| 1 | /*! | 
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| 2 | * @file sound_source.h | 
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| 3 | * @brief Definition of the SoundSource. | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _SOUND_SOURCE_H | 
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| 7 | #define _SOUND_SOURCE_H | 
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| 8 |  | 
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| 9 | #include "base_object.h" | 
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| 10 | #include "alincl.h" | 
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| 11 |  | 
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| 12 | // FORWARD DECLARATION | 
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| 13 | class PNode; | 
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| 14 | namespace OrxSound | 
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| 15 | { | 
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| 16 | class SoundBuffer; | 
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| 17 | //! A class that represents a SoundSource | 
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| 18 | class SoundSource : public BaseObject | 
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| 19 | { | 
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| 20 | public: | 
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| 21 | SoundSource(const PNode* sourceNode = NULL, const SoundBuffer* buffer = NULL); | 
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| 22 | SoundSource(const SoundSource& source); | 
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| 23 | SoundSource& operator=(const SoundSource& source); | 
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| 24 | bool operator==(const SoundSource& source); | 
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| 25 |  | 
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| 26 | virtual ~SoundSource(); | 
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| 27 |  | 
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| 28 | // user interaction | 
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| 29 | void play(); | 
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| 30 | void play(const SoundBuffer* buffer); | 
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| 31 | void loop(); | 
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| 32 | void loop(const SoundBuffer* buffer); | 
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| 33 | void stop(); | 
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| 34 | void pause(); | 
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| 35 | void rewind(); | 
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| 36 |  | 
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| 37 | // development functions | 
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| 38 | /** @returns The ID of this Source */ | 
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| 39 | inline ALuint getID() const { return this->sourceID; }; | 
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| 40 | /** @returns true, if the Source is Playing */ | 
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| 41 | inline bool   isPlaying() const { return this->bPlay; }; | 
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| 42 | void setSourceNode(const PNode* sourceNode); | 
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| 43 | /** @returns the SoundBuffer of this Source */ | 
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| 44 | inline const SoundBuffer* getBuffer() const { return this->buffer; }; | 
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| 45 | /** @returns the SourceNode of this Source */ | 
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| 46 | inline const PNode* getNode() const { return this->sourceNode; }; | 
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| 47 | /** @param resident if the Source is Resident */ | 
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| 48 | inline void setResident(bool resident) { this->resident = resident; }; | 
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| 49 | /** @returns true if the alSource is Resident */ | 
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| 50 | inline bool isResident() const { return this->resident; }; | 
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| 51 |  | 
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| 52 | void setRolloffFactor(ALfloat rolloffFactor); | 
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| 53 |  | 
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| 54 | static void resetSource(ALuint sourceID); | 
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| 55 |  | 
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| 56 | private: | 
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| 57 | bool retrieveSource(); | 
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| 58 |  | 
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| 59 | private: | 
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| 60 | bool                   bPlay;                 //!< If the Source is Playing. | 
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| 61 | bool                   resident;              //!< If the alSource should be resident (if true, the alSource will be returned on deletion). | 
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| 62 | ALuint                 sourceID;              //!< The ID of the Source | 
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| 63 | const SoundBuffer*     buffer;                //!< The buffer to play in this source. | 
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| 64 | const PNode*           sourceNode;            //!< The SourceNode representing the position/velocity... of this source. | 
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| 65 | }; | 
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| 66 | } | 
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| 67 | #endif /* _SOUND_SOURCE_H */ | 
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