| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: hdavid, amaechler | 
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| 13 | */ | 
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| 14 |  | 
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| 15 | #include "rain_effect.h" | 
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| 16 |  | 
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| 17 | #include "util/loading/load_param.h" | 
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| 18 | #include "util/loading/factory.h" | 
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| 19 | #include "util/loading/resource_manager.h" | 
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| 20 |  | 
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| 21 | #include "glincl.h" | 
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| 22 | #include "p_node.h" | 
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| 23 | #include "state.h" | 
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| 24 | #include "spark_particles.h" | 
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| 25 | #include "plane_emitter.h" | 
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| 26 | #include "shell_command.h" | 
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| 27 |  | 
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| 28 | #include "parser/tinyxml/tinyxml.h" | 
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| 29 |  | 
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| 30 | SHELL_COMMAND(activate, RainEffect, activateRain); | 
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| 31 | SHELL_COMMAND(deactivate, RainEffect, deactivateRain); | 
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| 32 |  | 
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| 33 | using namespace std; | 
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| 34 |  | 
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| 35 | CREATE_FACTORY(RainEffect, CL_RAIN_EFFECT); | 
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| 36 |  | 
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| 37 | RainEffect::RainEffect(const TiXmlElement* root) | 
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| 38 | { | 
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| 39 | this->setClassID(CL_RAIN_EFFECT, "RainEffect"); | 
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| 40 |  | 
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| 41 | this->init(); | 
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| 42 |  | 
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| 43 | if (root != NULL) | 
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| 44 | this->loadParams(root); | 
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| 45 |  | 
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| 46 | //load rain sound | 
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| 47 | if (this->rainBuffer != NULL) | 
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| 48 | ResourceManager::getInstance()->unload(this->rainBuffer); | 
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| 49 | this->rainBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/rain.wav", WAV); | 
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| 50 |  | 
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| 51 | //load wind sound | 
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| 52 | if (this->rainWindForce > 0) { | 
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| 53 | if (this->windBuffer != NULL) | 
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| 54 | ResourceManager::getInstance()->unload(this->windBuffer); | 
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| 55 | this->windBuffer = (OrxSound::SoundBuffer*)ResourceManager::getInstance()->load("sound/wind.wav", WAV); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | this->activate(); | 
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| 59 | } | 
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| 60 |  | 
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| 61 | RainEffect::~RainEffect() | 
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| 62 | { | 
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| 63 | this->deactivate(); | 
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| 64 |  | 
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| 65 | if (this->rainBuffer != NULL) | 
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| 66 | ResourceManager::getInstance()->unload(this->rainBuffer); | 
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| 67 |  | 
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| 68 | if (this->windBuffer != NULL) | 
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| 69 | ResourceManager::getInstance()->unload(this->windBuffer); | 
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| 70 | } | 
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| 71 |  | 
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| 72 | void RainEffect::loadParams(const TiXmlElement* root) | 
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| 73 | { | 
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| 74 | WeatherEffect::loadParams(root); | 
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| 75 |  | 
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| 76 | LoadParam(root, "coord", this, RainEffect, setRainCoord); | 
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| 77 | LoadParam(root, "size", this, RainEffect, setRainSize); | 
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| 78 | LoadParam(root, "rate", this, RainEffect, setRainRate); | 
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| 79 | LoadParam(root, "velocity", this, RainEffect, setRainVelocity); | 
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| 80 | LoadParam(root, "life", this, RainEffect, setRainLife); | 
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| 81 | LoadParam(root, "wind", this, RainEffect, setRainWind); | 
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| 82 | LoadParam(root, "option", this, RainEffect, setRainOption); | 
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| 83 | } | 
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| 84 |  | 
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| 85 |  | 
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| 86 | bool RainEffect::init() | 
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| 87 | { | 
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| 88 | //Default values | 
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| 89 | this->rainCoord = Vector(500, 500, 500); | 
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| 90 | this->rainSize = Vector2D(1000, 1000); | 
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| 91 | this->rainRate = 3000; | 
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| 92 | this->rainVelocity = -300; | 
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| 93 | this->rainLife = 4; | 
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| 94 | this->rainMaxParticles = this->rainRate * this->rainLife; | 
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| 95 | this->rainWindForce  = 0; | 
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| 96 |  | 
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| 97 | this->emitter = new PlaneEmitter(this->rainSize); | 
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| 98 | } | 
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| 99 |  | 
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| 100 |  | 
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| 101 | SparkParticles* RainEffect::rainParticles = NULL; | 
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| 102 |  | 
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| 103 | bool RainEffect::activate() | 
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| 104 | { | 
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| 105 | PRINTF(0)( "Activating RainEffect, coord: %f, %f, %f, size: %f, %f, rate: %f, velocity: %f, moveRain: %s\n", this->rainCoord.x, this->rainCoord.y, this->rainCoord.z, this->rainSize.x, this-> rainSize.y, this->rainRate, this->rainVelocity, this->rainMove ? "true" : "false" ); | 
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| 106 |  | 
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| 107 | if (unlikely(RainEffect::rainParticles == NULL)) | 
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| 108 | { | 
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| 109 | RainEffect::rainParticles = new SparkParticles((int) this->rainMaxParticles); | 
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| 110 | RainEffect::rainParticles->setName("RainParticles"); | 
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| 111 | RainEffect::rainParticles->precache((int)this->rainLife); | 
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| 112 | RainEffect::rainParticles->setLifeSpan(this->rainLife, 2); | 
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| 113 | RainEffect::rainParticles->setRadius(0, 0.03); | 
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| 114 | RainEffect::rainParticles->setRadius(0.2, 0.02); | 
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| 115 | RainEffect::rainParticles->setRadius(1, 0.01); | 
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| 116 | RainEffect::rainParticles->setColor(0, 0.3, 0.3, 0.5, 0.2); // grey blue 1 | 
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| 117 | RainEffect::rainParticles->setColor(0.5, 0.4, 0.4, 0.5, 0.2); // grey blue 2 | 
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| 118 | RainEffect::rainParticles->setColor(1, 0.7, 0.7, 0.7, 0.2); // light grey | 
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| 119 | } | 
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| 120 |  | 
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| 121 | this->emitter->setSystem(RainEffect::rainParticles); | 
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| 122 |  | 
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| 123 | this->emitter->setRelCoor(this->rainCoord); | 
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| 124 |  | 
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| 125 | this->emitter->setEmissionRate(this->rainRate); | 
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| 126 | this->emitter->setEmissionVelocity(this->rainVelocity); | 
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| 127 |  | 
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| 128 | this->emitter->setSpread(this->rainWindForce / 50, 0.2); | 
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| 129 |  | 
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| 130 | this->soundSource.loop(this->rainBuffer); | 
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| 131 | if (this->rainWindForce > 0) | 
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| 132 | this->soundSource.loop(this->windBuffer); | 
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| 133 | } | 
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| 134 |  | 
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| 135 |  | 
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| 136 | bool RainEffect::deactivate() | 
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| 137 | { | 
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| 138 | PRINTF(0)("Deactivating RainEffect\n"); | 
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| 139 | this->emitter->setSystem(NULL); | 
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| 140 |  | 
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| 141 | this->soundSource.stop(); | 
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| 142 | } | 
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| 143 |  | 
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| 144 | void RainEffect::activateRain() | 
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| 145 | { | 
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| 146 | this->activate(); | 
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| 147 | } | 
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| 148 |  | 
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| 149 | void RainEffect::deactivateRain() | 
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| 150 | { | 
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| 151 | this->deactivate(); | 
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| 152 | } | 
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| 153 |  | 
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| 154 |  | 
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| 155 | void RainEffect::tick (float dt) | 
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| 156 | { | 
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| 157 | if (this->rainMove) { | 
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| 158 | this->rainCoord = State::getCameraNode()->getAbsCoor(); | 
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| 159 | this->emitter->setRelCoor(this->rainCoord.x , this->rainCoord.y+800, this->rainCoord.z); | 
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| 160 | } | 
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| 161 | } | 
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