| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 |    ### File Specific: | 
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| 12 |    main-programmer: Benjamin Grauer | 
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| 13 |    co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | //#define DEBUG_SPECIAL_MODULE DEBUG_MODULE_ | 
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| 17 |  | 
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| 18 | #include "hud.h" | 
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| 19 |  | 
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| 20 | #include "state.h" | 
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| 21 |  | 
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| 22 | #include "world_entities/weapons/weapon_manager.h" | 
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| 23 | #include "glgui_widget.h" | 
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| 24 |  | 
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| 25 | #include "glgui_inputline.h" | 
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| 26 | #include "specials/glgui_notifier.h" | 
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| 27 |  | 
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| 28 | /** | 
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| 29 |  * standard constructor | 
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| 30 |  * @todo this constructor is not jet implemented - do it | 
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| 31 | */ | 
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| 32 | Hud::Hud () | 
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| 33 | { | 
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| 34 |   this->setClassID(CL_HUD, "Hud"); | 
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| 35 |  | 
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| 36 |   //this->setSize2D( | 
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| 37 |   this->weaponManager = NULL; | 
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| 38 |   this->energyWidget = NULL; | 
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| 39 |   this->shieldWidget = NULL; | 
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| 40 |   this->armorWidget = NULL; | 
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| 41 |   this->resX = 1; | 
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| 42 |   this->resY = 1; | 
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| 43 |  | 
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| 44 |   this->inputLine = new OrxGui::GLGuiInputLine(); | 
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| 45 |   this->inputLine->setParent2D(this); | 
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| 46 |   this->notifier = new OrxGui::GLGuiNotifier(); | 
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| 47 |   this->notifier->setParent2D(this); | 
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| 48 |   notifier->setAbsCoor2D(100,100); | 
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| 49 |  | 
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| 50 |  | 
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| 51 |  | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 |  * standard deconstructor | 
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| 57 | */ | 
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| 58 | Hud::~Hud () | 
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| 59 | { | 
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| 60 |   delete this->inputLine; | 
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| 61 |   delete this->notifier; | 
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| 62 |   // delete what has to be deleted here | 
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| 63 | } | 
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| 64 |  | 
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| 65 |  | 
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| 66 | void Hud::loadParams(const TiXmlElement* root) | 
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| 67 | { | 
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| 68 |   Element2D::loadParams(root); | 
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| 69 | } | 
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| 70 |  | 
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| 71 | void Hud::notifyUser(const std::string& message) | 
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| 72 | { | 
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| 73 |   this->notifier->pushNotifyMessage(message); | 
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| 74 | } | 
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| 75 |  | 
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| 76 | void Hud::setBackGround() | 
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| 77 | {} | 
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| 78 |  | 
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| 79 | void Hud::setEnergyWidget(OrxGui::GLGuiWidget* widget) | 
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| 80 | { | 
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| 81 |   // decopple old widget | 
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| 82 |   if (this->energyWidget != NULL) | 
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| 83 |   { | 
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| 84 |     this->energyWidget->hide(); | 
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| 85 |   } | 
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| 86 |  | 
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| 87 |   this->energyWidget = widget; | 
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| 88 |   if (this->energyWidget != NULL) | 
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| 89 |   { | 
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| 90 |     this->energyWidget->show(); | 
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| 91 |     this->energyWidget->setBackgroundTexture( "hud_energy_background.png"); | 
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| 92 |     /*    this->energyWidget->frontMaterial().setDiffuseMap("hud_energy_bar.png"); | 
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| 93 |         this->energyWidget->frontMaterial().setBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);*/ | 
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| 94 |   } | 
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| 95 |  | 
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| 96 |   this->updateResolution(); | 
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| 97 | } | 
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| 98 |  | 
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| 99 | void Hud::setShiledWidget(OrxGui::GLGuiWidget* widget) | 
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| 100 | {} | 
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| 101 |  | 
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| 102 | void Hud::setArmorWidget(OrxGui::GLGuiWidget* widget) | 
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| 103 | {} | 
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| 104 |  | 
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| 105 | void Hud::setWeaponManager(WeaponManager* weaponMan) | 
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| 106 | { | 
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| 107 |   if (this->weaponManager != NULL) | 
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| 108 |   { | 
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| 109 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 110 |     { | 
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| 111 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 112 |       if (weapon != NULL) | 
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| 113 |       { | 
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| 114 |         weapon->getEnergyWidget()->hide(); | 
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| 115 |         this->weaponsWidgets.remove(weapon->getEnergyWidget()); | 
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| 116 |       } | 
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| 117 |     } | 
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| 118 |   } | 
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| 119 |  | 
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| 120 |   this->weaponManager = weaponMan; | 
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| 121 |  | 
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| 122 |   this->updateWeaponManager(); | 
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| 123 |   this->updateResolution(); | 
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| 124 | } | 
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| 125 |  | 
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| 126 | void Hud::updateWeaponManager() | 
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| 127 | { | 
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| 128 |   // hide all the Widgets | 
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| 129 |   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| 130 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++) | 
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| 131 |   { | 
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| 132 |     (*weaponWidget)->hide(); | 
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| 133 |   } | 
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| 134 |   this->weaponsWidgets.clear(); | 
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| 135 |  | 
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| 136 |   // add all that we need again. | 
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| 137 |   if (this->weaponManager != NULL) | 
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| 138 |     for (unsigned int i = 0; i < this->weaponManager->getSlotCount(); i++) | 
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| 139 |     { | 
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| 140 |       Weapon* weapon = this->weaponManager->getWeapon(i); | 
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| 141 |       if (weapon != NULL) | 
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| 142 |       { | 
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| 143 |         weapon->getEnergyWidget()->show(); | 
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| 144 |         weapon->getEnergyWidget()->setBackgroundColor(Color(.8,.2,.11, 0.1)); | 
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| 145 |         weapon->getEnergyWidget()->setFrontColor(Color( .2,.5,.7,.6)); | 
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| 146 |         //      weapon->getEnergyWidget()->frontMaterial().setTransparency(.6); | 
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| 147 |         this->weaponsWidgets.push_back(weapon->getEnergyWidget()); | 
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| 148 |       } | 
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| 149 |     } | 
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| 150 |   this->updateResolution(); | 
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| 151 | } | 
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| 152 |  | 
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| 153 | void Hud::addWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 154 | {} | 
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| 155 |  | 
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| 156 | void Hud::removeWeaponWidget(OrxGui::GLGuiWidget* widget) | 
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| 157 | {} | 
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| 158 |  | 
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| 159 | void Hud::updateResolution() | 
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| 160 | { | 
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| 161 |   this->resX = State::getResX(); | 
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| 162 |   this->resY = State::getResY(); | 
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| 163 |   if (this->energyWidget != NULL) | 
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| 164 |   { | 
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| 165 |     this->energyWidget->setAbsCoor2D(0 * this->resX, 0 * this->resY); | 
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| 166 |     this->energyWidget->setSize2D(.25 * this->resX, 1 * this->resY); | 
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| 167 |   } | 
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| 168 |  | 
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| 169 |   this->setSize2D(.2 * this->resX, this->resY); | 
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| 170 |  | 
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| 171 |   std::list<OrxGui::GLGuiWidget*>::iterator weaponWidget; | 
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| 172 |   float pos = .3; | 
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| 173 |   for (weaponWidget = this->weaponsWidgets.begin(); weaponWidget != this->weaponsWidgets.end(); weaponWidget++, pos+=.03) | 
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| 174 |   { | 
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| 175 |     (*weaponWidget)->setSize2D(.02*this->resX, .2 *this->resY); | 
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| 176 |     (*weaponWidget)->setAbsCoor2D(pos*this->resX, .75*this->resY); | 
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| 177 |  | 
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| 178 |   } | 
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| 179 | } | 
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| 180 |  | 
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| 181 |  | 
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| 182 | void Hud::tick(float dt) | 
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| 183 | { | 
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| 184 |   if (this->resY != State::getResY() || this->resX != State::getResX()) | 
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| 185 |   { | 
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| 186 |     this->updateResolution(); | 
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| 187 |   } | 
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| 188 |  | 
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| 189 | } | 
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| 190 |  | 
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| 191 | void Hud::draw() const | 
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| 192 | { | 
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| 193 |   //  GLGuiWidget::draw(); | 
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| 194 | } | 
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| 195 |  | 
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| 196 |  | 
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