| 1 | /*! | 
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| 2 | * @file animation_player.h | 
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| 3 | */ | 
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| 4 |  | 
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| 5 | #ifndef _ANIMATION_PLAYER_H | 
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| 6 | #define _ANIMATION_PLAYER_H | 
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| 7 |  | 
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| 8 | #include "base_object.h" | 
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| 9 | #include "animation.h" | 
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| 10 |  | 
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| 11 | #include <list> | 
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| 12 |  | 
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| 13 | /* FORWARD DECLARATION */ | 
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| 14 |  | 
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| 15 | //! A AnimationPlayer, that handles the animation of all the Animations in the scene. | 
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| 16 | /** | 
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| 17 | <b>AnimationPlayer usage:</b> \n | 
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| 18 |  | 
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| 19 | <b>Initialisation</b>: AnimationPlayer::getInstance() does the trick this is | 
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| 20 | usually done when initializing a world \n | 
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| 21 | <b>Adding Animations</b>: create an Animation the following Way: | 
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| 22 | \li Anim* animation = new Anim(); // also use any other Subclass of Animation to initialize this | 
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| 23 | \li set some parameters: also see the specific classes for more info | 
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| 24 | \n | 
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| 25 | if you do not want a specific Animation to be handled by the AnimationPlayer, you have to | 
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| 26 | unload it explicitely with animation->doNotHandle(); | 
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| 27 | \n | 
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| 28 | eveything else will be done by the AnimationPlayer itself.\n | 
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| 29 | */ | 
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| 30 | class AnimationPlayer : public BaseObject { | 
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| 31 |  | 
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| 32 | public: | 
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| 33 | /** @returns a Pointer to the only object of this Class */ | 
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| 34 | inline static AnimationPlayer* getInstance() { if (!singletonRef) singletonRef = new AnimationPlayer();  return singletonRef; }; | 
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| 35 |  | 
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| 36 | virtual ~AnimationPlayer(); | 
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| 37 |  | 
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| 38 | // animation handling | 
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| 39 | void addAnimation(Animation* animation); | 
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| 40 | void removeAnimation(Animation* animation); | 
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| 41 | void flush(); | 
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| 42 |  | 
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| 43 | // time functions | 
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| 44 | void tick(float timePassed); | 
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| 45 | void play(); | 
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| 46 | void pause(); | 
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| 47 |  | 
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| 48 | Animation* getAnimationFromBaseObject(const BaseObject* baseObject) const; | 
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| 49 |  | 
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| 50 | void debug(); | 
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| 51 |  | 
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| 52 | private: | 
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| 53 | /* singleton */ | 
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| 54 | AnimationPlayer(); | 
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| 55 | static AnimationPlayer*      singletonRef;          //!< SingletonReference to this class. | 
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| 56 |  | 
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| 57 | /* class specific */ | 
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| 58 | std::list<Animation*>        animationList;         //!< A List of Animations to be handled. | 
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| 59 | bool                         bRunning;              //!< If the AnimationPlayer is running. | 
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| 60 | }; | 
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| 61 |  | 
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| 62 |  | 
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| 63 | #endif /* _ANIMATION_PLAYER_H */ | 
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