| 1 | /* |
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| 2 | orxonox - the future of 3D-vertical-scrollers |
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| 3 | |
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| 4 | Copyright (C) 2004 orx |
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| 5 | |
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| 6 | This program is free software; you can redistribute it and/or modify |
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| 7 | it under the terms of the GNU General Public License as published by |
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| 8 | the Free Software Foundation; either version 2, or (at your option) |
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| 9 | any later version. |
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| 10 | |
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| 11 | ### File Specific: |
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| 12 | main-programmer: hdavid, amaechler |
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| 13 | |
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| 14 | INSPIRED BY http://www.codesampler.com/usersrc/usersrc_6.htm#oglu_sky_dome_shader |
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| 15 | */ |
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| 16 | |
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| 17 | #include "cloud_effect.h" |
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| 18 | |
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| 19 | #include "util/loading/load_param.h" |
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| 20 | #include "util/loading/factory.h" |
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| 21 | #include "util/loading/resource_manager.h" |
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| 22 | |
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| 23 | #include "material.h" |
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| 24 | #include <math.h> |
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| 25 | #include "state.h" |
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| 26 | #include "p_node.h" |
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| 27 | #include "shader.h" |
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| 28 | #include "shell_command.h" |
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| 29 | |
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| 30 | #include "parser/tinyxml/tinyxml.h" |
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| 31 | |
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| 32 | |
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| 33 | using namespace std; |
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| 34 | |
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| 35 | SHELL_COMMAND(activate, CloudEffect, activateCloud); |
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| 36 | SHELL_COMMAND(deactivate, CloudEffect, deactivateCloud); |
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| 37 | |
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| 38 | CREATE_FACTORY(CloudEffect, CL_CLOUD_EFFECT); |
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| 39 | |
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| 40 | CloudEffect::CloudEffect(const TiXmlElement* root) |
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| 41 | { |
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| 42 | this->setClassID(CL_CLOUD_EFFECT, "CloudEffect"); |
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| 43 | // this->toList(OM_ENVIRON); |
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| 44 | |
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| 45 | this->init(); |
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| 46 | |
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| 47 | if (root != NULL) |
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| 48 | this->loadParams(root); |
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| 49 | |
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| 50 | //if(cloudActivate) |
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| 51 | this->activate(); |
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| 52 | } |
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| 53 | |
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| 54 | CloudEffect::~CloudEffect() |
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| 55 | { |
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| 56 | this->deactivate(); |
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| 57 | } |
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| 58 | |
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| 59 | |
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| 60 | void CloudEffect::init() |
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| 61 | { |
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| 62 | PRINTF(0)("Initializing CloudEffect\n"); |
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| 63 | |
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| 64 | /// initialization of the texture coords, speeds etc... |
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| 65 | /* this->move = 0.0f; |
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| 66 | this->g_WaterUV = 35.0f; |
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| 67 | this->kNormalMapScale = 0.25f; |
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| 68 | this->g_WaterFlow = 0.0015f;*/ |
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| 69 | |
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| 70 | cloudMaterial.setDiffuseMap("pictures/sky/cloud1.jpg", GL_TEXTURE_2D, 0); |
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| 71 | |
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| 72 | shader = new Shader(ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.vert", |
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| 73 | ResourceManager::getInstance()->getDataDir() + "/shaders/cloud.frag"); |
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| 74 | |
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| 75 | this->shader->activateShader(); |
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| 76 | |
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| 77 | Shader::Uniform(shader, "Noise").set(0); |
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| 78 | Shader::Uniform(shader, "SkyColor").set(0.0f, 0.0f, 0.8f); |
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| 79 | Shader::Uniform(shader, "CloudColor").set(0.8f, 0.8f, 0.8f); |
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| 80 | |
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| 81 | // Change: Have to be updated each frame!like camerpos in mapped_water.cc |
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| 82 | Shader::Uniform(shader, "Offset").set(0.0f, 0.0f, 0.0f); |
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| 83 | |
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| 84 | Shader::Uniform(shader, "LightPos").set(100.0f, 100.0f, 100.0f); |
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| 85 | Shader::Uniform(shader, "Scale").set(1.0f); |
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| 86 | |
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| 87 | this->shader->deactivateShader(); |
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| 88 | } |
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| 89 | |
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| 90 | |
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| 91 | void CloudEffect::loadParams(const TiXmlElement* root) |
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| 92 | { |
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| 93 | WeatherEffect::loadParams(root); |
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| 94 | |
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| 95 | // LoadParam(root, "speed", this, CloudEffect, setCloudAnimation); |
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| 96 | // LoadParam(root, "texture", this, CloudEffect, setCloudTexture); |
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| 97 | /* |
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| 98 | LOAD_PARAM_START_CYCLE(root, element); |
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| 99 | { |
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| 100 | LoadParam_CYCLE(element, "option", this, CloudEffect, setCloudOption); |
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| 101 | } |
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| 102 | LOAD_PARAM_END_CYCLE(element);*/ |
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| 103 | } |
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| 104 | |
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| 105 | |
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| 106 | void CloudEffect::activate() |
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| 107 | { |
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| 108 | PRINTF(0)( "Activating\n"); |
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| 109 | |
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| 110 | // this->cloudActivate = true; |
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| 111 | } |
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| 112 | |
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| 113 | void CloudEffect::deactivate() |
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| 114 | { |
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| 115 | PRINTF(0)("Deactivating CloudEffect\n"); |
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| 116 | |
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| 117 | // this->cloudActivate = false; |
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| 118 | } |
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| 119 | |
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| 120 | void CloudEffect::draw() const |
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| 121 | { |
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| 122 | //if (!this->cloudActivate) |
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| 123 | // return; |
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| 124 | |
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| 125 | //glMatrixMode(GL_MODELVIEW); |
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| 126 | //glColor4f(1,1,1,1); |
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| 127 | glPushMatrix(); |
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| 128 | //glTranslatef(0,this->waterHeight,0); |
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| 129 | |
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| 130 | cloudMaterial.unselect(); |
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| 131 | cloudMaterial.select(); |
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| 132 | |
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| 133 | this->shader->activateShader(); |
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| 134 | |
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| 135 | |
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| 136 | glBegin(GL_QUADS); |
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| 137 | |
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| 138 | glTexCoord2f(1.0f, 1.0f); glVertex3f(0.0f, 0.0f, 0.0f); |
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| 139 | glTexCoord2f(0.0f, 1.0f); glVertex3f( 0.0f, 0.0f, 100.0f); |
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| 140 | glTexCoord2f(0.0f, 0.0f); glVertex3f( 100.0f, 0.0f, 100.0f); |
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| 141 | glTexCoord2f(1.0f, 0.0f); glVertex3f(100.0f, 0.0f, 0.0f); |
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| 142 | |
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| 143 | glEnd(); |
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| 144 | |
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| 145 | this->shader->deactivateShader(); |
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| 146 | |
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| 147 | cloudMaterial.unselect(); |
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| 148 | |
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| 149 | glPopMatrix(); |
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| 150 | |
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| 151 | } |
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| 152 | |
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| 153 | void CloudEffect::tick (float dt) |
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| 154 | { |
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| 155 | //if (!this->cloudActivate) |
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| 156 | // return; |
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| 157 | } |
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| 158 | |
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