| 1 | /*! | 
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| 2 | * @file quick_animation.h | 
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| 3 | * Definition of the QuickAnimation-class | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _QUICK_ANIMATION_H | 
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| 7 | #define _QUICK_ANIMATION_H | 
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| 8 |  | 
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| 9 | #include <vector> | 
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| 10 | // FORWARD DECLARATION | 
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| 11 |  | 
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| 12 | //! A class for that linearely interpolates between multiple values. | 
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| 13 | /** | 
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| 14 | * QuickAnimation is a Class that creates a LookupTable with | 
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| 15 | * position between [0.0f - 1.0f] so that one can resolve the | 
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| 16 | * given Value. | 
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| 17 | */ | 
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| 18 | class QuickAnimation | 
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| 19 | { | 
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| 20 | public: | 
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| 21 | QuickAnimation(unsigned int resolution = 100); | 
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| 22 | virtual ~QuickAnimation(); | 
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| 23 |  | 
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| 24 | bool addKey(float position, float value); | 
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| 25 |  | 
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| 26 | bool changeValueKey(unsigned int keyFrameNumber, float newValue); | 
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| 27 | bool changeValue(float position, float newValue, float region = 0.04f); | 
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| 28 |  | 
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| 29 | bool removeKey(unsigned int keyFrameNumber); | 
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| 30 | bool remove(float position, float region = 0.04f); | 
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| 31 |  | 
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| 32 | bool moveKey(unsigned int keyFrameNumber, float newPosition, float newValue); | 
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| 33 | bool moveKey(unsigned int keyFrameNumber, float newPosition); | 
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| 34 | bool move(float oldPosition, float newPosition, float newValue, float region = 0.04f); | 
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| 35 | bool move(float oldPosition, float newPosition, float region = 0.04f); | 
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| 36 |  | 
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| 37 | int getKeyAt(float position, float region = 0.04f); | 
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| 38 |  | 
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| 39 | /** | 
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| 40 | * @brief returns the value of the animation at a certain position | 
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| 41 | * @param value returns the calculated value. | 
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| 42 | * @param position The position to get the Value from. | 
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| 43 | */ | 
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| 44 | void getValue(float& value, float position) const | 
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| 45 | { | 
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| 46 | value = this->lookupValues[int(position*this->lookupValues.size())]; | 
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| 47 | } | 
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| 48 |  | 
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| 49 | /** | 
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| 50 | * @brief returns the value of the animation at a certain position | 
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| 51 | * @param position the position to get the value from :) | 
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| 52 | * @returns the calculated Value. | 
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| 53 | */ | 
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| 54 | float getValue(float position) const | 
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| 55 | { | 
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| 56 | return this->lookupValues[int(position*this->lookupValues.size())]; | 
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| 57 | } | 
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| 58 |  | 
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| 59 | void debug() const; | 
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| 60 |  | 
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| 61 | private: | 
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| 62 | void rebuild(); | 
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| 63 |  | 
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| 64 | private: | 
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| 65 | //! a simple struct that stores keyframes for the QuickAnimation-Class. | 
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| 66 | struct QuickKeyFrame | 
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| 67 | { | 
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| 68 | //! Creates a new QuickKeyFrame with @param position position @param value value */ | 
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| 69 | QuickKeyFrame(float position, float value) :  position(position), value(value) {}; | 
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| 70 | //! compares this->position with position @param position pos to compare, @returns true on match. | 
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| 71 | bool operator==(float position) { return this->position == position; }; | 
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| 72 | float            position;          //!< The position of thies KeyFrame | 
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| 73 | float            value;             //!< The value of this KeyFrame | 
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| 74 |  | 
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| 75 | static bool sortPositionPredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2); | 
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| 76 | static bool sortValuePredicate(const QuickKeyFrame& key1, const QuickKeyFrame& key2); | 
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| 77 | }; | 
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| 78 |  | 
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| 79 | std::vector<QuickKeyFrame>    keyFrames;              //!< An Array of KeyFrames. | 
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| 80 | std::vector<float>            lookupValues;           //!< The lookup-table where the values are stored. | 
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| 81 | }; | 
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| 82 |  | 
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| 83 | #endif /* _QUICK_ANIMATION_H */ | 
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