| 1 | /** |
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| 2 | * @file rain_effect.h |
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| 3 | */ |
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| 4 | |
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| 5 | #ifndef _RAIN_EFFECT |
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| 6 | #define _RAIN_EFFECT |
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| 7 | |
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| 8 | #include "vector.h" |
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| 9 | #include "vector2D.h" |
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| 10 | #include <string> |
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| 11 | |
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| 12 | #include "particle_system.h" |
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| 13 | |
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| 14 | class SparkParticles; |
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| 15 | class PlainEmitter; |
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| 16 | class LightManager; |
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| 17 | |
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| 18 | #include "weather_effect.h" |
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| 19 | |
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| 20 | #include "sound_buffer.h" |
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| 21 | #include "sound_source.h" |
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| 22 | |
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| 23 | |
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| 24 | class RainEffect : public WeatherEffect |
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| 25 | { |
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| 26 | public: |
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| 27 | RainEffect(const TiXmlElement* root = NULL); |
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| 28 | virtual ~RainEffect(); |
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| 29 | |
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| 30 | virtual void loadParams(const TiXmlElement* root); |
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| 31 | |
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| 32 | virtual bool init(); |
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| 33 | |
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| 34 | virtual bool activate(); |
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| 35 | virtual bool deactivate(); |
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| 36 | |
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| 37 | virtual void tick(float dt); |
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| 38 | |
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| 39 | inline void activateRain() { this->activate(); } |
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| 40 | inline void deactivateRain() { this->deactivate(); } |
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| 41 | void startRaining(); |
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| 42 | |
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| 43 | inline void setRainCoord(float x, float y, float z) { this->rainCoord = Vector(x, y, z); } |
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| 44 | inline void setRainSize(float x, float y) { this->rainSize = Vector2D(x, y); } |
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| 45 | inline void setRainRate(float rate) { this->rainRate = rate;} |
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| 46 | inline void setRainVelocity(float velocity) { this->rainVelocity = -velocity; } |
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| 47 | inline void setRainLife(float life) { this->rainLife = life; } |
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| 48 | inline void setRainWind(int force) { this->rainWindForce = force; } |
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| 49 | inline void setRainStart(float duration) { this->rainStartDuration = duration; } |
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| 50 | |
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| 51 | inline void setRainOption(const std::string& option) { |
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| 52 | if (option == "moverain") this->rainMove = true; |
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| 53 | if (option == "activate") this->rainActivate = true; |
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| 54 | } |
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| 55 | |
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| 56 | |
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| 57 | private: |
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| 58 | static SparkParticles* rainParticles; |
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| 59 | ParticleEmitter* emitter; |
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| 60 | |
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| 61 | float localTimer; |
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| 62 | |
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| 63 | Vector rainCoord; |
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| 64 | Vector2D rainSize; |
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| 65 | GLfloat rainRate; |
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| 66 | GLfloat rainVelocity; |
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| 67 | GLfloat rainLife; |
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| 68 | GLfloat rainMaxParticles; |
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| 69 | int rainWindForce; |
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| 70 | GLfloat rainStartDuration; |
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| 71 | bool rainMove; |
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| 72 | bool rainActivate; |
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| 73 | |
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| 74 | OrxSound::SoundSource soundSource; |
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| 75 | OrxSound::SoundBuffer* rainBuffer; |
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| 76 | OrxSound::SoundBuffer* windBuffer; |
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| 77 | |
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| 78 | float soundRainVolume; |
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| 79 | |
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| 80 | LightManager* lightMan; |
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| 81 | GLfloat rainAmbient; |
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| 82 | |
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| 83 | }; |
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| 84 | |
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| 85 | #endif /* _RAIN_EFFECT */ |
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