| 1 | /* |
|---|
| 2 | orxonox - the future of 3D-vertical-scrollers |
|---|
| 3 | |
|---|
| 4 | Copyright (C) 2004 orx |
|---|
| 5 | |
|---|
| 6 | This program is free software; you can redistribute it and/or modify |
|---|
| 7 | it under the terms of the GNU General Public License as published by |
|---|
| 8 | the Free Software Foundation; either version 2, or (at your option) |
|---|
| 9 | any later version. |
|---|
| 10 | |
|---|
| 11 | ### File Specific: |
|---|
| 12 | main-programmer: Benjamin Grauer |
|---|
| 13 | co-programmer: ... |
|---|
| 14 | |
|---|
| 15 | */ |
|---|
| 16 | |
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_IMPORTER |
|---|
| 18 | |
|---|
| 19 | #include "material.h" |
|---|
| 20 | |
|---|
| 21 | #include "texture.h" |
|---|
| 22 | #include "debug.h" |
|---|
| 23 | #include "util/loading/resource_manager.h" |
|---|
| 24 | #include <stdlib.h> |
|---|
| 25 | #include <string.h> |
|---|
| 26 | |
|---|
| 27 | //! @todo check if we are in RESOURCE MANAGER-mode |
|---|
| 28 | #include "util/loading/resource_manager.h" |
|---|
| 29 | |
|---|
| 30 | using namespace std; |
|---|
| 31 | |
|---|
| 32 | /** |
|---|
| 33 | * creates a Material. |
|---|
| 34 | * @param mtlName Name of the Material to be added to the Material List |
|---|
| 35 | */ |
|---|
| 36 | Material::Material (const std::string& mtlName) |
|---|
| 37 | { |
|---|
| 38 | this->setClassID(CL_MATERIAL, "Material"); |
|---|
| 39 | |
|---|
| 40 | this->setIllum(3); |
|---|
| 41 | this->setDiffuse(1,1,1); |
|---|
| 42 | this->setAmbient(0,0,0); |
|---|
| 43 | this->setSpecular(.5,.5,.5); |
|---|
| 44 | this->setShininess(2.0); |
|---|
| 45 | this->setTransparency(1.0); |
|---|
| 46 | |
|---|
| 47 | this->diffuseTexture = NULL; |
|---|
| 48 | this->ambientTexture = NULL; |
|---|
| 49 | this->specularTexture = NULL; |
|---|
| 50 | this->sFactor = GL_SRC_ALPHA; |
|---|
| 51 | this->tFactor = GL_ONE; |
|---|
| 52 | |
|---|
| 53 | this->setName(mtlName); |
|---|
| 54 | } |
|---|
| 55 | |
|---|
| 56 | /** |
|---|
| 57 | * deletes a Material |
|---|
| 58 | */ |
|---|
| 59 | Material::~Material() |
|---|
| 60 | { |
|---|
| 61 | PRINTF(5)("delete Material %s.\n", this->getName()); |
|---|
| 62 | |
|---|
| 63 | if (this->diffuseTexture != NULL) |
|---|
| 64 | { |
|---|
| 65 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
|---|
| 66 | } |
|---|
| 67 | if (this->ambientTexture != NULL) |
|---|
| 68 | ResourceManager::getInstance()->unload(this->ambientTexture); |
|---|
| 69 | if (this->specularTexture != NULL) |
|---|
| 70 | ResourceManager::getInstance()->unload(this->specularTexture); |
|---|
| 71 | } |
|---|
| 72 | |
|---|
| 73 | Material& Material::operator=(const Material& m) |
|---|
| 74 | { |
|---|
| 75 | this->setIllum(m.illumModel); |
|---|
| 76 | this->setDiffuse(m.diffuse[0],m.diffuse[1],m.diffuse[2]); |
|---|
| 77 | this->setAmbient(m.ambient[0],m.ambient[1],m.ambient[2]); |
|---|
| 78 | this->setSpecular(m.specular[0],m.specular[1],m.specular[2]); |
|---|
| 79 | this->setShininess(m.shininess); |
|---|
| 80 | this->setTransparency(m.transparency); |
|---|
| 81 | |
|---|
| 82 | if (this->diffuseTexture != NULL) |
|---|
| 83 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
|---|
| 84 | if (m.diffuseTexture != NULL) |
|---|
| 85 | this->diffuseTexture = (Texture*)ResourceManager::getInstance()->copy(m.diffuseTexture); |
|---|
| 86 | this->ambientTexture = NULL; /// FIXME |
|---|
| 87 | this->specularTexture = NULL; /// FIXME |
|---|
| 88 | |
|---|
| 89 | this->setName(m.getName()); |
|---|
| 90 | } |
|---|
| 91 | |
|---|
| 92 | |
|---|
| 93 | /** |
|---|
| 94 | * sets the material with which the following Faces will be painted |
|---|
| 95 | */ |
|---|
| 96 | bool Material::select () const |
|---|
| 97 | { |
|---|
| 98 | // setting diffuse color |
|---|
| 99 | glColor4f (diffuse[0], diffuse[1], diffuse[2], this->transparency); |
|---|
| 100 | // glMaterialfv(GL_FRONT, GL_DIFFUSE, this->diffuse); |
|---|
| 101 | |
|---|
| 102 | // setting ambient color |
|---|
| 103 | glMaterialfv(GL_FRONT, GL_AMBIENT, this->ambient); |
|---|
| 104 | |
|---|
| 105 | // setting up Sprecular |
|---|
| 106 | glMaterialfv(GL_FRONT, GL_SPECULAR, this->specular); |
|---|
| 107 | |
|---|
| 108 | // setting up Shininess |
|---|
| 109 | glMaterialf(GL_FRONT, GL_SHININESS, this->shininess); |
|---|
| 110 | |
|---|
| 111 | // setting the transparency |
|---|
| 112 | if (this->transparency < 1.0 || /* This allows alpha blending of 2D textures with the scene */ |
|---|
| 113 | (this->diffuseTexture && this->diffuseTexture->hasAlpha())) |
|---|
| 114 | { |
|---|
| 115 | glEnable(GL_BLEND); |
|---|
| 116 | glBlendFunc(this->sFactor, this->tFactor); |
|---|
| 117 | } |
|---|
| 118 | else |
|---|
| 119 | { |
|---|
| 120 | glDisable(GL_BLEND); |
|---|
| 121 | //glColor4f(*(this->diffuse), *(this->diffuse+1), *(this->diffuse+2), 1); |
|---|
| 122 | } |
|---|
| 123 | |
|---|
| 124 | |
|---|
| 125 | // setting illumination Model |
|---|
| 126 | if (this->illumModel == 1) //! @todo make this work, if no vertex-normals are read. |
|---|
| 127 | glShadeModel(GL_FLAT); |
|---|
| 128 | else if (this->illumModel >= 2) |
|---|
| 129 | glShadeModel(GL_SMOOTH); |
|---|
| 130 | |
|---|
| 131 | if (this->diffuseTexture != NULL) |
|---|
| 132 | { |
|---|
| 133 | glEnable(GL_TEXTURE_2D); |
|---|
| 134 | glBindTexture(GL_TEXTURE_2D, this->diffuseTexture->getTexture()); |
|---|
| 135 | } |
|---|
| 136 | else |
|---|
| 137 | { |
|---|
| 138 | glDisable(GL_TEXTURE_2D); |
|---|
| 139 | glBindTexture(GL_TEXTURE_2D, 0); |
|---|
| 140 | } |
|---|
| 141 | } |
|---|
| 142 | |
|---|
| 143 | /** |
|---|
| 144 | * Sets the Material Illumination Model. |
|---|
| 145 | * illu illumination Model in int form |
|---|
| 146 | */ |
|---|
| 147 | void Material::setIllum (int illum) |
|---|
| 148 | { |
|---|
| 149 | PRINTF(4)("setting illumModel of Material %s to %i\n", this->getName(), illum); |
|---|
| 150 | this->illumModel = illum; |
|---|
| 151 | } |
|---|
| 152 | |
|---|
| 153 | /** |
|---|
| 154 | * Sets the Material Illumination Model. |
|---|
| 155 | * illu illumination Model in char* form |
|---|
| 156 | */ |
|---|
| 157 | void Material::setIllum (char* illum) |
|---|
| 158 | { |
|---|
| 159 | this->setIllum (atoi(illum)); |
|---|
| 160 | } |
|---|
| 161 | |
|---|
| 162 | /** |
|---|
| 163 | * Sets the Material Diffuse Color. |
|---|
| 164 | * @param r Red Color Channel. |
|---|
| 165 | * @param g Green Color Channel. |
|---|
| 166 | * @param b Blue Color Channel. |
|---|
| 167 | */ |
|---|
| 168 | void Material::setDiffuse (float r, float g, float b) |
|---|
| 169 | { |
|---|
| 170 | PRINTF(4)("setting Diffuse Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
|---|
| 171 | this->diffuse[0] = r; |
|---|
| 172 | this->diffuse[1] = g; |
|---|
| 173 | this->diffuse[2] = b; |
|---|
| 174 | this->diffuse[3] = 1.0; |
|---|
| 175 | |
|---|
| 176 | } |
|---|
| 177 | |
|---|
| 178 | /** |
|---|
| 179 | * Sets the Material Diffuse Color. |
|---|
| 180 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
|---|
| 181 | */ |
|---|
| 182 | void Material::setDiffuse (char* rgb) |
|---|
| 183 | { |
|---|
| 184 | float r,g,b; |
|---|
| 185 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
|---|
| 186 | this->setDiffuse (r, g, b); |
|---|
| 187 | } |
|---|
| 188 | |
|---|
| 189 | /** |
|---|
| 190 | * Sets the Material Ambient Color. |
|---|
| 191 | * @param r Red Color Channel. |
|---|
| 192 | * @param g Green Color Channel. |
|---|
| 193 | * @param b Blue Color Channel. |
|---|
| 194 | */ |
|---|
| 195 | void Material::setAmbient (float r, float g, float b) |
|---|
| 196 | { |
|---|
| 197 | PRINTF(4)("setting Ambient Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
|---|
| 198 | this->ambient[0] = r; |
|---|
| 199 | this->ambient[1] = g; |
|---|
| 200 | this->ambient[2] = b; |
|---|
| 201 | this->ambient[3] = 1.0; |
|---|
| 202 | } |
|---|
| 203 | |
|---|
| 204 | /** |
|---|
| 205 | * Sets the Material Ambient Color. |
|---|
| 206 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
|---|
| 207 | */ |
|---|
| 208 | void Material::setAmbient (char* rgb) |
|---|
| 209 | { |
|---|
| 210 | float r,g,b; |
|---|
| 211 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
|---|
| 212 | this->setAmbient (r, g, b); |
|---|
| 213 | } |
|---|
| 214 | |
|---|
| 215 | /** |
|---|
| 216 | * Sets the Material Specular Color. |
|---|
| 217 | * @param r Red Color Channel. |
|---|
| 218 | * @param g Green Color Channel. |
|---|
| 219 | * @param b Blue Color Channel. |
|---|
| 220 | */ |
|---|
| 221 | void Material::setSpecular (float r, float g, float b) |
|---|
| 222 | { |
|---|
| 223 | PRINTF(4)("setting Specular Color of Material %s to r=%f g=%f b=%f.\n", this->getName(), r, g, b); |
|---|
| 224 | this->specular[0] = r; |
|---|
| 225 | this->specular[1] = g; |
|---|
| 226 | this->specular[2] = b; |
|---|
| 227 | this->specular[3] = 1.0; |
|---|
| 228 | } |
|---|
| 229 | |
|---|
| 230 | /** |
|---|
| 231 | * Sets the Material Specular Color. |
|---|
| 232 | * @param rgb The red, green, blue channel in char format (with spaces between them) |
|---|
| 233 | */ |
|---|
| 234 | void Material::setSpecular (char* rgb) |
|---|
| 235 | { |
|---|
| 236 | float r,g,b; |
|---|
| 237 | sscanf (rgb, "%f %f %f", &r, &g, &b); |
|---|
| 238 | this->setSpecular (r, g, b); |
|---|
| 239 | } |
|---|
| 240 | |
|---|
| 241 | /** |
|---|
| 242 | * Sets the Material Shininess. |
|---|
| 243 | * @param shini stes the Shininess from float. |
|---|
| 244 | */ |
|---|
| 245 | void Material::setShininess (float shini) |
|---|
| 246 | { |
|---|
| 247 | this->shininess = shini; |
|---|
| 248 | } |
|---|
| 249 | /** |
|---|
| 250 | * Sets the Material Shininess. |
|---|
| 251 | * @param shini stes the Shininess from char*. |
|---|
| 252 | */ |
|---|
| 253 | void Material::setShininess (char* shini) |
|---|
| 254 | { |
|---|
| 255 | this->setShininess (atof(shini)); |
|---|
| 256 | } |
|---|
| 257 | |
|---|
| 258 | /** |
|---|
| 259 | * Sets the Material Transparency. |
|---|
| 260 | * @param trans stes the Transparency from int. |
|---|
| 261 | */ |
|---|
| 262 | void Material::setTransparency (float trans) |
|---|
| 263 | { |
|---|
| 264 | PRINTF(4)("setting Transparency of Material %s to %f.\n", this->getName(), trans); |
|---|
| 265 | this->transparency = trans; |
|---|
| 266 | } |
|---|
| 267 | /** |
|---|
| 268 | * Sets the Material Transparency. |
|---|
| 269 | * @param trans stes the Transparency from char*. |
|---|
| 270 | */ |
|---|
| 271 | void Material::setTransparency (char* trans) |
|---|
| 272 | { |
|---|
| 273 | this->setTransparency (atof(trans)); |
|---|
| 274 | } |
|---|
| 275 | |
|---|
| 276 | /** |
|---|
| 277 | * Adds a Texture Path to the List of already existing Paths |
|---|
| 278 | * @param pathName The Path to add. |
|---|
| 279 | */ |
|---|
| 280 | void Material::addTexturePath(const std::string& pathName) |
|---|
| 281 | { |
|---|
| 282 | ResourceManager::getInstance()->addImageDir(pathName); |
|---|
| 283 | } |
|---|
| 284 | |
|---|
| 285 | // MAPPING // |
|---|
| 286 | |
|---|
| 287 | /** |
|---|
| 288 | * Sets the Materials Diffuse Map |
|---|
| 289 | * @param dMap the Name of the Image to Use |
|---|
| 290 | */ |
|---|
| 291 | void Material::setDiffuseMap(const std::string& dMap, GLenum target) |
|---|
| 292 | { |
|---|
| 293 | PRINTF(5)("setting Diffuse Map %s\n", dMap); |
|---|
| 294 | if (this->diffuseTexture != NULL) |
|---|
| 295 | ResourceManager::getInstance()->unload(this->diffuseTexture); |
|---|
| 296 | |
|---|
| 297 | //! @todo check if RESOURCE MANAGER is availiable |
|---|
| 298 | //! @todo Textures from .mtl-file need special care. |
|---|
| 299 | if (!dMap.empty()) |
|---|
| 300 | this->diffuseTexture = (Texture*)ResourceManager::getInstance()->load(dMap, IMAGE, RP_GAME, (int)target); |
|---|
| 301 | else |
|---|
| 302 | this->diffuseTexture = NULL; |
|---|
| 303 | } |
|---|
| 304 | |
|---|
| 305 | /** |
|---|
| 306 | * Sets the Materials Ambient Map |
|---|
| 307 | * @param aMap the Name of the Image to Use |
|---|
| 308 | @todo implement this |
|---|
| 309 | */ |
|---|
| 310 | void Material::setAmbientMap(const std::string& aMap, GLenum target) |
|---|
| 311 | { |
|---|
| 312 | SDL_Surface* ambientMap; |
|---|
| 313 | |
|---|
| 314 | } |
|---|
| 315 | |
|---|
| 316 | /** |
|---|
| 317 | * Sets the Materials Specular Map |
|---|
| 318 | * @param sMap the Name of the Image to Use |
|---|
| 319 | @todo implement this |
|---|
| 320 | */ |
|---|
| 321 | void Material::setSpecularMap(const std::string& sMap, GLenum target) |
|---|
| 322 | { |
|---|
| 323 | SDL_Surface* specularMap; |
|---|
| 324 | |
|---|
| 325 | } |
|---|
| 326 | |
|---|
| 327 | /** |
|---|
| 328 | * Sets the Materials Bumpiness |
|---|
| 329 | * @param bump the Name of the Image to Use |
|---|
| 330 | @todo implemet this |
|---|
| 331 | */ |
|---|
| 332 | void Material::setBump(const std::string& bump) |
|---|
| 333 | { |
|---|
| 334 | |
|---|
| 335 | } |
|---|