| 1 |  | 
|---|
| 2 |  | 
|---|
| 3 | /* | 
|---|
| 4 | orxonox - the future of 3D-vertical-scrollers | 
|---|
| 5 |  | 
|---|
| 6 | Copyright (C) 2004 orx | 
|---|
| 7 |  | 
|---|
| 8 | This program is free software; you can redistribute it and/or modify | 
|---|
| 9 | it under the terms of the GNU General Public License as published by | 
|---|
| 10 | the Free Software Foundation; either version 2, or (at your option) | 
|---|
| 11 | any later version. | 
|---|
| 12 |  | 
|---|
| 13 | ### File Specific: | 
|---|
| 14 | main-programmer: Patrick Boenzli | 
|---|
| 15 | */ | 
|---|
| 16 |  | 
|---|
| 17 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_GRAPHICS | 
|---|
| 18 |  | 
|---|
| 19 | #include "lense_flare.h" | 
|---|
| 20 |  | 
|---|
| 21 | #include "util/loading/load_param.h" | 
|---|
| 22 | #include "util/loading/factory.h" | 
|---|
| 23 |  | 
|---|
| 24 | #include "glincl.h" | 
|---|
| 25 | #include "texture.h" | 
|---|
| 26 |  | 
|---|
| 27 | #include "light.h" | 
|---|
| 28 | #include "state.h" | 
|---|
| 29 |  | 
|---|
| 30 | #include "render2D/billboard.h" | 
|---|
| 31 |  | 
|---|
| 32 | #include "light.h" | 
|---|
| 33 | #include "camera.h" | 
|---|
| 34 |  | 
|---|
| 35 |  | 
|---|
| 36 | using namespace std; | 
|---|
| 37 |  | 
|---|
| 38 |  | 
|---|
| 39 | CREATE_FACTORY(LenseFlare, CL_LENSE_FLARE); | 
|---|
| 40 |  | 
|---|
| 41 |  | 
|---|
| 42 | /** | 
|---|
| 43 | *  default constructor | 
|---|
| 44 | * @param root The XML-element to load the LenseFlare from | 
|---|
| 45 | */ | 
|---|
| 46 | LenseFlare::LenseFlare(const TiXmlElement* root) | 
|---|
| 47 | { | 
|---|
| 48 | this->setClassID(CL_LENSE_FLARE, "LenseFlare"); | 
|---|
| 49 |  | 
|---|
| 50 | this->flareMatrix = new float[14]; | 
|---|
| 51 | /*          length                      image scale */ | 
|---|
| 52 | this->flareMatrix[0] = 1.0f; this->flareMatrix[1] = 1.0f; | 
|---|
| 53 | this->flareMatrix[2] = 0.5f; this->flareMatrix[3] = 0.5f; | 
|---|
| 54 | this->flareMatrix[4] = 0.33f; this->flareMatrix[5] = 0.25f; | 
|---|
| 55 | this->flareMatrix[6] = 0.125f; this->flareMatrix[7] = 1.0f; | 
|---|
| 56 | this->flareMatrix[8] = -0.5f; this->flareMatrix[9] = 0.5f; | 
|---|
| 57 | this->flareMatrix[10] = -0.25f; this->flareMatrix[11] = 0.15f; | 
|---|
| 58 | this->flareMatrix[12] = -1.82f; this->flareMatrix[13] = 0.25f; | 
|---|
| 59 |  | 
|---|
| 60 | this->lightSource = (LightManager::getInstance())->getLight(0); | 
|---|
| 61 | PRINTF(0)("light is: %p\n", this->lightSource); | 
|---|
| 62 |  | 
|---|
| 63 | this->isVisible = true; | 
|---|
| 64 |  | 
|---|
| 65 | if (root != NULL) | 
|---|
| 66 | { | 
|---|
| 67 | this->loadParams(root); | 
|---|
| 68 | this->activate(); | 
|---|
| 69 | } | 
|---|
| 70 |  | 
|---|
| 71 | this->setSourceVisibility(false); | 
|---|
| 72 | this->isVisible = true; | 
|---|
| 73 |  | 
|---|
| 74 | } | 
|---|
| 75 |  | 
|---|
| 76 |  | 
|---|
| 77 | /** | 
|---|
| 78 | *  destroys a LenseFlare | 
|---|
| 79 | */ | 
|---|
| 80 | LenseFlare::~LenseFlare() | 
|---|
| 81 | { | 
|---|
| 82 | std::vector<Billboard*>::iterator it; | 
|---|
| 83 | for( it = flares.begin(); it != flares.end(); it++) | 
|---|
| 84 | delete (*it); | 
|---|
| 85 | } | 
|---|
| 86 |  | 
|---|
| 87 |  | 
|---|
| 88 | /** | 
|---|
| 89 | * @param root The XML-element to load the LenseFlare from | 
|---|
| 90 | */ | 
|---|
| 91 | void LenseFlare::loadParams(const TiXmlElement* root) | 
|---|
| 92 | { | 
|---|
| 93 | GraphicsEffect::loadParams(root); | 
|---|
| 94 |  | 
|---|
| 95 | LOAD_PARAM_START_CYCLE(root, element); | 
|---|
| 96 | { | 
|---|
| 97 | LoadParam_CYCLE(element, "add-flare-texture", this, LenseFlare, addFlare) | 
|---|
| 98 | .describe("adds a lensflare texture to the engine"); | 
|---|
| 99 | } | 
|---|
| 100 | LOAD_PARAM_END_CYCLE(element); | 
|---|
| 101 | } | 
|---|
| 102 |  | 
|---|
| 103 |  | 
|---|
| 104 | /** | 
|---|
| 105 | * initializes the fog effect | 
|---|
| 106 | */ | 
|---|
| 107 | bool LenseFlare::init() | 
|---|
| 108 | {} | 
|---|
| 109 |  | 
|---|
| 110 |  | 
|---|
| 111 | /** | 
|---|
| 112 | * activates the fog effect | 
|---|
| 113 | */ | 
|---|
| 114 | bool LenseFlare::activate() | 
|---|
| 115 | { | 
|---|
| 116 | this->bActivated = true; | 
|---|
| 117 | } | 
|---|
| 118 |  | 
|---|
| 119 |  | 
|---|
| 120 | /** | 
|---|
| 121 | * deactivates the fog effect | 
|---|
| 122 | */ | 
|---|
| 123 | bool LenseFlare::deactivate() | 
|---|
| 124 | { | 
|---|
| 125 | this->bActivated = false; | 
|---|
| 126 | } | 
|---|
| 127 |  | 
|---|
| 128 |  | 
|---|
| 129 | /** | 
|---|
| 130 | * converts a gl mode char to a GLint | 
|---|
| 131 | * @param mode the mode character | 
|---|
| 132 | */ | 
|---|
| 133 | GLint LenseFlare::stringToFogMode(const std::string& mode) | 
|---|
| 134 | {} | 
|---|
| 135 |  | 
|---|
| 136 |  | 
|---|
| 137 | /** | 
|---|
| 138 | * adds a texture flare | 
|---|
| 139 | * @param textureName the name of the flare texture | 
|---|
| 140 | * | 
|---|
| 141 | *  1st: Texture of the Sun/Light source itself | 
|---|
| 142 | *  2nd: Texture of the fist halo | 
|---|
| 143 | *  3rd: Texture of small burst | 
|---|
| 144 | *  4th: Texture of the second halo | 
|---|
| 145 | *  5th: Texutre of the second burst | 
|---|
| 146 | *  6th: Texture of the third halo | 
|---|
| 147 | *  7th: Texture of the third burst | 
|---|
| 148 | */ | 
|---|
| 149 | void LenseFlare::addFlare(const std::string& textureName) | 
|---|
| 150 | { | 
|---|
| 151 | if( this->flares.size() > LF_MAX_FLARES) | 
|---|
| 152 | { | 
|---|
| 153 | PRINTF(2)("You tried to add more than %i lense flares, ignoring\n", LF_MAX_FLARES); | 
|---|
| 154 | return; | 
|---|
| 155 | } | 
|---|
| 156 |  | 
|---|
| 157 | Billboard* bb = new Billboard(NULL); | 
|---|
| 158 | bb->setTexture(textureName); | 
|---|
| 159 | bb->setSize(50, 50); | 
|---|
| 160 | this->flares.push_back(bb); | 
|---|
| 161 | PRINTF(4)("Added a Lenseflare Billboard with texture %s\n", textureName.c_str()); | 
|---|
| 162 |  | 
|---|
| 163 | // the first flare belongs to the light source | 
|---|
| 164 | if( this->flares.size() == 1 && this->lightSource != NULL) | 
|---|
| 165 | { | 
|---|
| 166 | bb->setBindNode(static_cast<PNode*>(this->lightSource)); | 
|---|
| 167 | bb->setVisibility(true); | 
|---|
| 168 | } | 
|---|
| 169 | PRINTF(4)("Finished adding\n"); | 
|---|
| 170 | } | 
|---|
| 171 |  | 
|---|
| 172 |  | 
|---|
| 173 | void LenseFlare::setSourceVisibility(bool visibility) | 
|---|
| 174 | { | 
|---|
| 175 | if (this->isVisible == visibility) | 
|---|
| 176 | return; | 
|---|
| 177 |  | 
|---|
| 178 | float dist = this->frustumPlane.distancePoint(this->lightSource->getAbsCoor()); | 
|---|
| 179 | PRINTF(0)("dist: %f\n", dist); | 
|---|
| 180 | std::vector<Billboard*>::const_iterator it; | 
|---|
| 181 | for(it = flares.begin(); it != flares.end(); it++) | 
|---|
| 182 | (*it)->setVisibility(visibility); | 
|---|
| 183 | this->isVisible = visibility; | 
|---|
| 184 | } | 
|---|
| 185 |  | 
|---|
| 186 |  | 
|---|
| 187 | /** | 
|---|
| 188 | * tick the effect | 
|---|
| 189 | */ | 
|---|
| 190 | void LenseFlare::tick(float dt) | 
|---|
| 191 | { | 
|---|
| 192 | if( unlikely(!this->bActivated || this->flares.size() == 0)) | 
|---|
| 193 | return; | 
|---|
| 194 |  | 
|---|
| 195 | // refetch light source information if needed | 
|---|
| 196 | if( unlikely( this->lightSource == NULL)) | 
|---|
| 197 | { | 
|---|
| 198 | this->lightSource = (LightManager::getInstance())->getLight(0); | 
|---|
| 199 | if( this->flares.size() > 0) | 
|---|
| 200 | this->flares[0]->setBindNode(static_cast<PNode*>(this->lightSource)); | 
|---|
| 201 | } | 
|---|
| 202 |  | 
|---|
| 203 | //set the frustum plane | 
|---|
| 204 |  | 
|---|
| 205 | this->frustumPlane = State::getCamera()->getViewFrustum(); | 
|---|
| 206 |  | 
|---|
| 207 | if (State::getCamera()->distance(lightSource) < 0) | 
|---|
| 208 | this->setSourceVisibility(false); | 
|---|
| 209 | else | 
|---|
| 210 | this->setSourceVisibility(true); | 
|---|
| 211 |  | 
|---|
| 212 |  | 
|---|
| 213 | // always update the screen center, it could be, that the window is resized | 
|---|
| 214 | this->screenCenter = Vector2D(State::getResX()/2.0f, State::getResY()/2.0f); | 
|---|
| 215 |  | 
|---|
| 216 | // flare vector is the direction from the center to the light source | 
|---|
| 217 | this->flareVector = this->flares[0]->getAbsCoor2D() - this->screenCenter; | 
|---|
| 218 | this->distance = this->flareVector.len(); | 
|---|
| 219 | this->flareVector.normalize(); | 
|---|
| 220 |  | 
|---|
| 221 | // now calculate the new coordinates of the billboards | 
|---|
| 222 | std::vector<Billboard*>::iterator it; | 
|---|
| 223 | int i; | 
|---|
| 224 | for( it = flares.begin(), i = 0; it != flares.end(); it++, i++) | 
|---|
| 225 | { | 
|---|
| 226 | // set the new position | 
|---|
| 227 | if( i == 0) | 
|---|
| 228 | continue; | 
|---|
| 229 |  | 
|---|
| 230 | (*it)->setAbsCoor2D( this->screenCenter + this->flareVector * this->flareMatrix[i * 2] * this->distance); | 
|---|
| 231 | (*it)->setSize2D(50.0f * this->flareMatrix[i * 2 + 1], 50.0f * this->flareMatrix[i * 2 + 1]); | 
|---|
| 232 | PRINTF(5)("Tick flare %i @ (%f, %f)\n", i, (*it)->getAbsCoor2D().x, (*it)->getAbsCoor2D().y); | 
|---|
| 233 | // tick them | 
|---|
| 234 | (*it)->tick(dt); | 
|---|
| 235 | } | 
|---|
| 236 | } | 
|---|
| 237 |  | 
|---|
| 238 |  | 
|---|
| 239 | /** | 
|---|
| 240 | * draws the LenseFlares | 
|---|
| 241 | */ | 
|---|
| 242 | void LenseFlare::draw() const | 
|---|
| 243 | { | 
|---|
| 244 | if( !this->bActivated) | 
|---|
| 245 | return; | 
|---|
| 246 | } | 
|---|