| 1 | /*! |
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| 2 | * @file player_stats.h |
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| 3 | * @brief Definition of PlayerStats |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _PLAYER_STATS_H |
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| 7 | #define _PLAYER_STATS_H |
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| 8 | |
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| 9 | #include "synchronizeable.h" |
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| 10 | #include "playable.h" |
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| 11 | |
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| 12 | #include <string> |
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| 13 | #include <list> |
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| 14 | |
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| 15 | enum |
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| 16 | { |
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| 17 | TEAM_NOTEAM = -3, |
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| 18 | TEAM_RANDOM = -2, |
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| 19 | TEAM_SPECTATOR = -1 |
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| 20 | }; |
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| 21 | |
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| 22 | //! A class for storing player information |
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| 23 | class PlayerStats : public Synchronizeable |
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| 24 | { |
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| 25 | |
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| 26 | public: |
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| 27 | PlayerStats( const TiXmlElement* root = NULL ); |
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| 28 | PlayerStats( int userId ); |
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| 29 | virtual ~PlayerStats(); |
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| 30 | |
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| 31 | virtual void varChangeHandler( std::list<int> & id ); |
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| 32 | |
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| 33 | static PlayerStats * getStats( int userId ); |
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| 34 | |
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| 35 | inline int getUserId(){ return userId; } |
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| 36 | |
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| 37 | inline int getTeamId(){ return teamId; } |
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| 38 | inline void setTeamId( int teamId ){ this->teamId = teamId; } |
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| 39 | |
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| 40 | inline int getPreferedTeamId(){ return preferedTeamId; } |
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| 41 | inline void setPreferedTeamId( int preferedTeamId ){ this->preferedTeamId = preferedTeamId; } |
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| 42 | |
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| 43 | inline int getScore(){ return score; } |
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| 44 | inline void setScore( int score ){ this->score = score; } |
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| 45 | |
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| 46 | inline int getPlayableClassId(){ return playableClassId; } |
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| 47 | void setPlayableClassId( int classId ){ this->playableClassId = classId; }; |
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| 48 | |
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| 49 | inline int getPlayableUniqueId(){ return playableUniqueId; } |
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| 50 | void setPlayableUniqueId( int uniqueId ); |
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| 51 | |
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| 52 | inline std::string getModelFileName(){ return modelFileName; } |
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| 53 | inline void setModelFileName( std::string filename ){ modelFileName = filename; } |
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| 54 | |
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| 55 | Playable * getPlayable(); |
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| 56 | |
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| 57 | private: |
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| 58 | int userId; //!< userId |
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| 59 | int teamId; //!< teamId |
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| 60 | int preferedTeamId; //!< preferedTeamId |
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| 61 | |
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| 62 | int score; //!< users score points |
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| 63 | int playableClassId; //!< players playable class id |
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| 64 | int playableUniqueId; //!< playable's uniqueId |
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| 65 | std::string modelFileName; //!< model filename |
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| 66 | |
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| 67 | Playable * playable; //!< pointer to players playable |
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| 68 | |
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| 69 | // handles for SynchronizeableVars |
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| 70 | int userId_handle; |
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| 71 | int teamId_handle; |
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| 72 | int preferedTeamId_handle; |
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| 73 | int score_handle; |
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| 74 | int playableClassId_handle; |
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| 75 | int playableUniqueId_handle; |
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| 76 | int modelFileName_handle; |
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| 77 | |
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| 78 | void init(); |
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| 79 | }; |
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| 80 | |
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| 81 | #endif /* _PLAYER_STATS_H */ |
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