| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI |
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| 17 | |
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| 18 | #include "glgui_handler.h" |
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| 19 | #include "event_handler.h" |
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| 20 | |
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| 21 | #include "glgui_mainwidget.h" |
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| 22 | #include "glgui_cursor.h" |
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| 23 | |
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| 24 | #include "class_list.h" |
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| 25 | #include <cassert> |
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| 26 | |
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| 27 | |
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| 28 | /// TAKE THIS OUT OF HERE. |
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| 29 | #include "graphics_engine.h" |
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| 30 | |
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| 31 | namespace OrxGui |
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| 32 | { |
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| 33 | |
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| 34 | /** |
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| 35 | * standard constructor |
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| 36 | */ |
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| 37 | GLGuiHandler::GLGuiHandler () |
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| 38 | { |
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| 39 | this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler"); |
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| 40 | this->setName("GLGuiHandler"); |
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| 41 | |
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| 42 | |
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| 43 | EventHandler::getInstance()->withUNICODE(ES_ALL, true ); |
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| 44 | |
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| 45 | this->_cursor = NULL; |
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| 46 | for (unsigned int i = 0; i < EV_NUMBER; i++) |
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| 47 | { |
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| 48 | this->subscribeEvent(ES_ALL, i); |
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| 49 | } |
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| 50 | } |
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| 51 | |
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| 52 | /** |
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| 53 | * the singleton reference to this class |
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| 54 | */ |
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| 55 | GLGuiHandler* GLGuiHandler::singletonRef = NULL; |
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| 56 | |
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| 57 | /** |
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| 58 | @brief standard deconstructor |
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| 59 | */ |
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| 60 | GLGuiHandler::~GLGuiHandler () |
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| 61 | { |
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| 62 | GLGuiHandler::singletonRef = NULL; |
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| 63 | } |
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| 64 | |
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| 65 | void GLGuiHandler::activateCursor() |
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| 66 | { |
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| 67 | if (this->_cursor == NULL) |
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| 68 | this->_cursor = new GLGuiCursor(); |
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| 69 | this->_cursor->show(); |
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| 70 | this->_cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); |
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| 71 | } |
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| 72 | |
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| 73 | void GLGuiHandler::deactivateCursor(bool deleteCursor) |
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| 74 | { |
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| 75 | if (this->_cursor) |
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| 76 | { |
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| 77 | if (deleteCursor) |
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| 78 | delete this->_cursor; |
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| 79 | this->_cursor = NULL; |
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| 80 | } |
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| 81 | } |
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| 82 | |
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| 83 | |
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| 84 | void GLGuiHandler::activate() |
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| 85 | { |
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| 86 | EventHandler::getInstance()->pushState(ES_MENU); |
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| 87 | |
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| 88 | |
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| 89 | |
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| 90 | } |
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| 91 | |
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| 92 | void GLGuiHandler::deactivate() |
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| 93 | { |
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| 94 | EventHandler::getInstance()->popState(); |
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| 95 | |
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| 96 | |
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| 97 | } |
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| 98 | |
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| 99 | |
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| 100 | void GLGuiHandler::process(const Event &event) |
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| 101 | { |
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| 102 | switch (event.type) |
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| 103 | { |
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| 104 | case EV_MOUSE_BUTTON_LEFT: |
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| 105 | if (GLGuiWidget::focused() != NULL) |
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| 106 | { |
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| 107 | if (event.bPressed) |
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| 108 | { |
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| 109 | if (GLGuiWidget::focused()->clickable()) |
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| 110 | { |
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| 111 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
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| 112 | GLGuiWidget::focused()->click(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); |
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| 113 | } |
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| 114 | } |
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| 115 | else |
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| 116 | { |
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| 117 | if (GLGuiWidget::focused()->clickable()) |
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| 118 | { |
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| 119 | Vector2D cursorPos = (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(event.x, event.y); |
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| 120 | GLGuiWidget::focused()->release(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); |
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| 121 | } |
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| 122 | } |
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| 123 | } |
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| 124 | break; |
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| 125 | case EV_LEAVE_STATE: |
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| 126 | if (GLGuiWidget::focused() != NULL) |
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| 127 | GLGuiWidget::focused()->breakFocus(); |
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| 128 | break; |
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| 129 | |
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| 130 | case EV_VIDEO_RESIZE: |
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| 131 | if (this->_cursor != NULL) |
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| 132 | this->_cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); |
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| 133 | break; |
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| 134 | } |
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| 135 | |
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| 136 | |
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| 137 | |
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| 138 | if (GLGuiWidget::focused()) |
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| 139 | { |
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| 140 | GLGuiWidget::focused()->processEvent(event); |
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| 141 | } |
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| 142 | |
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| 143 | |
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| 144 | |
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| 145 | } |
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| 146 | |
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| 147 | |
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| 148 | Vector2D GLGuiHandler::cursorPositionOverFocusedWidget() const |
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| 149 | { |
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| 150 | return (this->_cursor != NULL) ? this->_cursor->getAbsCoor2D() : Vector2D(0,0); |
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| 151 | } |
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| 152 | |
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| 153 | const Vector2D& GLGuiHandler::cursorPositionAbs() const |
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| 154 | { |
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| 155 | if (this->_cursor) |
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| 156 | return this->_cursor->getAbsCoor2D(); |
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| 157 | else |
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| 158 | return Vector2D::nullVector(); |
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| 159 | } |
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| 160 | Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const |
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| 161 | { |
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| 162 | assert (widget != NULL); |
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| 163 | if (this->_cursor) |
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| 164 | return this->_cursor->getAbsCoor2D() - widget->getAbsCoor2D(); |
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| 165 | else |
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| 166 | return Vector2D::nullVector(); |
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| 167 | } |
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| 168 | |
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| 169 | |
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| 170 | void GLGuiHandler::draw() |
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| 171 | { |
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| 172 | // GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); |
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| 173 | } |
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| 174 | |
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| 175 | |
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| 176 | void GLGuiHandler::tick(float dt) |
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| 177 | { |
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| 178 | |
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| 179 | // CHECK THE COLLISIONS. |
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| 180 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); |
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| 181 | |
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| 182 | if (objects != NULL && this->_cursor != NULL) |
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| 183 | { |
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| 184 | for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++) |
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| 185 | { |
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| 186 | GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it); |
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| 187 | |
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| 188 | if (widget->isVisible() && |
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| 189 | widget->focusable() && |
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| 190 | widget->focusOverWidget(this->_cursor)) |
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| 191 | { |
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| 192 | // receiving Focus |
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| 193 | if (GLGuiWidget::focused() != widget) |
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| 194 | { |
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| 195 | widget->giveFocus(); |
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| 196 | } |
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| 197 | return ; |
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| 198 | } |
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| 199 | } |
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| 200 | if (GLGuiWidget::focused() != NULL) |
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| 201 | GLGuiWidget::focused()->breakFocus(); |
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| 202 | } |
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| 203 | } |
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| 204 | } |
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