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| 1 | /*! |
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| 2 | * @file hud.h |
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| 3 | * @brief Definition of the ingame HUD. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _HUD_H |
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| 7 | #define _HUD_H |
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| 8 | |
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| 9 | #include "element_2d.h" |
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| 10 | // FORWARD DECLARATION |
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| 11 | class TiXmlElement; |
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| 12 | |
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| 13 | class WeaponManager; |
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| 14 | namespace OrxGui { |
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| 15 | class GLGuiWidget; |
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| 16 | class GLGuiNotifier; |
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| 17 | class GLGuiInputLine; |
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| 18 | |
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| 19 | } |
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| 20 | |
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| 21 | //! A class that renders a HUD. |
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| 22 | class Hud : public Element2D |
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| 23 | { |
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| 24 | |
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| 25 | public: |
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| 26 | Hud(); |
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| 27 | virtual ~Hud(); |
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| 28 | |
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| 29 | |
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| 30 | virtual void loadParams(const TiXmlElement* root); |
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| 31 | |
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| 32 | void notifyUser(const std::string& message); |
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| 33 | |
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| 34 | |
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| 35 | void setBackGround(); |
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| 36 | void setEnergyWidget(OrxGui::GLGuiWidget* widget); |
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| 37 | void setShiledWidget(OrxGui::GLGuiWidget* widget); |
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| 38 | void setArmorWidget(OrxGui::GLGuiWidget* widget); |
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| 39 | void setWeaponManager(WeaponManager* weaponMan); |
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| 40 | |
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| 41 | void addWeaponWidget(OrxGui::GLGuiWidget* widget); |
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| 42 | void removeWeaponWidget(OrxGui::GLGuiWidget* widget); |
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| 43 | |
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| 44 | void updateWeaponManager(); |
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| 45 | |
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| 46 | void tick(float dt); |
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| 47 | void draw() const; |
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| 48 | |
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| 49 | private: |
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| 50 | void updateResolution(); |
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| 51 | |
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| 52 | private: |
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| 53 | unsigned int resX; |
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| 54 | unsigned int resY; |
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| 55 | |
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| 56 | OrxGui::GLGuiWidget* energyWidget; |
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| 57 | OrxGui::GLGuiWidget* shieldWidget; |
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| 58 | OrxGui::GLGuiWidget* armorWidget; |
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| 59 | |
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| 60 | OrxGui::GLGuiNotifier* notifier; |
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| 61 | OrxGui::GLGuiInputLine* inputLine; |
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| 62 | |
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| 63 | WeaponManager* weaponManager; |
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| 64 | |
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| 65 | std::list<OrxGui::GLGuiWidget*> weaponsWidgets; //!< WeaponWidgets will be displayed one after another |
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| 66 | }; |
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| 67 | |
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| 68 | #endif /* _HUD_H */ |
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