| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Benjamin Grauer | 
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| 13 | co-programmer: ... | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GUI | 
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| 17 |  | 
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| 18 | #include "glgui_handler.h" | 
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| 19 | #include "event_handler.h" | 
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| 20 |  | 
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| 21 | #include "glgui_mainwidget.h" | 
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| 22 | #include "glgui_cursor.h" | 
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| 23 |  | 
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| 24 | #include "class_list.h" | 
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| 25 |  | 
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| 26 |  | 
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| 27 | /// TAKE THIS OUT OF HERE. | 
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| 28 | #include "graphics_engine.h" | 
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| 29 |  | 
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| 30 | namespace OrxGui | 
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| 31 | { | 
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| 32 |  | 
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| 33 | /** | 
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| 34 | * standard constructor | 
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| 35 | */ | 
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| 36 | GLGuiHandler::GLGuiHandler () | 
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| 37 | { | 
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| 38 | this->setClassID(CL_GLGUI_HANDLER, "GLGuiHandler"); | 
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| 39 | this->setName("GLGuiHandler"); | 
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| 40 |  | 
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| 41 |  | 
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| 42 | EventHandler::getInstance()->withUNICODE(ES_MENU, true ); | 
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| 43 |  | 
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| 44 | this->cursor = NULL; | 
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| 45 | for (unsigned int i = 0; i < EV_NUMBER; i++) | 
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| 46 | { | 
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| 47 | this->subscribeEvent(ES_MENU, i); | 
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| 48 | } | 
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| 49 | } | 
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| 50 |  | 
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| 51 | /** | 
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| 52 | *  the singleton reference to this class | 
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| 53 | */ | 
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| 54 | GLGuiHandler* GLGuiHandler::singletonRef = NULL; | 
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| 55 |  | 
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| 56 | /** | 
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| 57 | @brief standard deconstructor | 
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| 58 | */ | 
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| 59 | GLGuiHandler::~GLGuiHandler () | 
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| 60 | { | 
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| 61 | GLGuiHandler::singletonRef = NULL; | 
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| 62 | } | 
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| 63 |  | 
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| 64 | void GLGuiHandler::activateCursor() | 
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| 65 | { | 
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| 66 | if (this->cursor == NULL) | 
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| 67 | this->cursor = new GLGuiCursor(); | 
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| 68 | this->cursor->show(); | 
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| 69 | this->cursor->setMaxBorders(Vector2D(GraphicsEngine::getInstance()->getResolutionX(), GraphicsEngine::getInstance()->getResolutionY())); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void GLGuiHandler::deactivateCursor(bool deleteCursor) | 
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| 73 | { | 
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| 74 | if (this->cursor) | 
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| 75 | { | 
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| 76 | if (deleteCursor) | 
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| 77 | delete this->cursor; | 
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| 78 | this->cursor = NULL; | 
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| 79 | } | 
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| 80 | } | 
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| 81 |  | 
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| 82 |  | 
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| 83 | void GLGuiHandler::activate() | 
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| 84 | { | 
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| 85 | EventHandler::getInstance()->pushState(ES_MENU); | 
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| 86 |  | 
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| 87 |  | 
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| 88 |  | 
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| 89 | } | 
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| 90 |  | 
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| 91 | void GLGuiHandler::deactivate() | 
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| 92 | { | 
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| 93 | EventHandler::getInstance()->popState(); | 
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| 94 |  | 
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| 95 |  | 
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| 96 | } | 
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| 97 |  | 
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| 98 |  | 
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| 99 | void GLGuiHandler::process(const Event &event) | 
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| 100 | { | 
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| 101 | switch (event.type) | 
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| 102 | { | 
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| 103 | case  EV_MOUSE_BUTTON_LEFT: | 
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| 104 | if (GLGuiWidget::focused() != NULL) | 
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| 105 | { | 
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| 106 | if (event.bPressed) | 
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| 107 | { | 
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| 108 | if (GLGuiWidget::focused()->clickable()) | 
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| 109 | { | 
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| 110 | Vector2D cursorPos = (this->cursor != NULL) ? this->cursor->getAbsCoor2D() : Vector2D(event.x, event.y); | 
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| 111 | GLGuiWidget::focused()->click(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); | 
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| 112 | } | 
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| 113 | } | 
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| 114 | else | 
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| 115 | { | 
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| 116 | if (GLGuiWidget::focused()->clickable()) | 
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| 117 | { | 
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| 118 | Vector2D cursorPos = (this->cursor != NULL) ? this->cursor->getAbsCoor2D() : Vector2D(event.x, event.y); | 
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| 119 | GLGuiWidget::focused()->release(cursorPos - GLGuiWidget::focused()->getAbsCoor2D()); | 
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| 120 | } | 
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| 121 | } | 
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| 122 | } | 
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| 123 | break; | 
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| 124 | case EV_LEAVE_STATE: | 
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| 125 | if (GLGuiWidget::focused() != NULL) | 
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| 126 | GLGuiWidget::focused()->breakFocus(); | 
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| 127 | break; | 
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| 128 |  | 
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| 129 | case EV_VIDEO_RESIZE: | 
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| 130 | if (this->cursor != NULL) | 
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| 131 | this->cursor->setMaxBorders(Vector2D(event.resize.w, event.resize.h)); | 
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| 132 | break; | 
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| 133 | } | 
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| 134 |  | 
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| 135 |  | 
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| 136 |  | 
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| 137 | if (GLGuiWidget::focused()) | 
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| 138 | { | 
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| 139 | GLGuiWidget::focused()->processEvent(event); | 
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| 140 | } | 
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| 141 |  | 
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| 142 |  | 
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| 143 |  | 
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| 144 | } | 
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| 145 |  | 
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| 146 |  | 
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| 147 | Vector2D GLGuiHandler::cursorPositionOverFocusedWidget() const | 
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| 148 | { | 
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| 149 | return (this->cursor != NULL) ? this->cursor->getAbsCoor2D() : Vector2D(0,0); | 
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| 150 | } | 
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| 151 |  | 
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| 152 | const Vector2D& GLGuiHandler::cursorPositionAbs() const | 
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| 153 | { | 
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| 154 | if (this->cursor) | 
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| 155 | return this->cursor->getAbsCoor2D(); | 
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| 156 | else | 
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| 157 | return Vector2D::nullVector(); | 
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| 158 | } | 
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| 159 | Vector2D GLGuiHandler::cursorPositionRel(const GLGuiWidget* const widget) const | 
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| 160 | { | 
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| 161 | assert (widget != NULL); | 
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| 162 | if (this->cursor) | 
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| 163 | return  this->cursor->getAbsCoor2D() - widget->getAbsCoor2D(); | 
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| 164 | else | 
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| 165 | return Vector2D::nullVector(); | 
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| 166 | } | 
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| 167 |  | 
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| 168 |  | 
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| 169 | void GLGuiHandler::draw() | 
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| 170 | { | 
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| 171 | //    GLGuiMainWidget::getInstance()->draw2D(E2D_LAYER_TOP); | 
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| 172 | } | 
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| 173 |  | 
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| 174 |  | 
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| 175 | void GLGuiHandler::tick(float dt) | 
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| 176 | { | 
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| 177 |  | 
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| 178 | // CHECK THE COLLISIONS. | 
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| 179 | const std::list<BaseObject*>* objects = ClassList::getList(CL_GLGUI_WIDGET); | 
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| 180 |  | 
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| 181 | if (objects != NULL && this->cursor != NULL) | 
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| 182 | { | 
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| 183 | for (std::list<BaseObject*>::const_iterator it = objects->begin(); it != objects->end(); it++) | 
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| 184 | { | 
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| 185 | GLGuiWidget* widget = dynamic_cast<GLGuiWidget*>(*it); | 
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| 186 |  | 
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| 187 | if (widget->isVisible() && | 
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| 188 | widget->focusable() && | 
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| 189 | widget->focusOverWidget(this->cursor)) | 
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| 190 | { | 
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| 191 | // receiving Focus | 
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| 192 | if (GLGuiWidget::focused() != widget) | 
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| 193 | { | 
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| 194 | widget->giveFocus(); | 
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| 195 | } | 
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| 196 | return ; | 
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| 197 | } | 
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| 198 | } | 
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| 199 | if (GLGuiWidget::focused() != NULL) | 
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| 200 | GLGuiWidget::focused()->breakFocus(); | 
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| 201 | } | 
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| 202 | } | 
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| 203 | } | 
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