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Last change
on this file since 8262 was
7370,
checked in by bensch, 20 years ago
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orxonox/trunk: drawLists/tickLists are used, and made some TiXmlElement to const TiXmlElement, also fixed some bugs in the loadWorldEntities-functions from Gameworld and SipleGameMenu
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File size:
1.1 KB
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| 1 | /*! |
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| 2 | * @file campaign_data.h |
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| 3 | * definition of the campaign data tank |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _CAMPAIGN_DATA_H |
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| 7 | #define _CAMPAIGN_DATA_H |
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| 8 | |
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| 9 | |
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| 10 | #include "data_tank.h" |
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| 11 | #include <list> |
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| 12 | |
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| 13 | class StoryEntity; |
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| 14 | |
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| 15 | //! A class that contains the data of the Campaign object |
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| 16 | class CampaignData : public DataTank |
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| 17 | { |
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| 18 | |
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| 19 | public: |
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| 20 | CampaignData(const TiXmlElement* root); |
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| 21 | virtual ~CampaignData(); |
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| 22 | |
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| 23 | virtual void loadParams(const TiXmlElement* root); |
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| 24 | |
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| 25 | void addStoryEntity(StoryEntity* se); |
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| 26 | |
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| 27 | StoryEntity* getFirstLevel(); |
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| 28 | StoryEntity* getNextLevel(); |
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| 29 | StoryEntity* getLevel(int storyID); |
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| 30 | |
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| 31 | /** @param storyEntity the current entity to be set */ |
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| 32 | inline void setCurrentEntity(StoryEntity* storyEntity) { this->currentEntity = storyEntity; } |
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| 33 | /** @return the current StoryEntity played*/ |
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| 34 | inline StoryEntity* getCurrentEntity() { return this->currentEntity; } |
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| 35 | |
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| 36 | private: |
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| 37 | void loadDataDyn(const TiXmlElement* root); |
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| 38 | |
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| 39 | private: |
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| 40 | StoryEntity* currentEntity; //!< reference to the currently used StoryEntity |
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| 41 | std::list<StoryEntity*> storyEntities; //!< list of story entities |
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| 42 | }; |
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| 43 | |
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| 44 | |
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| 45 | #endif /* _CAMPAIGN_DATA_H */ |
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| 46 | |
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