| Last change
                  on this file since 8210 was
                  7779,
                  checked in by bensch, 19 years ago | 
        
          | 
3088 linews changed  : trunk: namespaces 
 | 
        | File size:
            1.1 KB | 
      
      
        
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| 1 | /*! | 
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| 2 | * @file hud.h | 
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| 3 | * @brief Definition of the ingame HUD. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _HUD_H | 
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| 7 | #define _HUD_H | 
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| 8 |  | 
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| 9 | #include "glgui_widget.h" | 
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| 10 | #include <list> | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class TiXmlElement; | 
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| 14 | class WeaponManager; | 
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| 15 |  | 
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| 16 | //! A class that renders a HUD. | 
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| 17 | class Hud : public OrxGui::GLGuiWidget | 
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| 18 | { | 
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| 19 |  | 
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| 20 | public: | 
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| 21 | Hud(); | 
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| 22 | virtual ~Hud(); | 
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| 23 |  | 
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| 24 |  | 
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| 25 | virtual void loadParams(const TiXmlElement* root); | 
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| 26 |  | 
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| 27 | void setBackGround(); | 
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| 28 | void setEnergyWidget(GLGuiWidget* widget); | 
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| 29 | void setShiledWidget(GLGuiWidget* widget); | 
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| 30 | void setArmorWidget(GLGuiWidget* widget); | 
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| 31 | void setWeaponManager(WeaponManager* weaponMan); | 
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| 32 |  | 
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| 33 | void addWeaponWidget(GLGuiWidget* widget); | 
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| 34 | void removeWeaponWidget(GLGuiWidget* widget); | 
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| 35 |  | 
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| 36 | void updateWeaponManager(); | 
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| 37 |  | 
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| 38 | void tick(float dt); | 
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| 39 | void draw() const; | 
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| 40 |  | 
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| 41 | private: | 
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| 42 | void updateResolution(); | 
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| 43 |  | 
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| 44 | private: | 
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| 45 | unsigned int             resX; | 
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| 46 | unsigned int             resY; | 
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| 47 |  | 
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| 48 | GLGuiWidget*             energyWidget; | 
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| 49 | GLGuiWidget*             shieldWidget; | 
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| 50 | GLGuiWidget*             armorWidget; | 
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| 51 |  | 
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| 52 | WeaponManager*           weaponManager; | 
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| 53 |  | 
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| 54 | std::list<GLGuiWidget*>  weaponsWidgets; //!< WeaponWidgets will be displayed one after another | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | #endif /* _HUD_H */ | 
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