356 | { | 
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| 357 | playersInTeam[stats.getTeamId()]++; | 
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| 358 | } | 
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| 359 | } | 
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| 360 |  | 
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| 361 |  | 
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| 362 | int minPlayers = 0xFFFF; | 
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| 363 | int minTeam = -1; | 
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| 364 |  | 
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| 365 | for ( int i = 0; i<numTeams; i++ ) | 
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| 366 | { | 
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| 367 | if ( playersInTeam[i] < minPlayers ) | 
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| 368 | { | 
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| 369 | minTeam = i; | 
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| 370 | minPlayers = playersInTeam[i]; | 
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| 371 | } | 
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| 372 | } | 
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| 373 |  | 
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| 374 | assert( minTeam != -1 ); | 
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| 375 |  | 
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| 376 | return minTeam; | 
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| 377 | } | 
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| 378 |  | 
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| 379 | void MultiplayerTeamDeathmatch::nextGameState( ) | 
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| 380 | { | 
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| 381 | if ( currentGameState == GAMESTATE_PRE_GAME ) | 
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| 382 | { | 
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| 383 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_GAME ); | 
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| 384 |  | 
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| 385 | return; | 
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| 386 | } | 
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| 387 |  | 
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| 388 | if ( currentGameState == GAMESTATE_GAME ) | 
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| 389 | { | 
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| 390 | NetworkGameManager::getInstance()->setGameState( GAMESTATE_POST_GAME ); | 
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| 391 |  | 
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| 392 | return; | 
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| 393 | } | 
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| 394 |  | 
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| 395 | if ( currentGameState == GAMESTATE_POST_GAME ) | 
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| 396 | { | 
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| 397 | //TODO end game | 
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| 398 |  | 
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| 399 | return; | 
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| 400 | } | 
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| 401 | } | 
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| 402 |  | 
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| 403 | void MultiplayerTeamDeathmatch::handleTeamChanges( ) | 
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| 404 | { | 
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| 405 | const std::list<BaseObject*> * list = ClassList::getList( CL_PLAYER_STATS ); | 
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| 406 |  | 
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| 407 | if ( !list ) | 
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| 408 | return; | 
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| 409 |  | 
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| 410 | //first server players with choices | 
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| 411 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 412 | { | 
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| 413 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 414 |  | 
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| 415 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
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| 416 | { | 
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| 417 | if ( stats.getPreferedTeamId() == TEAM_SPECTATOR || ( stats.getPreferedTeamId() >= 0 && stats.getPreferedTeamId() < numTeams ) ) | 
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| 418 | { | 
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| 419 | teamChange( stats.getUserId() ); | 
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| 420 | } | 
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| 421 | } | 
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| 422 | } | 
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| 423 |  | 
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| 424 | //now serve player who want join a random team | 
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| 425 | for ( std::list<BaseObject*>::const_iterator it = list->begin(); it != list->end(); it++ ) | 
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| 426 | { | 
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| 427 | PlayerStats & stats = *dynamic_cast<PlayerStats*>(*it); | 
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| 428 |  | 
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| 429 | if ( stats.getTeamId() != stats.getPreferedTeamId() ) | 
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| 430 | { | 
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| 431 | if ( stats.getPreferedTeamId() == TEAM_RANDOM ) | 
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| 432 | { | 
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| 433 | stats.setPreferedTeamId( getRandomTeam() ); | 
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| 434 | teamChange( stats.getUserId() ); | 
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| 435 | } | 
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| 436 | } | 
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| 437 | } | 
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| 438 | } | 
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| 439 |  | 
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| 440 | void MultiplayerTeamDeathmatch::teamChange( int userId ) | 
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| 441 | { | 
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| 442 | assert( PlayerStats::getStats( userId ) ); | 
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| 443 | PlayerStats & stats = *(PlayerStats::getStats( userId )); | 
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| 444 |  | 
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| 445 | stats.setTeamId( stats.getPreferedTeamId() ); | 
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| 446 |  | 
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| 447 | Playable * oldPlayable = stats.getPlayable(); | 
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| 448 |  | 
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| 449 |  | 
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| 450 | ClassID playableClassId = getPlayableClassId( userId, stats.getPreferedTeamId() ); | 
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| 451 | std::string playableModel = getPlayableModelFileName( userId, stats.getPreferedTeamId(), playableClassId ); | 
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| 452 |  | 
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| 453 | BaseObject * bo = Factory::fabricate( playableClassId ); | 
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| 454 |  | 
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| 455 | assert( bo != NULL ); | 
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| 456 | assert( bo->isA( CL_PLAYABLE ) ); | 
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| 457 |  | 
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| 458 | Playable & playable = *(dynamic_cast<Playable*>(bo)); | 
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| 459 |  | 
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| 460 | playable.loadModel( playableModel ); | 
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| 461 | playable.setOwner( userId ); | 
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| 462 | playable.setUniqueID( SharedNetworkData::getInstance()->getNewUniqueID() ); | 
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| 463 | playable.setSynchronized( true ); | 
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| 464 |  | 
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| 465 | stats.setTeamId( stats.getPreferedTeamId() ); | 
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| 466 | stats.setPlayableClassId( playableClassId ); | 
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| 467 | stats.setPlayableUniqueId( playable.getUniqueID() ); | 
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| 468 | stats.setModelFileName( playableModel ); | 
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| 469 |  | 
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| 470 | if ( oldPlayable ) | 
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| 471 | { | 
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| 472 | //if ( userId == SharedNetworkData::getInstance()->getHostID() ) | 
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| 473 | //  State::getPlayer()->setPlayable( NULL ); | 
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| 474 | delete oldPlayable; | 
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| 475 | } | 
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| 476 | } | 
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| 477 |  | 
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| 478 | void MultiplayerTeamDeathmatch::onButtonExit( ) | 
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| 479 | { | 
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| 480 | State::getCurrentStoryEntity()->stop(); | 
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| 481 | } | 
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| 482 |  | 
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| 483 | void MultiplayerTeamDeathmatch::onButtonRandom( ) | 
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| 484 | { | 
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| 485 | NetworkGameManager::getInstance()->prefereTeam( TEAM_RANDOM ); | 
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| 486 | } | 
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| 487 |  | 
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| 488 | void MultiplayerTeamDeathmatch::onButtonTeam0( ) | 
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| 489 | { | 
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| 490 | NetworkGameManager::getInstance()->prefereTeam( 0 ); | 
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| 491 | } | 
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| 492 |  | 
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| 493 | void MultiplayerTeamDeathmatch::onButtonTeam1( ) | 
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| 494 | { | 
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| 495 | NetworkGameManager::getInstance()->prefereTeam( 1 ); | 
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| 496 | } | 
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| 497 |  | 
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| 498 | void MultiplayerTeamDeathmatch::onButtonSpectator( ) | 
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| 499 | { | 
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| 500 | NetworkGameManager::getInstance()->prefereTeam( TEAM_SPECTATOR ); | 
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| 501 | } | 
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| 502 |  | 
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| 503 | void MultiplayerTeamDeathmatch::assignPlayable( ) | 
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| 504 | { | 
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| 505 | if ( PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() ) ) | 
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| 506 | PlayerStats::getStats( SharedNetworkData::getInstance()->getHostID() )->getPlayable(); | 
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| 507 | } | 
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| 508 |  | 
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| 509 |  | 
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| 510 |  | 
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| 511 |  | 
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| 512 |  | 
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| 513 |  | 
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