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source: orxonox.OLD/branches/script_engine/src/lib/script_engine/script_manager.h @ 8173

Last change on this file since 8173 was 8171, checked in by snellen, 18 years ago

scripttrigger implemented. todo: make loadParam work

File size: 1.5 KB
Line 
1#ifndef _SCRIPT_MANAGER_H
2#define _SCRIPT_MANAGER_H
3
4#include <list>
5#include <string>
6
7#include "script.h"
8#include "base_object.h"
9#include "luaincl.h"
10#include "loading/load_param.h"
11
12
13//!< Contains the name of a lua script file  and a list of all objects that the script needs
14struct LuaScript
15{
16  std::string name;
17  std::list<std::string> objectList;
18  Script script;
19};
20
21class ScriptManager : public BaseObject
22{
23 public:
24   ScriptManager();
25   ~ScriptManager();
26
27  inline static ScriptManager* getInstance(){if (!ScriptManager::singletonRef)ScriptManager::singletonRef = new ScriptManager();return ScriptManager::singletonRef;}
28
29  virtual void loadParams(const TiXmlElement* root);
30  void setWorld(const std::string& world) {currentWorld = world;}
31
32  void tick(float timestep);
33
34  void initScripts(); // initializes all scripts
35  Script* getScriptByFile(std::string& file);
36
37 private:
38
39   void  init();
40   void  createScriptList(const TiXmlElement* scripts);
41   void  setCurrentScriptFile(const std::string& file);
42   void  addObjectToScript(const std::string object);
43
44   bool fileIsInScriptList(const std::string& file);
45   bool objectIsInObjectList(const std::string& object, const LuaScript& script);
46
47
48   static ScriptManager*      singletonRef;   //!< Reference to this class
49   std::list<LuaScript>       scriptList;     //!< The list of all scripts that the current world needs
50   std::string                currentWorld;
51   LuaScript                  currentScript;  //!< For temorary use
52
53
54
55};
56#endif
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