| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: hdavid, amaechler | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #include "rain_effect.h" | 
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| 16 |  | 
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| 17 | #include "util/loading/load_param.h" | 
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| 18 | #include "util/loading/factory.h" | 
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| 19 | #include "util/loading/resource_manager.h" | 
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| 20 |  | 
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| 21 | #include "glincl.h" | 
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| 22 | #include "p_node.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "spark_particles.h" | 
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| 25 | #include "plane_emitter.h" | 
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| 26 | #include "shell_command.h" | 
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| 27 | #include "light.h" | 
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| 28 |  | 
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| 29 | #include "parser/tinyxml/tinyxml.h" | 
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| 30 |  | 
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| 31 | SHELL_COMMAND(activate, RainEffect, activateRain); | 
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| 32 | SHELL_COMMAND(deactivate, RainEffect, deactivateRain); | 
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| 33 | SHELL_COMMAND(startraining, RainEffect, startRaining); | 
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| 34 | SHELL_COMMAND(stopraining, RainEffect, stopRaining); | 
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| 35 |  | 
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| 36 | using namespace std; | 
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| 37 |  | 
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| 38 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); | 
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| 39 |  | 
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| 40 | /* TODO: | 
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| 41 | - test multiple rain emitters | 
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| 42 | - Think about what happens with building poss. to hang movewithcam off | 
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| 43 | - Possible to activate lightening | 
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| 44 | - turn off visibility when in a building | 
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| 45 | - variable emitter size depending on playable | 
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| 46 | */ | 
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| 47 |  | 
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| 48 | RainEffect::RainEffect(const TiXmlElement* root) { | 
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| 49 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); | 
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| 50 |  | 
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| 51 | this->init(); | 
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| 52 |  | 
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| 53 | if (root != NULL) | 
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| 54 | this->loadParams(root); | 
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| 55 |  | 
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| 56 | //load rain sound | 
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| 57 | if (this->rainBuffer != NULL) | 
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| 58 | ResourceManager::getInstance()->unload(this->rainBuffer); | 
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| 59 | this->rainBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/rain.wav", WAV); | 
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| 60 |  | 
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| 61 | //load wind sound | 
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| 62 | if (this->rainWindForce != 0) { | 
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| 63 | if (this->windBuffer != NULL) | 
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| 64 | ResourceManager::getInstance()->unload(this->windBuffer); | 
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| 65 | this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/atmosphere/wind.wav", WAV); | 
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| 66 | } | 
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| 67 |  | 
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| 68 | if(rainActivate) { | 
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| 69 | this->activate(); | 
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| 70 | RainEffect::rainParticles->precache((int)this->rainLife * 5); // TODO: Figure out the correct value | 
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| 71 | } | 
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| 72 | } | 
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| 73 |  | 
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| 74 | RainEffect::~RainEffect() { | 
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| 75 | this->deactivate(); | 
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| 76 |  | 
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| 77 | if (this->rainBuffer != NULL) | 
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| 78 | ResourceManager::getInstance()->unload(this->rainBuffer); | 
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| 79 |  | 
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| 80 | if (this->windBuffer != NULL) | 
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| 81 | ResourceManager::getInstance()->unload(this->windBuffer); | 
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| 82 | } | 
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| 83 |  | 
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| 84 | void RainEffect::loadParams(const TiXmlElement* root) { | 
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| 85 | WeatherEffect::loadParams(root); | 
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| 86 |  | 
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| 87 | LoadParam(root, "coord", this, RainEffect, setRainCoord); | 
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| 88 | LoadParam(root, "size", this, RainEffect, setRainSize); | 
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| 89 | LoadParam(root, "rate", this, RainEffect, setRainRate); | 
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| 90 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); | 
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| 91 | LoadParam(root, "life", this, RainEffect, setRainLife); | 
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| 92 | LoadParam(root, "wind", this, RainEffect, setRainWind); | 
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| 93 | LoadParam(root, "fadeinduration", this, RainEffect, setRainFadeIn); | 
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| 94 | LoadParam(root, "fadeoutduration", this, RainEffect, setRainFadeOut); | 
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| 95 |  | 
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| 96 | LOAD_PARAM_START_CYCLE(root, element); | 
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| 97 | { | 
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| 98 | LoadParam_CYCLE(element, "option", this, RainEffect, setRainOption); | 
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| 99 | } | 
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| 100 | LOAD_PARAM_END_CYCLE(element); | 
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| 101 |  | 
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| 102 | } | 
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| 103 |  | 
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| 104 |  | 
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| 105 | void RainEffect::init() { | 
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| 106 | //Default values | 
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| 107 | this->rainActivate = false; | 
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| 108 | this->rainMove = false; | 
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| 109 | this->rainCoord = Vector(500, 500, 500); | 
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| 110 | this->rainSize = Vector2D(1000, 1000); | 
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| 111 | this->rainRate = 4000; | 
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| 112 | this->rainVelocity = -300; | 
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| 113 | this->rainLife = 4; | 
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| 114 | this->rainMaxParticles = this->rainRate * this->rainLife; | 
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| 115 | this->rainWindForce  = 0; | 
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| 116 | this->rainFadeInDuration = 0; | 
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| 117 | this->rainFadeOutDuration = 0; | 
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| 118 | this->localTimer = 0; | 
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| 119 | this->soundRainVolume = 0.8f; | 
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| 120 |  | 
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| 121 | this->emitter = new PlaneEmitter(this->rainSize); | 
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| 122 |  | 
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| 123 | lightMan = LightManager::getInstance(); | 
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| 124 | this->rainAmbient = lightMan->getAmbientColor(); | 
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| 125 | } | 
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| 126 |  | 
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| 127 |  | 
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| 128 | SparkParticles* RainEffect::rainParticles = NULL; | 
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| 129 |  | 
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| 130 | void RainEffect::activate() { | 
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| 131 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); | 
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| 132 |  | 
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| 133 | this->rainActivate = true; | 
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| 134 |  | 
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| 135 | if (unlikely(RainEffect::rainParticles == NULL)) { | 
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| 136 | RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); | 
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| 137 | RainEffect::rainParticles->setName("RainParticles"); | 
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| 138 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); | 
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| 139 | RainEffect::rainParticles->setRadius(0, 0.03); | 
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| 140 | RainEffect::rainParticles->setRadius(0.2, 0.02); | 
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| 141 | RainEffect::rainParticles->setRadius(1, 0.01); | 
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| 142 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 | 
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| 143 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 | 
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| 144 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey | 
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| 145 | } | 
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| 146 |  | 
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| 147 | this->emitter->setSystem(RainEffect::rainParticles); | 
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| 148 |  | 
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| 149 | this->emitter->setRelCoor(this->rainCoord); | 
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| 150 |  | 
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| 151 | this->emitter->setEmissionRate(this->rainRate); | 
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| 152 | this->emitter->setEmissionVelocity(this->rainVelocity); | 
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| 153 |  | 
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| 154 | this->emitter->setSpread(this->rainWindForce / 50, 0.2); | 
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| 155 |  | 
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| 156 | this->soundSource.play(this->rainBuffer, this->soundRainVolume, true); | 
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| 157 |  | 
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| 158 | if (this->rainWindForce != 0) | 
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| 159 | this->soundSource.play(this->windBuffer, 0.1f * this->rainWindForce, true); | 
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| 160 |  | 
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| 161 | if (this->rainFadeInDuration == 0) | 
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| 162 | lightMan->setAmbientColor(.1,.1,.1); | 
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| 163 |  | 
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| 164 | } | 
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| 165 |  | 
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| 166 |  | 
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| 167 | void RainEffect::deactivate() { | 
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| 168 | PRINTF(0)("Deactivating RainEffect\n"); | 
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| 169 |  | 
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| 170 | this->rainActivate = false; | 
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| 171 | this->emitter->setSystem(NULL); | 
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| 172 |  | 
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| 173 | // Stop Sound | 
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| 174 | this->soundSource.stop(); | 
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| 175 |  | 
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| 176 | // Restore Light Ambient | 
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| 177 | lightMan->setAmbientColor(this->rainAmbient, this->rainAmbient, this->rainAmbient); | 
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| 178 |  | 
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| 179 | } | 
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| 180 |  | 
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| 181 | void RainEffect::tick (float dt) { | 
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| 182 | if (!this->rainActivate) | 
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| 183 | return; | 
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| 184 |  | 
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| 185 | if (this->rainMove) { | 
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| 186 | this->rainCoord = State::getCameraNode()->getAbsCoor(); | 
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| 187 | this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); | 
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| 188 | } | 
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| 189 |  | 
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| 190 | if (this->rainFadeInDuration != 0 && this->localTimer < this->rainFadeInDuration) { | 
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| 191 | this->localTimer += dt; | 
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| 192 | float progress = this->localTimer / this->rainFadeInDuration; | 
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| 193 |  | 
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| 194 | // Dim Light | 
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| 195 | lightMan->setAmbientColor(1 - progress * 0.9, 1 - progress * 0.9, 1 - progress * 0.9); | 
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| 196 |  | 
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| 197 | // use alpha in color to fade in | 
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| 198 | RainEffect::rainParticles->setColor(0,   0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 | 
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| 199 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 | 
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| 200 | RainEffect::rainParticles->setColor(1,   0.7, 0.7, 0.7, 0.2 * progress); // light grey | 
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| 201 |  | 
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| 202 | // increase radius for more "heavy" rain | 
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| 203 | RainEffect::rainParticles->setRadius(0, 0.03 * progress); | 
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| 204 | RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); | 
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| 205 | RainEffect::rainParticles->setRadius(1, 0.01 * progress); | 
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| 206 |  | 
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| 207 | // increase sound volume | 
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| 208 | // this->soundSource.fadein(this->rainBuffer, 10); | 
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| 209 | } else if ( this->rainFadeOutDuration != 0 ) { | 
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| 210 | if ( this->localTimer < this->rainFadeOutDuration ) { | 
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| 211 | this->localTimer += dt; | 
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| 212 | float progress = 1 - (this->localTimer / this->rainFadeOutDuration); | 
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| 213 |  | 
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| 214 | // Fade In Light | 
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| 215 | lightMan->setAmbientColor(1 - progress * 0.9, 1 - progress * 0.9, 1 - progress * 0.9); | 
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| 216 |  | 
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| 217 | // use alpha in color to fade out | 
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| 218 | RainEffect::rainParticles->setColor(0,   0.3, 0.3, 0.5, 0.2 * progress); // grey blue 1 | 
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| 219 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2 * progress); // grey blue 2 | 
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| 220 | RainEffect::rainParticles->setColor(1,   0.7, 0.7, 0.7, 0.2 * progress); // light grey | 
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| 221 |  | 
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| 222 | // decrease radius | 
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| 223 | RainEffect::rainParticles->setRadius(0, 0.03 * progress); | 
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| 224 | RainEffect::rainParticles->setRadius(0.2, 0.02 * progress); | 
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| 225 | RainEffect::rainParticles->setRadius(1, 0.01 * progress); | 
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| 226 |  | 
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| 227 | // decrease sound volume | 
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| 228 | // this->soundSource.fadeout(this->rainBuffer, 10); | 
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| 229 | } else | 
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| 230 | this->deactivate(); | 
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| 231 | } | 
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| 232 |  | 
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| 233 | } | 
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| 234 |  | 
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| 235 | void RainEffect::startRaining() { | 
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| 236 |  | 
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| 237 | if (this->rainActivate) | 
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| 238 | this->deactivate(); | 
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| 239 |  | 
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| 240 | if (!this->rainFadeInDuration > 0) | 
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| 241 | this->rainFadeInDuration = 20; | 
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| 242 |  | 
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| 243 | this->localTimer = 0; | 
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| 244 |  | 
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| 245 | this->activate(); | 
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| 246 |  | 
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| 247 | } | 
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| 248 |  | 
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| 249 | void RainEffect::stopRaining() { | 
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| 250 |  | 
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| 251 | if (!this->rainActivate) | 
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| 252 | this->activate(); | 
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| 253 |  | 
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| 254 | if (!this->rainFadeOutDuration > 0) | 
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| 255 | this->rainFadeOutDuration = 20; | 
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| 256 |  | 
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| 257 | this->localTimer = 0; | 
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| 258 |  | 
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| 259 | } | 
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