| 1 |  | 
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| 2 |  | 
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| 3 | /* | 
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| 4 | orxonox - the future of 3D-vertical-scrollers | 
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| 5 |  | 
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| 6 | Copyright (C) 2004 orx | 
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| 7 |  | 
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| 8 | This program is free software; you can redistribute it and/or modify | 
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| 9 | it under the terms of the GNU General Public License as published by | 
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| 10 | the Free Software Foundation; either version 2, or (at your option) | 
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| 11 | any later version. | 
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| 12 |  | 
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| 13 | ### File Specific: | 
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| 14 | main-programmer: Patrick Boenzli | 
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| 15 | co-programmer: Benjamin Grauer | 
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| 16 |  | 
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| 17 | bensch: renamed the file | 
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| 18 | */ | 
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| 19 |  | 
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| 20 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_PHYSICS | 
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| 21 |  | 
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| 22 | #include "physics_interface.h" | 
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| 23 | #include "physics_engine.h" | 
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| 24 |  | 
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| 25 | #include "field.h" | 
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| 26 | #include "p_node.h" | 
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| 27 |  | 
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| 28 | #include "string.h" | 
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| 29 | #include "stdincl.h" | 
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| 30 |  | 
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| 31 | using namespace std; | 
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| 32 |  | 
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| 33 |  | 
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| 34 | /** | 
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| 35 | *  standard constructor | 
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| 36 | */ | 
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| 37 | PhysicsInterface::PhysicsInterface () | 
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| 38 | { | 
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| 39 | this->setClassID(CL_PHYSICS_INTERFACE, "PhysicsInterface"); | 
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| 40 |  | 
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| 41 | this->mass = 1; | 
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| 42 | this->massChildren = 0; | 
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| 43 | this->forceSum = Vector(0, 0, 0); | 
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| 44 | this->bForceApplied = false; | 
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| 45 | } | 
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| 46 |  | 
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| 47 | /** | 
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| 48 | *  standard deconstructor | 
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| 49 | */ | 
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| 50 | PhysicsInterface::~PhysicsInterface () | 
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| 51 | { | 
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| 52 | } | 
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| 53 |  | 
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| 54 | /** | 
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| 55 | *  recalculates the total mass of all the children of this node | 
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| 56 |  | 
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| 57 | (only availiable for PNodes) | 
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| 58 | */ | 
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| 59 | void PhysicsInterface::recalcMass() | 
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| 60 | { | 
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| 61 | /* | 
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| 62 | PNode* massCalcPNode = dynamic_cast<PNode*>(this);  //! @todo not sure if this will work .... | 
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| 63 | float massSum = 0; | 
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| 64 |  | 
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| 65 | tIterator<PNode>* iterator = massCalcPNode->children->getIterator(); | 
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| 66 | PNode* pn = iterator->firstElement(); | 
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| 67 | while( pn != NULL) | 
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| 68 | { | 
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| 69 | // todo: find out if children are PhysicsInterface in an efficient way | 
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| 70 | if (strcmp( pn->getClassName(), "PhysicsInterface")) { | 
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| 71 | massSum += ((PhysicsInterface*)pn)->getTotalMass(); | 
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| 72 | } | 
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| 73 | pn = iterator->nextElement(); | 
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| 74 | } | 
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| 75 | delete iterator; | 
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| 76 |  | 
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| 77 | if (massSum != this->massChildren ) { | 
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| 78 | this->massChildren = massSum; | 
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| 79 | if (strcmp( massCalcPNode->parent->getClassName(), "PhysicsInterface")) | 
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| 80 | ((PhysicsInterface*)massCalcPNode->parent)->recalcMass(); | 
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| 81 | } else { | 
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| 82 | this->massChildren = massSum; | 
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| 83 | } | 
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| 84 | */ | 
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| 85 | } | 
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| 86 |  | 
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| 87 | /** | 
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| 88 | *  applyes a field to this Object | 
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| 89 | * @param field the field to apply | 
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| 90 | * | 
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| 91 | * this function is virtual, and !must be reimplemented if the Member is !NOT! a PNode | 
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| 92 | */ | 
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| 93 | void PhysicsInterface::applyField(Field* field) | 
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| 94 | { | 
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| 95 | PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this); | 
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| 96 | this->forceSum += field->calcForce(tmp->getAbsCoor()); | 
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| 97 | this->bForceApplied = true; | 
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| 98 | } | 
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| 99 |  | 
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| 100 | void PhysicsInterface::applyForce(const Vector& force) | 
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| 101 | { | 
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| 102 | PNode* tmp = dynamic_cast<PNode*>((BaseObject*)this); | 
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| 103 | this->forceSum += force; | 
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| 104 | this->bForceApplied = true; | 
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| 105 | } | 
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| 106 |  | 
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| 107 | /** | 
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| 108 | *  ticks the PhysicsEffect | 
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| 109 | * @param dt: the value about which to tick | 
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| 110 | */ | 
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| 111 | void PhysicsInterface::tickPhys( float dt ) | 
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| 112 | { | 
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| 113 | //  Vector acc = this->forceSum / ( this->massChildren + this->mass ); | 
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| 114 | PNode* coorTick =  dynamic_cast<PNode*>((BaseObject*)this); | 
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| 115 | if (coorTick != NULL ) | 
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| 116 | coorTick->shiftCoor((coorTick->getVelocity()+ this->forceSum/this->mass*dt)*dt); | 
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| 117 |  | 
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| 118 | if (this->bForceApplied) | 
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| 119 | { | 
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| 120 | this->bForceApplied = false; | 
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| 121 | this->forceSum = Vector(0,0,0); | 
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| 122 | } | 
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| 123 | } | 
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