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Last change
on this file since 7657 was
6617,
checked in by bensch, 20 years ago
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trunk: split Rotation/Line/Quaternion/Plane(Rectangle) into seperate files
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File size:
1.2 KB
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| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Christian Meyer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | /*! |
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| 17 | * @file line.h |
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| 18 | * A basic 3D math line framework |
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| 19 | * |
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| 20 | * Contains class to handle lines |
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| 21 | */ |
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| 22 | |
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| 23 | #ifndef __LINE_H_ |
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| 24 | #define __LINE_H_ |
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| 25 | |
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| 26 | #include <math.h> |
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| 27 | #include "compiler.h" |
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| 28 | #include "vector.h" |
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| 29 | #include "rotation_OBSOLETE.h" |
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| 30 | |
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| 31 | //! 3D line |
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| 32 | /** |
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| 33 | Class to store Lines in 3-dimensional space |
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| 34 | |
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| 35 | Supports line-to-line distance measurements and rotation |
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| 36 | */ |
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| 37 | class Line |
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| 38 | { |
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| 39 | public: |
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| 40 | |
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| 41 | Vector r; //!< Offset |
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| 42 | Vector a; //!< Direction |
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| 43 | |
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| 44 | Line ( Vector r, Vector a) : r(r), a(a) {} //!< assignment constructor |
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| 45 | Line () : r(Vector(0,0,0)), a(Vector (1,1,1)) {} |
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| 46 | ~Line () {} |
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| 47 | |
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| 48 | float distance (const Line& l) const; |
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| 49 | float distancePoint (const Vector& v) const; |
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| 50 | float distancePoint (const sVec3D& v) const; |
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| 51 | Vector* footpoints (const Line& l) const; |
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| 52 | float len () const; |
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| 53 | |
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| 54 | void rotate(const Rotation& rot); |
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| 55 | }; |
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| 56 | |
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| 57 | |
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| 58 | #endif /* __LINE_H_ */ |
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| 59 | |
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