| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: Benjamin Grauer |
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| 13 | co-programmer: ... |
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| 14 | */ |
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| 15 | |
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS |
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| 17 | |
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| 18 | #include "graphics_engine.h" |
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| 19 | #include "util/loading/resource_manager.h" |
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| 20 | #include "event_handler.h" |
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| 21 | #include "state.h" |
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| 22 | |
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| 23 | #include "world_entity.h" |
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| 24 | |
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| 25 | #include "render_2d.h" |
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| 26 | #include "text_engine.h" |
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| 27 | #include "light.h" |
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| 28 | #include "shader.h" |
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| 29 | #include "debug.h" |
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| 30 | |
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| 31 | #include "util/preferences.h" |
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| 32 | #include "substring.h" |
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| 33 | #include "text.h" |
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| 34 | |
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| 35 | #include "globals.h" |
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| 36 | #include "texture.h" |
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| 37 | |
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| 38 | #include "effects/graphics_effect.h" |
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| 39 | #include "effects/fog_effect.h" |
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| 40 | #include "effects/lense_flare.h" |
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| 41 | |
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| 42 | #include "shell_command.h" |
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| 43 | |
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| 44 | |
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| 45 | #include "parser/tinyxml/tinyxml.h" |
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| 46 | #include "util/loading/load_param.h" |
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| 47 | #include "util/loading/factory.h" |
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| 48 | #include "class_list.h" |
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| 49 | |
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| 50 | #ifdef __WIN32__ |
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| 51 | #include "static_model.h" |
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| 52 | #endif |
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| 53 | using namespace std; |
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| 54 | |
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| 55 | SHELL_COMMAND(wireframe, GraphicsEngine, wireframe); |
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| 56 | |
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| 57 | |
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| 58 | /** |
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| 59 | * standard constructor |
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| 60 | */ |
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| 61 | GraphicsEngine::GraphicsEngine () |
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| 62 | { |
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| 63 | this->setClassID(CL_GRAPHICS_ENGINE, "GraphicsEngine"); |
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| 64 | this->setName("GraphicsEngine"); |
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| 65 | |
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| 66 | this->isInit = false; |
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| 67 | |
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| 68 | this->bDisplayFPS = false; |
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| 69 | this->minFPS = 9999; |
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| 70 | this->maxFPS = 0; |
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| 71 | |
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| 72 | this->geTextCFPS = NULL; |
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| 73 | this->geTextMaxFPS = NULL; |
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| 74 | this->geTextMinFPS = NULL; |
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| 75 | |
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| 76 | this->fullscreenFlag = 0; |
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| 77 | this->videoFlags = 0; |
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| 78 | this->screen = NULL; |
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| 79 | |
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| 80 | // initialize the Modules |
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| 81 | TextEngine::getInstance(); |
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| 82 | this->graphicsEffects = NULL; |
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| 83 | |
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| 84 | } |
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| 85 | |
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| 86 | /** |
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| 87 | * The Pointer to this GraphicsEngine |
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| 88 | */ |
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| 89 | GraphicsEngine* GraphicsEngine::singletonRef = NULL; |
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| 90 | |
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| 91 | /** |
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| 92 | * destructs the graphicsEngine. |
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| 93 | */ |
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| 94 | GraphicsEngine::~GraphicsEngine () |
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| 95 | { |
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| 96 | // delete what has to be deleted here |
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| 97 | this->displayFPS( false ); |
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| 98 | |
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| 99 | //TextEngine |
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| 100 | delete TextEngine::getInstance(); |
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| 101 | // render 2D |
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| 102 | delete Render2D::getInstance(); |
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| 103 | |
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| 104 | SDL_QuitSubSystem(SDL_INIT_VIDEO); |
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| 105 | // if (this->screen != NULL) |
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| 106 | // SDL_FreeSurface(this->screen); |
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| 107 | |
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| 108 | GraphicsEngine::singletonRef = NULL; |
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| 109 | } |
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| 110 | |
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| 111 | |
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| 112 | /** |
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| 113 | * loads the GraphicsEngine Specific Parameters. |
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| 114 | * @param root: the XML-Element to load the Data From |
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| 115 | */ |
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| 116 | void GraphicsEngine::loadParams(const TiXmlElement* root) |
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| 117 | { |
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| 118 | LoadParamXML(root, "GraphicsEffect", this, GraphicsEngine, loadGraphicsEffects) |
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| 119 | .describe("loads a graphics effect"); |
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| 120 | } |
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| 121 | |
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| 122 | |
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| 123 | |
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| 124 | |
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| 125 | /** |
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| 126 | * @param root The XML-element to load GraphicsEffects from |
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| 127 | */ |
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| 128 | void GraphicsEngine::loadGraphicsEffects(const TiXmlElement* root) |
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| 129 | { |
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| 130 | LOAD_PARAM_START_CYCLE(root, element); |
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| 131 | { |
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| 132 | PRINTF(4)("element is: %s\n", element->Value()); |
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| 133 | Factory::fabricate(element); |
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| 134 | } |
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| 135 | LOAD_PARAM_END_CYCLE(element); |
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| 136 | } |
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| 137 | |
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| 138 | |
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| 139 | |
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| 140 | /** |
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| 141 | * initializes the GraphicsEngine with default settings. |
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| 142 | */ |
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| 143 | int GraphicsEngine::init() |
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| 144 | { |
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| 145 | if (this->isInit) |
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| 146 | return -1; |
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| 147 | this->initVideo(640, 480, 16); |
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| 148 | } |
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| 149 | |
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| 150 | /** |
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| 151 | * loads the GraphicsEngine's settings from a given ini-file and section |
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| 152 | * @returns nothing usefull |
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| 153 | */ |
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| 154 | int GraphicsEngine::initFromPreferences() |
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| 155 | { |
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| 156 | // looking if we are in fullscreen-mode |
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| 157 | const std::string fullscreen = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_FULLSCREEN, "0"); |
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| 158 | |
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| 159 | if (fullscreen[0] == '1' || fullscreen == "true") |
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| 160 | this->fullscreenFlag = SDL_FULLSCREEN; |
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| 161 | |
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| 162 | // looking if we are in fullscreen-mode |
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| 163 | const std::string textures = Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO_ADVANCED, CONFIG_NAME_TEXTURES, "0"); |
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| 164 | if (textures[0] == '1' || textures == "true") |
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| 165 | Texture::setTextureEnableState(true); |
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| 166 | else |
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| 167 | Texture::setTextureEnableState(false); |
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| 168 | |
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| 169 | // searching for a usefull resolution |
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| 170 | SubString resolution(Preferences::getInstance()->getString(CONFIG_SECTION_VIDEO, CONFIG_NAME_RESOLUTION, "640x480").c_str(), 'x'); ///FIXME |
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| 171 | //resolution.debug(); |
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| 172 | MultiType x = resolution.getString(0), y = resolution.getString(1); |
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| 173 | this->initVideo(x.getInt(), y.getInt(), 16); |
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| 174 | |
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| 175 | // GraphicsEffect* fe = new FogEffect(NULL); |
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| 176 | // this->loadGraphicsEffect(fe); |
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| 177 | // fe->activate(); |
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| 178 | // PRINTF(0)("--------------------------------------------------------------\n"); |
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| 179 | |
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| 180 | //LenseFlare* ge = new LenseFlare(); |
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| 181 | //this->loadGraphicsEffect(ge); |
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| 182 | |
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| 183 | //ge->addFlare("pictures/lense_flare/sun.png"); //sun |
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| 184 | //ge->addFlare("pictures/lense_flare/lens2.png"); //first halo |
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| 185 | //ge->addFlare("pictures/lense_flare/lens1.png"); //small birst |
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| 186 | //ge->addFlare("pictures/lense_flare/lens3.png"); //second halo |
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| 187 | //ge->addFlare("pictures/lense_flare/lens4.png"); |
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| 188 | //ge->addFlare("pictures/lense_flare/lens1.png"); |
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| 189 | //ge->addFlare("pictures/lense_flare/lens3.png"); |
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| 190 | |
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| 191 | //ge->activate(); |
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| 192 | } |
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| 193 | |
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| 194 | |
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| 195 | |
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| 196 | /** |
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| 197 | * initializes the Video for openGL. |
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| 198 | * |
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| 199 | * This has to be done only once when starting orxonox. |
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| 200 | */ |
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| 201 | int GraphicsEngine::initVideo(unsigned int resX, unsigned int resY, unsigned int bbp) |
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| 202 | { |
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| 203 | if (this->isInit) |
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| 204 | return -1; |
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| 205 | // initialize SDL_VIDEO |
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| 206 | if (SDL_InitSubSystem(SDL_INIT_VIDEO) == -1) |
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| 207 | { |
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| 208 | PRINTF(1)("could not initialize SDL Video\n"); |
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| 209 | // return -1; |
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| 210 | } |
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| 211 | // initialize SDL_GL-settings |
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| 212 | this->setGLattribs(); |
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| 213 | |
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| 214 | // setting the Video Flags. |
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| 215 | this->videoFlags = SDL_OPENGL | SDL_HWPALETTE | SDL_RESIZABLE | SDL_DOUBLEBUF | SDL_GL_DOUBLEBUFFER; |
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| 216 | |
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| 217 | /* query SDL for information about our video hardware */ |
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| 218 | const SDL_VideoInfo* videoInfo = SDL_GetVideoInfo (); |
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| 219 | if( videoInfo == NULL) |
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| 220 | { |
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| 221 | PRINTF(1)("Failed getting Video Info :%s\n", SDL_GetError()); |
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| 222 | SDL_Quit (); |
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| 223 | } |
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| 224 | if( videoInfo->hw_available) |
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| 225 | this->videoFlags |= SDL_HWSURFACE; |
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| 226 | else |
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| 227 | this->videoFlags |= SDL_SWSURFACE; |
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| 228 | /* |
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| 229 | if(VideoInfo -> blit_hw) |
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| 230 | VideoFlags |= SDL_HWACCEL; |
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| 231 | */ |
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| 232 | // setting up the Resolution |
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| 233 | this->setResolution(resX, resY, bbp); |
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| 234 | |
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| 235 | // GRABBING ALL GL-extensions |
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| 236 | this->grabHardwareSettings(); |
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| 237 | |
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| 238 | // Enable default GL stuff |
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| 239 | glEnable(GL_DEPTH_TEST); |
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| 240 | |
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| 241 | Render2D::getInstance(); |
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| 242 | |
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| 243 | this->isInit = true; |
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| 244 | } |
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| 245 | |
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| 246 | /** |
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| 247 | * sets the Window Captions and the Name of the icon. |
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| 248 | * @param windowName The name of the Window |
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| 249 | * @param icon The name of the Icon on the Disc |
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| 250 | */ |
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| 251 | void GraphicsEngine::setWindowName(const std::string& windowName, const std::string& icon) |
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| 252 | { |
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| 253 | SDL_Surface* iconSurf = SDL_LoadBMP(icon.c_str()); |
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| 254 | if (iconSurf != NULL) |
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| 255 | { |
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| 256 | Uint32 colorkey = SDL_MapRGB(iconSurf->format, 0, 0, 0); |
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| 257 | SDL_SetColorKey(iconSurf, SDL_SRCCOLORKEY, colorkey); |
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| 258 | SDL_WM_SetIcon(iconSurf, NULL); |
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| 259 | SDL_FreeSurface(iconSurf); |
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| 260 | } |
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| 261 | |
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| 262 | SDL_WM_SetCaption (windowName.c_str(), icon.c_str()); |
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| 263 | } |
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| 264 | |
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| 265 | |
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| 266 | /** |
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| 267 | * Sets the GL-attributes |
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| 268 | */ |
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| 269 | int GraphicsEngine::setGLattribs() |
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| 270 | { |
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| 271 | // Set video mode |
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| 272 | // TO DO: parse arguments for settings |
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| 273 | //SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 5); |
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| 274 | //SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 5); |
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| 275 | //SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 5); |
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| 276 | //SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16); |
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| 277 | |
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| 278 | |
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| 279 | SDL_GL_SetAttribute( SDL_GL_DOUBLEBUFFER, 1 ); |
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| 280 | SDL_GL_SetAttribute( SDL_GL_DEPTH_SIZE, 16); |
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| 281 | SDL_GL_SetAttribute( SDL_GL_STENCIL_SIZE, 0); |
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| 282 | SDL_GL_SetAttribute( SDL_GL_ACCUM_RED_SIZE, 0); |
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| 283 | SDL_GL_SetAttribute( SDL_GL_ACCUM_GREEN_SIZE, 0); |
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| 284 | SDL_GL_SetAttribute( SDL_GL_ACCUM_BLUE_SIZE, 0); |
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| 285 | SDL_GL_SetAttribute( SDL_GL_ACCUM_ALPHA_SIZE, 0); |
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| 286 | } |
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| 287 | |
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| 288 | /** |
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| 289 | * grabs the Hardware Specifics |
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| 290 | * checks for all the different HW-types |
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| 291 | */ |
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| 292 | void GraphicsEngine::grabHardwareSettings() |
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| 293 | { |
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| 294 | const char* renderer = (const char*) glGetString(GL_RENDERER); |
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| 295 | const char* vendor = (const char*) glGetString(GL_VENDOR); |
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| 296 | const char* version = (const char*) glGetString(GL_VERSION); |
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| 297 | const char* extensions = (const char*) glGetString(GL_EXTENSIONS); |
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| 298 | |
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| 299 | // printf("%s %s %s\n %s", renderer, vendor, version, extensions); |
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| 300 | |
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| 301 | if (renderer != NULL) |
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| 302 | { |
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| 303 | this->hwRenderer == renderer; |
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| 304 | } |
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| 305 | if (vendor != NULL) |
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| 306 | { |
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| 307 | this->hwVendor == vendor; |
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| 308 | } |
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| 309 | if (version != NULL) |
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| 310 | { |
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| 311 | this->hwVersion == version; |
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| 312 | } |
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| 313 | |
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| 314 | if (extensions != NULL) |
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| 315 | this->hwExtensions.split(extensions, " \n\t,"); |
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| 316 | |
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| 317 | PRINT(4)("Running on : vendor: %s, renderer: %s, version:%s\n", vendor, renderer, version); |
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| 318 | PRINT(4)("Extensions:\n"); |
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| 319 | for (unsigned int i = 0; i < this->hwExtensions.size(); i++) |
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| 320 | PRINT(4)("%d: %s\n", i, this->hwExtensions[i].c_str()); |
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| 321 | |
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| 322 | |
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| 323 | // inizializing GLEW |
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| 324 | GLenum err = glewInit(); |
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| 325 | if (GLEW_OK != err) |
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| 326 | { |
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| 327 | /* Problem: glewInit failed, something is seriously wrong. */ |
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| 328 | PRINTF(1)("%s\n", glewGetErrorString(err)); |
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| 329 | } |
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| 330 | PRINTF(4)("Status: Using GLEW %s\n", glewGetString(GLEW_VERSION)); |
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| 331 | } |
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| 332 | |
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| 333 | |
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| 334 | /** |
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| 335 | * sets the Resolution of the Screen to display the Graphics to. |
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| 336 | * @param width The width of the window |
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| 337 | * @param height The height of the window |
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| 338 | * @param bpp bits per pixel |
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| 339 | */ |
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| 340 | int GraphicsEngine::setResolution(int width, int height, int bpp) |
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| 341 | { |
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| 342 | this->resolutionX = width; |
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| 343 | this->resolutionY = height; |
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| 344 | this->bitsPerPixel = bpp; |
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| 345 | State::setResolution( width, height); |
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| 346 | |
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| 347 | if (this->screen != NULL) |
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| 348 | SDL_FreeSurface(screen); |
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| 349 | if((this->screen = SDL_SetVideoMode(this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags | this->fullscreenFlag)) == NULL) |
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| 350 | { |
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| 351 | PRINTF(1)("Could not SDL_SetVideoMode(%d, %d, %d, %d): %s\n", this->resolutionX, this->resolutionY, this->bitsPerPixel, this->videoFlags, SDL_GetError()); |
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| 352 | // SDL_Quit(); |
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| 353 | // return -1; |
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| 354 | } |
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| 355 | glViewport(0, 0, width, height); // Reset The Current Viewport |
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| 356 | |
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| 357 | #ifdef __WIN32__ |
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| 358 | // REBUILDING TEXTURES (ON WINDOWS CONTEXT SWITCH) |
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| 359 | const std::list<BaseObject*>* texList = ClassList::getList(CL_TEXTURE); |
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| 360 | if (texList != NULL) |
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| 361 | { |
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| 362 | std::list<BaseObject*>::const_iterator reTex; |
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| 363 | for (reTex = texList->begin(); reTex != texList->end(); reTex++) |
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| 364 | dynamic_cast<Texture*>(*reTex)->rebuild(); |
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| 365 | } |
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| 366 | // REBUILDING MODELS |
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| 367 | const std::list<BaseObject*>* modelList = ClassList::getList(CL_STATIC_MODEL); |
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| 368 | if (texList != NULL) |
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| 369 | { |
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| 370 | std::list<BaseObject*>::const_iterator reModel; |
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| 371 | for (reModel = modelList->begin(); reModel != modelList->end(); reModel++) |
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| 372 | dynamic_cast<StaticModel*>(*reModel)->rebuild(); |
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| 373 | } |
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| 374 | #endif /* __WIN32__ */ |
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| 375 | } |
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| 376 | |
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| 377 | /** |
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| 378 | * sets Fullscreen mode |
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| 379 | * @param fullscreen true if fullscreen, false if windowed |
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| 380 | */ |
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| 381 | void GraphicsEngine::setFullscreen(bool fullscreen) |
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| 382 | { |
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| 383 | if (fullscreen) |
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| 384 | this->fullscreenFlag = SDL_FULLSCREEN; |
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| 385 | else |
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| 386 | this->fullscreenFlag = 0; |
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| 387 | this->setResolution(this->resolutionX, this->resolutionY, this->bitsPerPixel); |
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| 388 | } |
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| 389 | |
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| 390 | /** |
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| 391 | * sets the background color |
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| 392 | * @param red the red part of the background |
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| 393 | * @param blue the blue part of the background |
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| 394 | * @param green the green part of the background |
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| 395 | * @param alpha the alpha part of the background |
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| 396 | */ |
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| 397 | void GraphicsEngine::setBackgroundColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
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| 398 | { |
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| 399 | glClearColor(red, green, blue, alpha); |
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| 400 | } |
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| 401 | |
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| 402 | /** |
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| 403 | * Signalhandler, for when the resolution has changed |
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| 404 | * @param resizeInfo SDL information about the size of the new screen size |
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| 405 | */ |
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| 406 | int GraphicsEngine::resolutionChanged(const SDL_ResizeEvent& resizeInfo) |
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| 407 | { |
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| 408 | this->setResolution(resizeInfo.w, resizeInfo.h, this->bitsPerPixel); |
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| 409 | } |
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| 410 | |
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| 411 | /** |
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| 412 | |
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| 413 | /** |
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| 414 | * entering 2D Mode |
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| 415 | |
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| 416 | this is a GL-Projection-mode, that is orthogonal, for placing the font in fron of everything else |
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| 417 | */ |
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| 418 | void GraphicsEngine::enter2DMode() |
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| 419 | { |
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| 420 | //GraphicsEngine::storeMatrices(); |
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| 421 | SDL_Surface *screen = SDL_GetVideoSurface(); |
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| 422 | |
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| 423 | /* Note, there may be other things you need to change, |
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| 424 | depending on how you have your OpenGL state set up. |
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| 425 | */ |
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| 426 | glPushAttrib(GL_ENABLE_BIT); |
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| 427 | glDisable(GL_DEPTH_TEST); |
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| 428 | glDisable(GL_CULL_FACE); |
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| 429 | glDisable(GL_LIGHTING); // will be set back when leaving 2D-mode |
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| 430 | |
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| 431 | glMatrixMode(GL_PROJECTION); |
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| 432 | glPushMatrix(); |
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| 433 | glLoadIdentity(); |
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| 434 | glOrtho(0.0, (GLdouble)screen->w, (GLdouble)screen->h, 0.0, 0.0, 1.0); |
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| 435 | |
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| 436 | glMatrixMode(GL_MODELVIEW); |
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| 437 | glPushMatrix(); |
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| 438 | glLoadIdentity(); |
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| 439 | } |
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| 440 | |
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| 441 | /** |
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| 442 | * leaves the 2DMode again also @see Font::enter2DMode() |
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| 443 | */ |
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| 444 | void GraphicsEngine::leave2DMode() |
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| 445 | { |
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| 446 | |
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| 447 | glMatrixMode(GL_MODELVIEW); |
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| 448 | glPopMatrix(); |
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| 449 | |
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| 450 | glMatrixMode(GL_PROJECTION); |
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| 451 | glPopMatrix(); |
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| 452 | |
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| 453 | glPopAttrib(); |
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| 454 | } |
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| 455 | |
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| 456 | void GraphicsEngine::wireframe() |
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| 457 | { |
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| 458 | glPolygonMode(GL_FRONT, GL_LINE); |
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| 459 | } |
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| 460 | |
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| 461 | /** |
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| 462 | * stores the GL_matrices |
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| 463 | */ |
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| 464 | void GraphicsEngine::storeMatrices() |
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| 465 | { |
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| 466 | glGetDoublev(GL_PROJECTION_MATRIX, GraphicsEngine::projMat); |
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| 467 | glGetDoublev(GL_MODELVIEW_MATRIX, GraphicsEngine::modMat); |
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| 468 | glGetIntegerv(GL_VIEWPORT, GraphicsEngine::viewPort); |
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| 469 | } |
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| 470 | |
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| 471 | //! the stored ModelView Matrix. |
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| 472 | GLdouble GraphicsEngine::modMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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| 473 | //! the stored Projection Matrix |
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| 474 | GLdouble GraphicsEngine::projMat[16] = {0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0}; |
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| 475 | //! The ViewPort |
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| 476 | GLint GraphicsEngine::viewPort[4] = {0,0,0,0}; |
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| 477 | |
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| 478 | |
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| 479 | |
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| 480 | /** |
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| 481 | * outputs all the Fullscreen modes. |
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| 482 | */ |
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| 483 | void GraphicsEngine::listModes() |
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| 484 | { |
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| 485 | /* Get available fullscreen/hardware modes */ |
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| 486 | this->videoModes=SDL_ListModes(NULL, SDL_FULLSCREEN|SDL_HWSURFACE); |
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| 487 | |
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| 488 | /* Check is there are any modes available */ |
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| 489 | if(this->videoModes == (SDL_Rect **)0) |
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| 490 | { |
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| 491 | PRINTF(1)("No modes available!\n"); |
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| 492 | exit(-1); |
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| 493 | } |
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| 494 | |
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| 495 | /* Check if our resolution is restricted */ |
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| 496 | if(this->videoModes == (SDL_Rect **)-1) |
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| 497 | { |
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| 498 | PRINTF(2)("All resolutions available.\n"); |
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| 499 | } |
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| 500 | else |
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| 501 | { |
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| 502 | /* Print valid modes */ |
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| 503 | PRINT(0)("Available Resoulution Modes are\n"); |
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| 504 | for(int i = 0; this->videoModes[i]; ++i) |
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| 505 | PRINT(4)(" | %d x %d\n", this->videoModes[i]->w, this->videoModes[i]->h); |
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| 506 | } |
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| 507 | } |
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| 508 | |
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| 509 | /** |
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| 510 | * checks wether a certain extension is availiable |
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| 511 | * @param extension the Extension to check for (ex. GL_ARB_texture_env_dot3) |
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| 512 | * @return true if it is, false otherwise |
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| 513 | */ |
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| 514 | bool GraphicsEngine::hwSupportsEXT(const std::string& extension) |
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| 515 | { |
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| 516 | for (unsigned int i = 0; i < this->hwExtensions.size(); i++) |
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| 517 | if ( this->hwExtensions.getString(i) == extension) |
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| 518 | return true; |
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| 519 | return false; |
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| 520 | } |
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| 521 | |
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| 522 | /** |
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| 523 | * updates everything that is to be updated in the GraphicsEngine |
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| 524 | */ |
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| 525 | void GraphicsEngine::update(float dt) |
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| 526 | { |
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| 527 | Render2D::getInstance()->update(dt); |
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| 528 | } |
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| 529 | |
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| 530 | |
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| 531 | /** |
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| 532 | * ticks the Text |
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| 533 | * @param dt the time passed |
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| 534 | */ |
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| 535 | void GraphicsEngine::tick(float dt) |
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| 536 | { |
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| 537 | if( unlikely(this->bDisplayFPS)) |
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| 538 | { |
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| 539 | this->currentFPS = 1.0/dt; |
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| 540 | if( unlikely(this->currentFPS > this->maxFPS)) this->maxFPS = this->currentFPS; |
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| 541 | if( unlikely(this->currentFPS < this->minFPS)) this->minFPS = this->currentFPS; |
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| 542 | |
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| 543 | #ifndef NO_TEXT |
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| 544 | char tmpChar1[20]; |
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| 545 | sprintf(tmpChar1, "Current: %4.0f", this->currentFPS); |
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| 546 | this->geTextCFPS->setText(tmpChar1); |
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| 547 | char tmpChar2[20]; |
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| 548 | sprintf(tmpChar2, "Max: %4.0f", this->maxFPS); |
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| 549 | this->geTextMaxFPS->setText(tmpChar2); |
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| 550 | char tmpChar3[20]; |
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| 551 | sprintf(tmpChar3, "Min: %4.0f", this->minFPS); |
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| 552 | this->geTextMinFPS->setText(tmpChar3); |
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| 553 | #endif /* NO_TEXT */ |
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| 554 | |
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| 555 | } |
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| 556 | |
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| 557 | Render2D::getInstance()->tick(dt); |
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| 558 | |
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| 559 | // tick the graphics effects |
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| 560 | if (this->graphicsEffects != NULL || (this->graphicsEffects = ClassList::getList(CL_GRAPHICS_EFFECT)) != NULL) |
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| 561 | { |
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| 562 | std::list<BaseObject*>::const_iterator it; |
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| 563 | for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++) |
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| 564 | dynamic_cast<GraphicsEffect*>(*it)->tick(dt); |
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| 565 | } |
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| 566 | } |
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| 567 | |
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| 568 | |
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| 569 | void GraphicsEngine::draw() const |
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| 570 | { |
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| 571 | // LightManager::getInstance()->draw(); |
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| 572 | |
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| 573 | GraphicsEngine::storeMatrices(); |
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| 574 | Shader::suspendShader(); |
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| 575 | |
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| 576 | Render2D::getInstance()->draw(E2D_LAYER_ALL); |
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| 577 | Shader::restoreShader(); |
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| 578 | |
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| 579 | if (this->graphicsEffects != NULL) |
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| 580 | { |
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| 581 | //draw the graphics effects |
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| 582 | list<BaseObject*>::const_iterator it; |
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| 583 | for (it = this->graphicsEffects->begin(); it != this->graphicsEffects->end(); it++) |
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| 584 | dynamic_cast<GraphicsEffect*>(*it)->draw(); |
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| 585 | } |
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| 586 | } |
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| 587 | |
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| 588 | |
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| 589 | /** |
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| 590 | * displays the Frames per second |
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| 591 | * @param display if the text should be displayed |
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| 592 | */ |
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| 593 | void GraphicsEngine::displayFPS(bool display) |
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| 594 | { |
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| 595 | #ifndef NO_TEXT |
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| 596 | if( display ) |
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| 597 | { |
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| 598 | if (this->geTextCFPS == NULL) |
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| 599 | { |
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| 600 | this->geTextCFPS = new Text("fonts/arial_black.ttf", 15); |
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| 601 | this->geTextCFPS->setName("curFPS"); |
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| 602 | this->geTextCFPS->setAlignment(TEXT_ALIGN_LEFT); |
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| 603 | this->geTextCFPS->setAbsCoor2D(5, 0); |
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| 604 | } |
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| 605 | if (this->geTextMaxFPS == NULL) |
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| 606 | { |
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| 607 | this->geTextMaxFPS = new Text("fonts/arial_black.ttf", 15); |
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| 608 | this->geTextMaxFPS->setName("MaxFPS"); |
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| 609 | this->geTextMaxFPS->setAlignment(TEXT_ALIGN_LEFT); |
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| 610 | this->geTextMaxFPS->setAbsCoor2D(5, 20); |
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| 611 | } |
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| 612 | if (this->geTextMinFPS == NULL) |
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| 613 | { |
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| 614 | this->geTextMinFPS = new Text("fonts/arial_black.ttf", 15); |
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| 615 | this->geTextMinFPS->setName("MinFPS"); |
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| 616 | this->geTextMinFPS->setAlignment(TEXT_ALIGN_LEFT); |
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| 617 | this->geTextMinFPS->setAbsCoor2D(5, 40); |
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| 618 | } |
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| 619 | } |
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| 620 | else |
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| 621 | { |
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| 622 | delete this->geTextCFPS; |
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| 623 | this->geTextCFPS = NULL; |
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| 624 | delete this->geTextMaxFPS; |
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| 625 | this->geTextMaxFPS = NULL; |
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| 626 | delete this->geTextMinFPS; |
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| 627 | this->geTextMinFPS = NULL; |
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| 628 | } |
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| 629 | this->bDisplayFPS = display; |
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| 630 | #else |
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| 631 | this->bDisplayFPS = false; |
|---|
| 632 | #endif /* NO_TEXT */ |
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| 633 | } |
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| 634 | |
|---|
| 635 | |
|---|
| 636 | /** |
|---|
| 637 | processes the events for the GraphicsEngine class |
|---|
| 638 | * @param the event to handle |
|---|
| 639 | */ |
|---|
| 640 | void GraphicsEngine::process(const Event &event) |
|---|
| 641 | { |
|---|
| 642 | switch (event.type) |
|---|
| 643 | { |
|---|
| 644 | case EV_VIDEO_RESIZE: |
|---|
| 645 | this->resolutionChanged(event.resize); |
|---|
| 646 | break; |
|---|
| 647 | } |
|---|
| 648 | } |
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