| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Patrick Boenzli |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_MODEL |
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| 17 | |
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| 18 | #include "model.h" |
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| 19 | |
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| 20 | #include "glincl.h" |
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| 21 | |
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| 22 | using namespace std; |
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| 23 | |
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| 24 | /** |
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| 25 | * standard constructor |
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| 26 | * @todo this constructor is not jet implemented - do it |
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| 27 | */ |
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| 28 | Model::Model() |
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| 29 | { |
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| 30 | this->setClassID(CL_MODEL, "Model"); |
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| 31 | this->pModelInfo.numVertices = 0; |
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| 32 | this->pModelInfo.numTriangles = 0; |
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| 33 | this->pModelInfo.numNormals = 0; |
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| 34 | this->pModelInfo.numTexCoor = 0; |
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| 35 | |
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| 36 | this->pModelInfo.pVertices = NULL; |
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| 37 | this->pModelInfo.pTriangles = NULL; |
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| 38 | this->pModelInfo.pNormals = NULL; |
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| 39 | this->pModelInfo.pTexCoor = NULL; |
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| 40 | } |
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| 41 | |
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| 42 | |
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| 43 | /** |
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| 44 | * standard deconstructor |
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| 45 | */ |
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| 46 | Model::~Model() |
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| 47 | { } |
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| 48 | |
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| 49 | |
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| 50 | |
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| 51 | void Model::draw() const |
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| 52 | { |
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| 53 | const GLfloat* pVertices = NULL; |
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| 54 | const GLfloat* pNorm = NULL; |
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| 55 | |
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| 56 | glBegin(GL_TRIANGLES); |
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| 57 | for( int i = 0; i < this->pModelInfo.numTriangles; ++i) |
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| 58 | { |
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| 59 | //printf("int i = %i\n", i); |
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| 60 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[0]]; |
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| 61 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[0]]; |
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| 62 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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| 63 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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| 64 | |
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| 65 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[1]]; |
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| 66 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[1]]; |
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| 67 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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| 68 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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| 69 | |
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| 70 | pNorm = &this->pModelInfo.pNormals[this->pModelInfo.pTriangles[i].indexToNormals[2]]; |
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| 71 | pVertices = &this->pModelInfo.pVertices[this->pModelInfo.pTriangles[i].indexToVertices[2]]; |
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| 72 | glNormal3f(pNorm[0], pNorm[1], pNorm[2]); |
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| 73 | glVertex3f(pVertices[0], pVertices[1], pVertices[2]); |
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| 74 | |
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| 75 | } |
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| 76 | glEnd(); |
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| 77 | } |
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