| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_inputline.h" |
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| 19 | |
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| 20 | namespace OrxGui |
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| 21 | { |
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| 22 | /** |
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| 23 | * @brief standard constructor |
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| 24 | */ |
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| 25 | GLGuiInputLine::GLGuiInputLine () |
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| 26 | { |
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| 27 | this->init(); |
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| 28 | } |
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| 29 | |
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| 30 | |
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| 31 | /** |
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| 32 | * @brief standard deconstructor |
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| 33 | */ |
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| 34 | GLGuiInputLine::~GLGuiInputLine() |
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| 35 | {} |
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| 36 | |
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| 37 | float GLGuiInputLine::repeatDelay = 0.3f; |
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| 38 | float GLGuiInputLine::repeatRate = 0.01f; |
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| 39 | |
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| 40 | |
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| 41 | /** |
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| 42 | * @brief initializes the GUI-element |
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| 43 | */ |
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| 44 | void GLGuiInputLine::init() |
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| 45 | { |
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| 46 | this->setClassID(CL_GLGUI_INPUTLINE, "GLGuiInputLine"); |
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| 47 | |
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| 48 | this->setFocusable(true); |
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| 49 | this->setClickable(true); |
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| 50 | this->setSelectable(true); |
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| 51 | |
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| 52 | this->_clearOnEnter = false; |
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| 53 | this->_text.setParent2D(this); |
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| 54 | this->_text.setRelCoor2D(4,4); |
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| 55 | this->_text.setFont("fonts/final_frontier.ttf", 20); |
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| 56 | this->_text.setLineWidth(400); |
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| 57 | this->_text.setDotsPosition(LimitedWidthText::Begin); |
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| 58 | this->_text.setColor(foregroundColor()); |
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| 59 | this->_text.setVisibility(false); |
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| 60 | this->resize(); |
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| 61 | |
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| 62 | this->delayNext = 0.0; |
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| 63 | this->pressedKey = SDLK_FIRST; |
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| 64 | this->pressedKeyName = SDLK_FIRST; |
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| 65 | |
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| 66 | } |
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| 67 | |
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| 68 | |
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| 69 | /** |
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| 70 | * @brief sets the Text of the InputLine |
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| 71 | * @param text The new Text. |
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| 72 | */ |
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| 73 | void GLGuiInputLine::setText(const std::string& text) |
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| 74 | { |
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| 75 | this->_text.setText(text); |
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| 76 | this->changedText(); |
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| 77 | } |
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| 78 | |
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| 79 | /** |
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| 80 | * @brief appends text to the InputLine |
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| 81 | * @param appendText the Text to append |
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| 82 | */ |
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| 83 | void GLGuiInputLine::append(const std::string& appendText) |
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| 84 | { |
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| 85 | this->_text.append(appendText); |
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| 86 | this->changedText(); |
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| 87 | } |
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| 88 | |
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| 89 | |
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| 90 | /** |
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| 91 | * @brief appends a Character to the InputLine |
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| 92 | * @param character the Character to append. |
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| 93 | */ |
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| 94 | void GLGuiInputLine::appendCharacter(char character) |
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| 95 | { |
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| 96 | this->_text.appendCharacter(character); |
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| 97 | this->changedText(); |
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| 98 | } |
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| 99 | |
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| 100 | |
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| 101 | /** |
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| 102 | * @brief Removes Characters from the InputLine |
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| 103 | * @param chars The count of characters to remove |
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| 104 | */ |
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| 105 | void GLGuiInputLine::removeCharacters(unsigned int chars) |
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| 106 | { |
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| 107 | this->_text.removeCharacters(chars); |
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| 108 | this->changedText(); |
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| 109 | } |
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| 110 | |
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| 111 | void GLGuiInputLine::clear() |
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| 112 | { |
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| 113 | this->_text.clear(); |
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| 114 | this->changedText(); |
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| 115 | } |
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| 116 | |
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| 117 | /** |
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| 118 | * @brief If the Text has been changed this function is called. |
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| 119 | * |
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| 120 | * This Function also emits the Signal textChanged. |
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| 121 | */ |
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| 122 | void GLGuiInputLine::changedText() |
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| 123 | { |
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| 124 | this->resize(); |
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| 125 | this->setFrontColor(Color(1,1,1,1), true); |
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| 126 | emit(this->textChanged(this->_text.text())); |
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| 127 | } |
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| 128 | |
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| 129 | |
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| 130 | /** |
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| 131 | * removes the focus from this Widget. |
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| 132 | */ |
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| 133 | void GLGuiInputLine::removedFocus() |
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| 134 | { |
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| 135 | GLGuiWidget::removedFocus(); |
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| 136 | this->pressedKey = 0; |
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| 137 | this->pressedKeyName = 0; |
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| 138 | } |
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| 139 | |
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| 140 | /** |
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| 141 | * @brief handles the EnterPush-Event. |
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| 142 | * |
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| 143 | * Emmits th EnterPushed Signal with the current Line, |
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| 144 | * and if _clearOnEnter is pushed clears the Line. |
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| 145 | */ |
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| 146 | void GLGuiInputLine::pushEnter() |
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| 147 | { |
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| 148 | emit(this->enterPushed(this->_text.text())); |
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| 149 | if (this->_clearOnEnter) |
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| 150 | this->clear(); |
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| 151 | } |
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| 152 | |
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| 153 | |
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| 154 | /** |
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| 155 | * @brief Processes an Event. |
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| 156 | * @param event The event to be processed |
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| 157 | * @return true if the event was catched. |
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| 158 | */ |
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| 159 | bool GLGuiInputLine::processEvent(const Event& event) |
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| 160 | { |
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| 161 | if (event.bPressed) |
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| 162 | { |
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| 163 | if (event.type == SDLK_BACKSPACE) |
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| 164 | { |
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| 165 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 166 | this->pressedKey = SDLK_BACKSPACE; |
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| 167 | this->pressedKeyName = SDLK_BACKSPACE; |
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| 168 | this->removeCharacters(1); |
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| 169 | return true; |
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| 170 | } |
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| 171 | else if(event.type == SDLK_RETURN || event.type == SDLK_KP_ENTER) |
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| 172 | { |
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| 173 | this->pushEnter(); |
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| 174 | return true; |
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| 175 | } |
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| 176 | // any other keyboard key |
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| 177 | else if (likely(event.type < 127)) |
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| 178 | { |
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| 179 | this->delayNext = GLGuiInputLine::repeatDelay; |
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| 180 | |
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| 181 | this->appendCharacter(event.x); |
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| 182 | this->pressedKey = event.type; |
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| 183 | this->pressedKeyName = event.x; |
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| 184 | return true; |
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| 185 | } |
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| 186 | } |
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| 187 | else // if(!event.bPressed) |
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| 188 | { |
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| 189 | if (this->pressedKey == event.type) |
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| 190 | { |
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| 191 | this->pressedKeyName = 0; |
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| 192 | this->pressedKey = 0; |
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| 193 | this->delayNext = 0.0; |
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| 194 | return true; |
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| 195 | } |
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| 196 | } |
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| 197 | return false; |
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| 198 | } |
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| 199 | |
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| 200 | |
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| 201 | /** |
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| 202 | * @brief Resizes the Widget to the new Size-constraints. |
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| 203 | */ |
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| 204 | void GLGuiInputLine::resize() |
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| 205 | { |
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| 206 | this->_text.setRelCoor2D(borderLeft(), borderTop()); |
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| 207 | this->setSize2D( this->_text.getSize2D() + Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom())); |
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| 208 | GLGuiWidget::resize(); |
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| 209 | /* this->frontRect().setTopLeft(borderLeft(), borderTop()); |
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| 210 | this->frontRect().setSize(this->getSize2D() - Vector2D(borderLeft() + borderRight(), borderTop() + borderBottom()));*/ |
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| 211 | } |
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| 212 | |
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| 213 | void GLGuiInputLine::updateFrontColor() |
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| 214 | { |
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| 215 | this->_text.setColor(foregroundColor()); |
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| 216 | } |
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| 217 | |
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| 218 | void GLGuiInputLine::hiding() |
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| 219 | { |
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| 220 | this->_text.setVisibility(false); |
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| 221 | } |
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| 222 | |
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| 223 | void GLGuiInputLine::showing() |
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| 224 | { |
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| 225 | this->_text.setVisibility(true); |
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| 226 | } |
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| 227 | |
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| 228 | /** |
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| 229 | * @brief ticks the InputLine |
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| 230 | * @param dt the time passed. |
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| 231 | */ |
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| 232 | void GLGuiInputLine::tick(float dt) |
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| 233 | { |
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| 234 | GLGuiWidget::tick(dt); |
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| 235 | if (this->delayNext > 0.0) |
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| 236 | this->delayNext -= dt; |
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| 237 | else if (this->pressedKey != SDLK_FIRST ) |
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| 238 | { |
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| 239 | this->delayNext = GLGuiInputLine::repeatRate; |
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| 240 | switch (this->pressedKey) |
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| 241 | { |
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| 242 | case SDLK_BACKSPACE: |
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| 243 | this->removeCharacters(1); |
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| 244 | break; |
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| 245 | default: |
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| 246 | { |
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| 247 | if (likely(this->pressedKey < 127)) |
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| 248 | this->appendCharacter(this->pressedKeyName); |
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| 249 | } |
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| 250 | } |
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| 251 | } |
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| 252 | |
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| 253 | |
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| 254 | } |
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| 255 | |
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| 256 | /** |
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| 257 | * @brief draws the GLGuiInputLine |
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| 258 | */ |
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| 259 | void GLGuiInputLine::draw() const |
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| 260 | { |
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| 261 | this->beginDraw(); |
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| 262 | GLGuiWidget::draw(); |
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| 263 | |
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| 264 | // this->frontMaterial().select(); |
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| 265 | // GLGuiWidget::drawRect(this->frontRect()); |
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| 266 | |
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| 267 | this->endDraw(); |
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| 268 | } |
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| 269 | } |
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