| 1 | /*! |
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| 2 | * @file text.h |
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| 3 | * @brief Definition of a text Class, that is able to render text. |
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| 4 | */ |
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| 5 | |
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| 6 | #ifndef _TEXT_H |
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| 7 | #define _TEXT_H |
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| 8 | |
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| 9 | #include "element_2d.h" |
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| 10 | #include "color.h" |
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| 11 | |
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| 12 | #define TEXT_ALIGN_LEFT E2D_ALIGN_LEFT |
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| 13 | #define TEXT_ALIGN_RIGHT E2D_ALIGN_RIGHT |
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| 14 | #define TEXT_ALIGN_CENTER E2D_ALIGN_CENTER |
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| 15 | #define TEXT_ALIGN_SCREEN_CENTER E2D_ALIGN_SCREEN_CENTER |
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| 16 | #define TEXT_DEFAULT_COLOR Color(1.0, 1.0, 1.0, 1.0f) //!< the default Color (white, fully visible) |
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| 17 | |
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| 18 | #define TEXT_DEFAULT_ALIGNMENT TEXT_ALIGN_LEFT //!< default alignment |
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| 19 | #define TEXT_DEFAULT_SIZE 20 //!< default size of the Text |
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| 20 | |
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| 21 | // FORWARD DECLARATION |
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| 22 | class Font; |
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| 23 | struct SDL_Surface; |
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| 24 | |
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| 25 | //! Represents one textElement. |
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| 26 | class Text : public Element2D |
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| 27 | { |
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| 28 | public: |
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| 29 | Text(const std::string& fontFile = "", unsigned int fontSize = TEXT_DEFAULT_SIZE); |
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| 30 | Text(const Text& text); |
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| 31 | virtual ~Text(); |
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| 32 | bool operator==(const Text& text) const; |
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| 33 | bool operator==(const std::string& text) const; |
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| 34 | Text& operator=(const Text& text); |
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| 35 | |
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| 36 | /// Final Interfacing. |
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| 37 | void setText(const std::string& text); |
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| 38 | void append(const std::string& appendText); |
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| 39 | void appendCharacter(char character); |
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| 40 | const std::string& operator<<(const std::string& appendText); |
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| 41 | void removeCharacters(unsigned int chars); |
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| 42 | void clear(); |
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| 43 | |
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| 44 | /// SETUP |
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| 45 | void setFont(const std::string& fontFile, unsigned int renderSize); |
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| 46 | /** @param blending the blending intensity to set (between 0.0 and 1.0) */ |
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| 47 | inline void setBlending(float blending) { this->_color.a() = blending; }; |
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| 48 | /** @param r red @param g green @param b blue @brief sets the Color of the Text to render (values in [0-1]) */ |
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| 49 | void setColor(float r, float g, float b) { this->_color = Color(r, g, b, this->_color.a()); }; |
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| 50 | void setColor(float r, float g, float b, float a) { this->_color = Color(r, g, b, a); }; |
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| 51 | void setColor(const Color& color) { this->_color = color; }; |
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| 52 | void setSize(float size); |
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| 53 | |
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| 54 | |
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| 55 | /// RETRIEVE |
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| 56 | /** @returns the String this Text displays */ |
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| 57 | inline const std::string& text() const { return this->_text; }; |
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| 58 | |
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| 59 | /** @returns the pointer to the stored Font (not changeable) */ |
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| 60 | inline const Font* const font() const { return this->_font; }; |
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| 61 | /** @returns the Blending Value [0 invisible 1.0 full visible */ |
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| 62 | inline float blending() const { return this->_color.a(); }; |
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| 63 | /** @returns: a Vector(r,g,b) @brief: retrieve a Vector holding the Color of the Text */ |
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| 64 | inline const Color& color() const { return this->_color; }; |
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| 65 | /** @returns the Size of the Text */ |
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| 66 | inline float size() const { return this->_size; }; |
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| 67 | |
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| 68 | virtual void draw() const; |
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| 69 | |
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| 70 | void debug() const; |
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| 71 | |
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| 72 | protected: |
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| 73 | virtual void setupTextWidth(); |
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| 74 | private: |
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| 75 | void init(); |
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| 76 | |
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| 77 | private: |
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| 78 | Font* _font; //!< Font of this text |
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| 79 | |
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| 80 | std::string _text; //!< The text to display |
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| 81 | Color _color; //!< The color of the font. |
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| 82 | float _size; //!< The size of the Text. |
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| 83 | }; |
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| 84 | |
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| 85 | #endif /* _TEXT_H */ |
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