| 1 | /*! | 
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| 2 | * @file particle_system.h | 
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| 3 |  | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _PARTICLE_SYSTEM_H | 
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| 7 | #define _PARTICLE_SYSTEM_H | 
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| 8 |  | 
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| 9 | #include "world_entity.h" | 
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| 10 | #include "physics_interface.h" | 
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| 11 |  | 
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| 12 | #include "glincl.h" | 
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| 13 | #include "vector.h" | 
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| 14 | #include <list> | 
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| 15 |  | 
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| 16 | #include "quick_animation.h" | 
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| 17 |  | 
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| 18 | // Forward Declaration | 
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| 19 | class TiXmlElement; | 
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| 20 |  | 
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| 21 | #define PARTICLE_DOT_MASK              0x000001     //!< A Mask if the Particles should be displayed as DOTs | 
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| 22 | #define PARTICLE_SPARK_MASK            0x000010     //!< A Mask if the Particles should be displayed as SPARKs | 
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| 23 | #define PARTICLE_SPRITE_MASK           0x000100     //!< A Mask if the Particles should be displayed as SPRITESs | 
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| 24 | #define PARTICLE_MODEL_MASK            0x001000     //!< A Mask if the Particles should be displayed as MODELSs | 
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| 25 | #define PARTICLE_WORDL_ENTITY_MASK     0x010000     //!< A Mask if the Particles should be displayed as WORLD_ENTITIEs | 
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| 26 | #define PARTICLE_MULTI_MASK            0x100000     //!< A Mask if they are Multi-partilces | 
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| 27 |  | 
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| 28 | #define PARTICLE_DEFAULT_MAX_COUNT    200               //!< A default count of particles in the system. | 
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| 29 |  | 
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| 30 | // FORWARD DECLARATION | 
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| 31 | class Material; | 
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| 32 | class ParticleEmitter; | 
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| 33 | class Field; | 
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| 34 |  | 
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| 35 | //! A struct for one Particle | 
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| 36 | typedef struct Particle | 
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| 37 | { | 
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| 38 | float         lifeTime;            //!< The time this particle has to live. | 
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| 39 | float         lifeCycle;           //!< The fraction of time passed. (in percentage of its lifeTime) | 
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| 40 |  | 
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| 41 | Vector        position;            //!< The current position of this particle. | 
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| 42 | Vector        velocity;            //!< The current velocity of this Particle. | 
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| 43 | Vector        extForce;            //!< The external Force that influences this Particle. | 
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| 44 | Quaternion    orientation;         //!< The current orientation of this Particle. | 
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| 45 | Quaternion    momentum;            //!< The current angular momentum (spin) of this Particle. | 
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| 46 | float         mass;                //!< The mass of this Particle. | 
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| 47 | float         massRand;            //!< A random mass | 
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| 48 | float         radius;              //!< The current size of this Particle. | 
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| 49 | float         radiusRand;          //!< a random Radius | 
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| 50 | GLfloat       color [4];           //!< A Color for the particles. | 
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| 51 |  | 
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| 52 | Particle*     next;                //!< pointer to the next particle in the List. (NULL if no preceding one) | 
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| 53 | }; | 
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| 54 |  | 
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| 55 | //! A class to handle ParticleSystems | 
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| 56 | class ParticleSystem : public WorldEntity, public PhysicsInterface { | 
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| 57 |  | 
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| 58 | public: | 
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| 59 | ParticleSystem(unsigned int maxCount = PARTICLE_DEFAULT_MAX_COUNT); | 
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| 60 | virtual ~ParticleSystem(); | 
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| 61 |  | 
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| 62 | virtual void loadParams(const TiXmlElement* root); | 
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| 63 | void loadEmitters(const TiXmlElement* root); | 
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| 64 |  | 
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| 65 | void setLifeSpan(float lifeSpan, float randomLifeSpan = 0.0); | 
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| 66 | void setConserve(float conserve); | 
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| 67 | void setMaxCount(unsigned int maxCount); | 
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| 68 |  | 
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| 69 | /* Per-Particle-Attributes */ | 
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| 70 | void setRadius(float lifeCycleTime, float radius, float randRadius = 0.0); | 
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| 71 | void setMass(float lifeCycleTime, float mass, float randMass = 0.0); | 
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| 72 | void setColor(float lifeCycleTime, float red, float green, float blue, float alpha); | 
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| 73 |  | 
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| 74 | /** @returns the lifespan of the particles */ | 
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| 75 | inline float getLifeSpan() const { return this->lifeSpan; }; | 
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| 76 | /** @returns the starting-radius of the particles */ | 
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| 77 | inline float getStartRadius() { return this->radiusAnim.getValue(0.0); }; | 
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| 78 | /** @returns the end-radius of the particles */ | 
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| 79 | inline float getEndRadius() { return this->radiusAnim.getValue(1.0); }; | 
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| 80 | /** @returns the conserve-factor of the particles */ | 
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| 81 | inline float getConserve() const { return this->conserve; }; | 
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| 82 | /** @returns the initial mass of the particles */ | 
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| 83 | inline float getMass() const { return this->initialMass; }; | 
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| 84 |  | 
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| 85 | /** @returns the count of particles in this System */ | 
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| 86 | inline unsigned int getCount() const { return this->count; }; | 
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| 87 | /** @returns the maximum count of particles that can be contained by this System */ | 
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| 88 | inline unsigned int getMaxCount() const { return this->maxCount; }; | 
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| 89 |  | 
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| 90 | virtual unsigned int getFaceCount() const; | 
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| 91 |  | 
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| 92 | void addEmitter(ParticleEmitter* emitter); | 
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| 93 | void removeEmitter(ParticleEmitter* emitter); | 
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| 94 |  | 
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| 95 | virtual void applyField(const Field* field); | 
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| 96 | /** @brief this is an empty function, because the Physics are implemented in tick @param dt: useless here */ | 
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| 97 | virtual void tickPhys(float dt) {}; | 
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| 98 |  | 
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| 99 | void addParticle(const Vector& position, const Vector& velocity, const Quaternion& orientation, const Quaternion& momentum, unsigned int data = 0); | 
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| 100 |  | 
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| 101 | void precache(unsigned int seconds, unsigned int ticksPerSecond = 25); | 
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| 102 |  | 
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| 103 | virtual void tick(float dt); | 
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| 104 | virtual void draw() const = 0; | 
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| 105 |  | 
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| 106 | void debug() const; | 
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| 107 |  | 
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| 108 | protected: | 
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| 109 | float             conserve;            //!< How much energy gets conserved to the next Tick. | 
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| 110 | float             lifeSpan;            //!< Initial lifetime of a Particle. | 
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| 111 | float             randomLifeSpan;      //!< A random value for the Lifespan (around the initial lifetime) | 
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| 112 | float             initialMass;         //!< The initial Mass of the Particle | 
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| 113 | float             randomInitialMass;   //!< The random initial Mass of the Particle | 
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| 114 |  | 
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| 115 | unsigned int      maxCount;            //!< The maximum count of Particles. | 
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| 116 | unsigned int      count;               //!< The current count of Particles. | 
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| 117 | Particle*         particles;           //!< A list of particles of this System. | 
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| 118 | Particle*         deadList;            //!< A list of dead Particles in the System. | 
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| 119 |  | 
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| 120 | std::list<ParticleEmitter*> emitters;  //!< The Emitters that do emit into this System. | 
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| 121 |  | 
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| 122 | // per particle attributes | 
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| 123 | QuickAnimation    radiusAnim;          //!< Animation of the radius | 
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| 124 | QuickAnimation    randRadiusAnim;      //!< Animation of the random Value of the radius | 
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| 125 | QuickAnimation    massAnim;            //!< Animation of the mass | 
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| 126 | QuickAnimation    randMassAnim;        //!< Animation of the random Mass | 
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| 127 | QuickAnimation    colorAnim[4];        //!< Animation of the 4 colors (r,g,b,a) | 
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| 128 | }; | 
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| 129 |  | 
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| 130 | #endif /* _PARTICLE_SYSTEM_H */ | 
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