| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | */ |
|---|
| 15 | |
|---|
| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
|---|
| 17 | |
|---|
| 18 | #include "glgui_handler.h" |
|---|
| 19 | #include "event_handler.h" |
|---|
| 20 | |
|---|
| 21 | #include "glgui_mainwidget.h" |
|---|
| 22 | #include "glgui_cursor.h" |
|---|
| 23 | |
|---|
| 24 | #include "class_list.h" |
|---|
| 25 | #include <cassert> |
|---|
| 26 | |
|---|
| 27 | #include "debug.h" |
|---|
| 28 | |
|---|
| 29 | #include <cassert> |
|---|
| 30 | |
|---|
| 31 | |
|---|
| 32 | /// TAKE THIS OUT OF HERE. |
|---|
| 33 | #include "graphics_engine.h" |
|---|
| 34 | |
|---|
| 35 | namespace OrxGui |
|---|
| 36 | { |
|---|
| 37 | |
|---|
| 38 | /** |
|---|
| 39 | * standard constructor |
|---|
| 40 | */ |
|---|
| 41 | GLGuiHandler::GLGuiHandler () |
|---|
| 42 | { |
|---|
| 43 | this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler"); |
|---|
| 44 | this->setName("GLGuiHandler"); |
|---|
| 45 | |
|---|
| 46 | |
|---|
| 47 | EventHandler::getInstance()->withUNICODE(ES_MENU, true ); |
|---|
| 48 | |
|---|
| 49 | this->_cursor = NULL; |
|---|
| 50 | for (unsigned int i = 0; i < EV_NUMBER; i++) |
|---|
| 51 | { |
|---|
| 52 | this->subscribeEvent(ES_ALL, i); |
|---|
| 53 | } |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| 56 | /** |
|---|
| 57 | * the singleton reference to this class |
|---|
| 58 | */ |
|---|
| 59 | GLGuiHandler* GLGuiHandler::singletonRef = NULL; |
|---|
| 60 | |
|---|
| 61 | /** |
|---|
| 62 | @brief standard deconstructor |
|---|
| 63 | */ |
|---|
| 64 | GLGuiHandler::~GLGuiHandler () |
|---|
| 65 | { |
|---|
| 66 | GLGuiHandler::singletonRef = NULL; |
|---|
| 67 | } |
|---|
| 68 | |
|---|
| 69 | void GLGuiHandler::activateCursor() |
|---|
| 70 | { |
|---|
| 71 | if (this->_cursor == NULL) |
|---|
| 72 | this->_cursor = new GLGuiCursor(); |
|---|
| 73 | this->_cursor->show(); |
|---|
| 74 | this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); |
|---|
| 75 | } |
|---|
| 76 | |
|---|
| 77 | void GLGuiHandler::deactivateCursor(bool deleteCursor) |
|---|
| 78 | { |
|---|
| 79 | if (this->_cursor) |
|---|
| 80 | { |
|---|
| 81 | if (deleteCursor) |
|---|
| 82 | delete this->_cursor; |
|---|
| 83 | this->_cursor = NULL; |
|---|
| 84 | } |
|---|
| 85 | } |
|---|
| 86 | |
|---|
| 87 | |
|---|
| 88 | void GLGuiHandler::activate() |
|---|
| 89 | { |
|---|
| 90 | EventHandler::getInstance()->pushState(ES_MENU); |
|---|
| 91 | |
|---|
| 92 | |
|---|
| 93 | |
|---|
| 94 | } |
|---|
| 95 | |
|---|
| 96 | void GLGuiHandler::deactivate() |
|---|
| 97 | { |
|---|
| 98 | EventHandler::getInstance()->popState(); |
|---|
| 99 | |
|---|
| 100 | |
|---|
| 101 | } |
|---|
| 102 | |
|---|
| 103 | void GLGuiHandler::selectNext() |
|---|
| 104 | { |
|---|
| 105 | // retrieve Objects. |
|---|
| 106 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
|---|
| 107 | |
|---|
| 108 | if (objects) |
|---|
| 109 | { |
|---|
| 110 | std::list<BaseObject*>::const_iterator it ; |
|---|
| 111 | std::list<BaseObject*>::const_iterator currentIt = objects->end(); |
|---|
| 112 | |
|---|
| 113 | if (GLGuiWidget::selected() != NULL) |
|---|
| 114 | { |
|---|
| 115 | it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected()); |
|---|
| 116 | if (it != objects->end()) |
|---|
| 117 | { |
|---|
| 118 | currentIt = it; |
|---|
| 119 | it++; |
|---|
| 120 | } |
|---|
| 121 | } |
|---|
| 122 | else |
|---|
| 123 | { |
|---|
| 124 | it = objects->begin(); |
|---|
| 125 | } |
|---|
| 126 | |
|---|
| 127 | bool cycledOnce = false; |
|---|
| 128 | |
|---|
| 129 | for (; it != currentIt; ++it) |
|---|
| 130 | { |
|---|
| 131 | if (it == objects->end() && !cycledOnce) |
|---|
| 132 | { |
|---|
| 133 | it = objects->begin(); |
|---|
| 134 | cycledOnce = true; |
|---|
| 135 | } |
|---|
| 136 | |
|---|
| 137 | if (dynamic_cast<GLGuiWidget*>(*it)->selectable()) |
|---|
| 138 | { |
|---|
| 139 | dynamic_cast<GLGuiWidget*>(*it)->select(); |
|---|
| 140 | return; |
|---|
| 141 | } |
|---|
| 142 | } |
|---|
| 143 | |
|---|
| 144 | } |
|---|
| 145 | else |
|---|
| 146 | { |
|---|
| 147 | PRINTF(0)("NO GUI-ELEMENTS EXISTING\n"); |
|---|
| 148 | } |
|---|
| 149 | } |
|---|
| 150 | |
|---|
| 151 | void GLGuiHandler::selectPrevious() |
|---|
| 152 | { |
|---|
| 153 | // retrieve Objects. |
|---|
| 154 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
|---|
| 155 | |
|---|
| 156 | if (objects) |
|---|
| 157 | { |
|---|
| 158 | std::list<BaseObject*>::const_iterator it ; |
|---|
| 159 | std::list<BaseObject*>::const_iterator currentIt = objects->begin(); |
|---|
| 160 | |
|---|
| 161 | if (GLGuiWidget::selected() != NULL) |
|---|
| 162 | { |
|---|
| 163 | it = std::find(objects->begin(), objects->end(), GLGuiWidget::selected()); |
|---|
| 164 | if (it != objects->end()) |
|---|
| 165 | { |
|---|
| 166 | currentIt = it; |
|---|
| 167 | it--; |
|---|
| 168 | } |
|---|
| 169 | } |
|---|
| 170 | else |
|---|
| 171 | { |
|---|
| 172 | it = objects->end(); |
|---|
| 173 | } |
|---|
| 174 | |
|---|
| 175 | bool cycledOnce = false; |
|---|
| 176 | |
|---|
| 177 | for (; it != currentIt; --it) |
|---|
| 178 | { |
|---|
| 179 | if (it == objects->end() && !cycledOnce) |
|---|
| 180 | { |
|---|
| 181 | --it ; |
|---|
| 182 | cycledOnce = true; |
|---|
| 183 | } |
|---|
| 184 | |
|---|
| 185 | if (dynamic_cast<GLGuiWidget*>(*it)->selectable()) |
|---|
| 186 | { |
|---|
| 187 | dynamic_cast<GLGuiWidget*>(*it)->select(); |
|---|
| 188 | return; |
|---|
| 189 | } |
|---|
| 190 | } |
|---|
| 191 | |
|---|
| 192 | } |
|---|
| 193 | else |
|---|
| 194 | { |
|---|
| 195 | PRINTF(0)("NO GUI-ELEMENTS EXISTING\n"); |
|---|
| 196 | } |
|---|
| 197 | } |
|---|
| 198 | |
|---|
| 199 | |
|---|
| 200 | |
|---|
| 201 | void GLGuiHandler::process(const Event &event) |
|---|
| 202 | { |
|---|
| 203 | switch (event.type) |
|---|
| 204 | { |
|---|
| 205 | case EV_MOUSE_BUTTON_LEFT: |
|---|
| 206 | if (GLGuiWidget::mouseFocused() != NULL && event.bPressed) |
|---|
| 207 | { |
|---|
| 208 | // if clickable select the Widget. |
|---|
| 209 | if (GLGuiWidget::mouseFocused()->clickable()) |
|---|
| 210 | { |
|---|
| 211 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
|---|
| 212 | GLGuiWidget::mouseFocused()->select(); |
|---|
| 213 | GLGuiWidget::mouseFocused()->click(cursorPos - GLGuiWidget::mouseFocused()->getAbsCoor2D()); |
|---|
| 214 | } |
|---|
| 215 | } |
|---|
| 216 | else if (GLGuiWidget::selected() != NULL && !event.bPressed) |
|---|
| 217 | { |
|---|
| 218 | if (GLGuiWidget::selected()->clickable()) |
|---|
| 219 | { |
|---|
| 220 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
|---|
| 221 | GLGuiWidget::selected()->release(cursorPos - GLGuiWidget::selected()->getAbsCoor2D()); |
|---|
| 222 | } |
|---|
| 223 | } |
|---|
| 224 | |
|---|
| 225 | break; |
|---|
| 226 | case EV_LEAVE_STATE: |
|---|
| 227 | if (GLGuiWidget::selected() != NULL) |
|---|
| 228 | GLGuiWidget::selected()->unselect(); |
|---|
| 229 | |
|---|
| 230 | if (GLGuiWidget::mouseFocused() != NULL) |
|---|
| 231 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
|---|
| 232 | break; |
|---|
| 233 | |
|---|
| 234 | case EV_VIDEO_RESIZE: |
|---|
| 235 | if (this->_cursor != NULL) |
|---|
| 236 | this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); |
|---|
| 237 | break; |
|---|
| 238 | case SDLK_TAB: |
|---|
| 239 | if (event.bPressed) |
|---|
| 240 | this->selectNext(); |
|---|
| 241 | break; |
|---|
| 242 | } |
|---|
| 243 | |
|---|
| 244 | if (GLGuiWidget::selected() != NULL) |
|---|
| 245 | { |
|---|
| 246 | GLGuiWidget::selected()->processEvent(event); |
|---|
| 247 | } |
|---|
| 248 | |
|---|
| 249 | |
|---|
| 250 | |
|---|
| 251 | } |
|---|
| 252 | |
|---|
| 253 | |
|---|
| 254 | Vector2D GLGuiHandler::cursorPositionOverFocusedWidget() const |
|---|
| 255 | { |
|---|
| 256 | return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(0,0); |
|---|
| 257 | } |
|---|
| 258 | |
|---|
| 259 | const Vector2D& GLGuiHandler::cursorPositionAbs() const |
|---|
| 260 | { |
|---|
| 261 | if (this->_cursor) |
|---|
| 262 | return this->_cursor->getAbsCoor2D(); |
|---|
| 263 | else |
|---|
| 264 | return Vector2D::nullVector(); |
|---|
| 265 | } |
|---|
| 266 | |
|---|
| 267 | Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const |
|---|
| 268 | { |
|---|
| 269 | assert (widget != NULL); |
|---|
| 270 | if (this->_cursor) |
|---|
| 271 | return this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D(); |
|---|
| 272 | else |
|---|
| 273 | return Vector2D::nullVector(); |
|---|
| 274 | } |
|---|
| 275 | |
|---|
| 276 | |
|---|
| 277 | void GLGuiHandler::checkFocus() |
|---|
| 278 | { |
|---|
| 279 | // CHECK THE COLLISIONS. |
|---|
| 280 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
|---|
| 281 | |
|---|
| 282 | if (objects != NULL && this->_cursor != NULL) |
|---|
| 283 | { |
|---|
| 284 | for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++) |
|---|
| 285 | { |
|---|
| 286 | GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it); |
|---|
| 287 | |
|---|
| 288 | if (widget->isVisible() && |
|---|
| 289 | widget->focusable() && |
|---|
| 290 | widget->focusOverWidget(this->_cursor)) |
|---|
| 291 | { |
|---|
| 292 | // receiving Focus |
|---|
| 293 | if (GLGuiWidget::mouseFocused() != widget) |
|---|
| 294 | { |
|---|
| 295 | widget->giveMouseFocus(); |
|---|
| 296 | } |
|---|
| 297 | return ; |
|---|
| 298 | } |
|---|
| 299 | } |
|---|
| 300 | if (GLGuiWidget::mouseFocused() != NULL) |
|---|
| 301 | GLGuiWidget::mouseFocused()->breakMouseFocus(); |
|---|
| 302 | } |
|---|
| 303 | } |
|---|
| 304 | |
|---|
| 305 | void GLGuiHandler::draw() |
|---|
| 306 | { |
|---|
| 307 | // GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); |
|---|
| 308 | } |
|---|
| 309 | |
|---|
| 310 | |
|---|
| 311 | void GLGuiHandler::tick(float dt) |
|---|
| 312 | { |
|---|
| 313 | // do not change if we already clicked into a Widget. |
|---|
| 314 | // if (GLGuiWidget::selected() != NULL && GLGuiWidget::selected()->pushed()) |
|---|
| 315 | // return ; |
|---|
| 316 | |
|---|
| 317 | this->checkFocus(); |
|---|
| 318 | } |
|---|
| 319 | } |
|---|