| 1 | /** |
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| 2 | * @file snow_effect.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _SNOW_EFFECT |
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| 6 | #define _SNOW_EFFECT |
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| 7 | |
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| 8 | #include "vector.h" |
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| 9 | #include "particle_system.h" |
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| 10 | #include "material.h" |
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| 11 | #include "vector2D.h" |
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| 12 | |
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| 13 | #include "weather_effect.h" |
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| 14 | |
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| 15 | class SpriteParticles; |
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| 16 | class PlaneEmitter; |
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| 17 | class PNode; |
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| 18 | |
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| 19 | #include "sound_source.h" |
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| 20 | #include "sound_buffer.h" |
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| 21 | |
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| 22 | class SnowEffect : public WeatherEffect { |
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| 23 | public: |
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| 24 | SnowEffect(const TiXmlElement* root = NULL); |
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| 25 | virtual ~SnowEffect(); |
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| 26 | |
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| 27 | virtual void loadParams(const TiXmlElement* root); |
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| 28 | |
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| 29 | virtual void init(); |
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| 30 | |
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| 31 | virtual void activate(); |
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| 32 | virtual void deactivate(); |
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| 33 | |
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| 34 | inline void activateSnow() { |
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| 35 | this->activate(); |
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| 36 | } |
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| 37 | inline void deactivateSnow() { |
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| 38 | this->deactivate(); |
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| 39 | } |
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| 40 | |
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| 41 | virtual void draw() const; |
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| 42 | virtual void tick(float dt); |
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| 43 | |
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| 44 | |
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| 45 | inline void numParticles(int n) { |
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| 46 | this->particles = n; |
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| 47 | } |
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| 48 | inline void materialTexture(const std::string& texture) { |
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| 49 | this->texture = texture; |
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| 50 | } |
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| 51 | inline void lifeSpan(float lifeSpan, float randomLifeSpan) { |
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| 52 | this->snowLife = lifeSpan; |
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| 53 | this->randomLife = randomLifeSpan; |
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| 54 | } |
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| 55 | inline void radius(float radius, float randomRadius) { |
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| 56 | this->snowRadius = radius; |
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| 57 | this->randomRadius = randomRadius; |
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| 58 | } |
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| 59 | inline void mass(float mass, float randomMass) { |
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| 60 | this->snowMass = mass; |
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| 61 | this->randomMass = randomMass; |
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| 62 | } |
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| 63 | inline void emissionRate(float emissionRate) { |
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| 64 | this->rate = emissionRate; |
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| 65 | } |
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| 66 | inline void emissionVelocity(float velocity, float randomVelocity) { |
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| 67 | this->velocity = velocity; |
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| 68 | this->randomVelocity = randomVelocity; |
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| 69 | } |
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| 70 | inline void size(float sizeX, float sizeY) { |
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| 71 | this->snowSize = Vector2D(sizeX, sizeY); |
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| 72 | } |
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| 73 | inline void coord(float x, float y, float z) { |
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| 74 | this->snowCoord = Vector(x, y, z); |
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| 75 | } |
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| 76 | inline void wind(int force) { |
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| 77 | this->snowWindForce = force; |
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| 78 | } |
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| 79 | |
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| 80 | inline void setSnowOption(const std::string& option) { |
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| 81 | /*if (option == "fade") this->snowFade = true;*/ |
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| 82 | if (option == "movesnow") |
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| 83 | this->snowMove = true; |
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| 84 | if (option == "activate") |
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| 85 | this->snowActivate = true; |
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| 86 | } |
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| 87 | |
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| 88 | |
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| 89 | private: |
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| 90 | int particles; |
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| 91 | std::string texture; |
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| 92 | float snowLife, randomLife; |
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| 93 | float snowRadius, randomRadius; |
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| 94 | float snowMass, randomMass; |
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| 95 | float rate; |
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| 96 | float velocity, randomVelocity; |
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| 97 | float angle, randomAngle; |
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| 98 | float alpha; |
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| 99 | Vector snowCoord; |
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| 100 | Vector2D snowSize; |
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| 101 | int snowWindForce; |
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| 102 | |
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| 103 | bool snowMove; |
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| 104 | bool snowActivate; |
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| 105 | |
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| 106 | PlaneEmitter* emitter; |
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| 107 | |
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| 108 | static SpriteParticles* snowParticles; |
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| 109 | OrxSound::SoundSource soundSource; |
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| 110 | OrxSound::SoundBuffer* windBuffer; |
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| 111 | |
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| 112 | }; |
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| 113 | |
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| 114 | |
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| 115 | #endif /* _SNOW_EFFECT */ |
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