Last change
on this file since 8135 was
8135,
checked in by snellen, 18 years ago
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Continued working on script manager
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File size:
890 bytes
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1 | #ifndef _SCRIPT_MANAGER_H |
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2 | #define _SCRIPT_MNAGER_H |
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3 | |
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4 | #include <list> |
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5 | #include <string> |
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6 | |
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7 | #include "script.h" |
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8 | #include "base_object.h" |
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9 | #include "luaincl.h" |
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10 | #include "loading/load_param.h" |
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11 | |
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12 | |
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13 | //!< Contains the names of all objects in a world and a list of all script files that need the object. |
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14 | struct worldObject |
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15 | { |
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16 | std::string name; |
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17 | std::list<std::string> scriptFiles; |
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18 | }; |
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19 | |
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20 | class ScriptManager //: public BaseObject |
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21 | { |
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22 | public: |
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23 | ScriptManager(std::string& world); |
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24 | virtual ~ScriptManager(); |
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25 | |
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26 | virtual void loadParams(const TiXmlElement* root); |
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27 | |
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28 | virtual void tick(float timestep); |
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29 | |
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30 | void changeWorld(std::string& newWorld); |
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31 | |
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32 | |
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33 | void initScripts(); // initializes all scripts |
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34 | |
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35 | private: |
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36 | void init(std::string& world); |
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37 | |
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38 | std::list<scriptableObject> objectList; //!< The list of all Objects in a world (read from the *.oxw file of the world) |
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39 | std::string currentWorld; |
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40 | |
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41 | |
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42 | }; |
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43 | #endif |
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