| 
                Last change
                  on this file since 8262 was
                  6874,
                  checked in by patrick, 20 years ago
           | 
        
        
          | 
               
trunk: the menu control better implemented 
 
           | 
        
        | 
            File size:
            998 bytes
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| 1 | /*! | 
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| 2 |  * @file campaign.h | 
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| 3 |  * definition of the campaign | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _CAMPAIGN_H | 
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| 7 | #define _CAMPAIGN_H | 
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| 8 |  | 
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| 9 |  | 
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| 10 | #include "story_entity.h" | 
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| 11 |  | 
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| 12 |  | 
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| 13 | class TiXmlElement; | 
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| 14 | class CampaignData; | 
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| 15 |  | 
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| 16 |  | 
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| 17 | //! A class that represents a game Campaign that contains other StoryEntities like GameWorlds, movies, etc. | 
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| 18 | class Campaign : public StoryEntity | 
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| 19 | { | 
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| 20 |  | 
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| 21 |   public: | 
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| 22 |     Campaign( TiXmlElement* root); | 
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| 23 |     virtual ~Campaign (); | 
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| 24 |  | 
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| 25 |     virtual void loadParams(const TiXmlElement* root); | 
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| 26 |  | 
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| 27 |     virtual bool start(); | 
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| 28 |     virtual bool stop(); | 
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| 29 |     virtual bool pause(); | 
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| 30 |     virtual bool resume(); | 
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| 31 |     virtual void run(); | 
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| 32 |  | 
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| 33 |     void switchToNextLevel(); | 
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| 34 |  | 
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| 35 |  | 
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| 36 |   private: | 
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| 37 |     StoryEntity*                        currentEntity;          //!< reference to the current StoryEntity | 
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| 38 |     CampaignData*                       campaignData;           //!< reference to the CampaignData | 
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| 39 |  | 
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| 40 |     bool                                bReturnToMenu;          //!< is true, if the StoryEntity should return to the Mainmenu after termination | 
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| 41 | }; | 
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| 42 |  | 
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| 43 | #endif /* _CAMPAIGN_H */ | 
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