| 
                Last change
                  on this file since 8284 was
                  7844,
                  checked in by bensch, 19 years ago
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orxonox/trunk: Ok the Element2D-renderer works, and hides Elements, that are behind the Camera 
 
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            File size:
            1.5 KB
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| 1 | /** | 
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| 2 |  * @file lense_flare.h | 
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| 3 |  *  lense flare effect | 
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| 4 |  */ | 
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| 5 |  | 
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| 6 | #ifndef _LENSE_FLARE | 
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| 7 | #define _LENSE_FLARE | 
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| 8 |  | 
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| 9 | #include "graphics_effect.h" | 
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| 10 |  | 
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| 11 | #include <vector> | 
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| 12 |  | 
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| 13 | #include "vector2D.h" | 
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| 14 | #include "plane.h" | 
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| 15 |  | 
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| 16 |  | 
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| 17 | #define LF_MAX_FLARES 7 | 
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| 18 |  | 
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| 19 |  | 
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| 20 | class TiXmlElement; | 
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| 21 | class Light; | 
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| 22 | class ImagePlane; | 
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| 23 |  | 
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| 24 | //! A class that handles LenseFlares. The LenseFlareManager operates on this. | 
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| 25 | class LenseFlare : public GraphicsEffect | 
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| 26 | { | 
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| 27 |   public: | 
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| 28 |     LenseFlare(const TiXmlElement* root = NULL); | 
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| 29 |     virtual ~LenseFlare(); | 
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| 30 |  | 
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| 31 |     virtual void loadParams(const TiXmlElement* root); | 
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| 32 |  | 
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| 33 |     virtual bool init(); | 
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| 34 |  | 
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| 35 |     virtual bool activate(); | 
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| 36 |     virtual bool deactivate(); | 
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| 37 |  | 
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| 38 |     virtual void draw() const; | 
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| 39 |     virtual void tick(float dt); | 
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| 40 |  | 
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| 41 |     void addFlare(const std::string& textureName); | 
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| 42 |  | 
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| 43 |  | 
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| 44 |   private: | 
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| 45 |     GLint stringToFogMode(const std::string& mode); | 
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| 46 |     void setSourceVisibility(bool visibility) ; | 
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| 47 |  | 
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| 48 |  | 
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| 49 |   private: | 
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| 50 |     bool                     bVisible;          //!< Checks visibility | 
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| 51 |     Light*                   lightSource;        //!< reference to the sun (or primary light source) | 
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| 52 |     std::vector<ImagePlane*>  flares;             //!< the flares array | 
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| 53 |  | 
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| 54 |     Vector2D                 flareVector;        //!< the axis to draw the flares on | 
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| 55 |     float                    distance;           //!< distance from center to source | 
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| 56 |     Vector2D                 screenCenter;       //!< the vector marking the center of the screen | 
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| 57 |  | 
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| 58 |     float*                   flareMatrix; | 
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| 59 |     Plane                    frustumPlane;       //!< plane that marks the view frustum | 
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| 60 | }; | 
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| 61 |  | 
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| 62 |  | 
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| 63 | #endif /* _LENSE_FLARE */ | 
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