| 1 | /* | 
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| 2 | orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 | Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 | This program is free software; you can redistribute it and/or modify | 
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| 7 | it under the terms of the GNU General Public License as published by | 
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| 8 | the Free Software Foundation; either version 2, or (at your option) | 
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| 9 | any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 | main-programmer: Patrick Boenzli | 
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| 13 | co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 | #define DEBUG_SPECIAL_MODULE DEBUG_MODULE_EVENT | 
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| 17 |  | 
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| 18 | #include "event_handler.h" | 
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| 19 |  | 
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| 20 | #include "event_listener.h" | 
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| 21 | #include "event.h" | 
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| 22 | #include "key_mapper.h" | 
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| 23 |  | 
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| 24 | #include "compiler.h" | 
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| 25 | #include "debug.h" | 
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| 26 | #include "class_list.h" | 
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| 27 |  | 
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| 28 | using namespace std; | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** | 
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| 32 | *  standard constructor | 
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| 33 | */ | 
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| 34 | EventHandler::EventHandler () | 
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| 35 | { | 
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| 36 | this->setClassID(CL_EVENT_HANDLER, "EventHandler"); | 
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| 37 | this->setName("EventHandler"); | 
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| 38 |  | 
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| 39 | SDL_InitSubSystem(SDL_INIT_JOYSTICK); | 
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| 40 | SDL_InitSubSystem(SDL_INIT_EVENTTHREAD); | 
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| 41 | SDL_SetEventFilter(EventHandler::eventFilter); | 
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| 42 |  | 
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| 43 |  | 
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| 44 | /* now initialize them all to zero */ | 
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| 45 | this->flush(ES_ALL); | 
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| 46 | this->withUNICODE(false); | 
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| 47 | this->grabEvents(false); | 
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| 48 |  | 
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| 49 | this->state = ES_GAME; | 
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| 50 | this->keyMapper = NULL; | 
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| 51 | this->eventsGrabbed = false; | 
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| 52 | } | 
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| 53 |  | 
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| 54 |  | 
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| 55 | /** | 
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| 56 | *  the singleton reference to this class | 
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| 57 | */ | 
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| 58 | EventHandler* EventHandler::singletonRef = NULL; | 
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| 59 |  | 
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| 60 |  | 
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| 61 | /** | 
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| 62 | *  standard deconstructor | 
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| 63 |  | 
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| 64 | */ | 
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| 65 | EventHandler::~EventHandler () | 
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| 66 | { | 
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| 67 | for(int i = 0; i < ES_NUMBER; ++i) | 
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| 68 | { | 
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| 69 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 70 | { | 
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| 71 | if( this->listeners[i][j] != NULL) | 
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| 72 | { | 
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| 73 | PRINTF(2)("forgot to unsubscribe an EventListener!\n");// %s!\n", this->listeners[i][j]->getName()); | 
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| 74 | } | 
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| 75 | } | 
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| 76 | } | 
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| 77 | delete this->keyMapper; | 
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| 78 |  | 
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| 79 | SDL_QuitSubSystem(SDL_INIT_JOYSTICK); | 
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| 80 |  | 
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| 81 | EventHandler::singletonRef = NULL; | 
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| 82 | } | 
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| 83 |  | 
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| 84 |  | 
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| 85 | /** | 
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| 86 | *  initializes the event handler | 
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| 87 | * | 
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| 88 | * this has to be called before the use of the event handler | 
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| 89 | */ | 
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| 90 | void EventHandler::init() | 
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| 91 | { | 
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| 92 | if (this->keyMapper == NULL) | 
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| 93 | { | 
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| 94 | this->keyMapper = new KeyMapper(); | 
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| 95 | this->keyMapper->loadKeyBindings(); | 
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| 96 | } | 
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| 97 | } | 
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| 98 |  | 
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| 99 | /** | 
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| 100 | * pushes the current State in the State-stack, and selects state | 
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| 101 | * @param state the new State to set | 
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| 102 | */ | 
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| 103 | void EventHandler::pushState(elState state) | 
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| 104 | { | 
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| 105 | if (likely(state != ES_NULL && state != ES_ALL )) | 
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| 106 | { | 
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| 107 | this->stateStack.push(this->state); | 
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| 108 | this->setState(state); | 
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| 109 | } | 
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| 110 | else | 
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| 111 | { | 
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| 112 | PRINTF(2)("unable to push State\n"); | 
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| 113 | } | 
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| 114 | } | 
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| 115 |  | 
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| 116 | /** | 
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| 117 | * this removes the topmost stack-entry and select the underlying one | 
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| 118 | * @returns the next stack-entry | 
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| 119 | */ | 
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| 120 | elState EventHandler::popState() | 
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| 121 | { | 
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| 122 | if (stateStack.empty()) | 
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| 123 | return ES_NULL; | 
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| 124 | elState state =  (elState)stateStack.top(); | 
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| 125 | this->stateStack.pop(); | 
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| 126 | if (state == ES_NULL) | 
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| 127 | { | 
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| 128 | PRINTF(2)("No more states availiable. (unable to pop state)\n"); | 
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| 129 | return ES_NULL; | 
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| 130 | } | 
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| 131 | else | 
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| 132 | { | 
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| 133 | this->setState(state); | 
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| 134 | return state; | 
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| 135 | } | 
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| 136 | } | 
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| 137 |  | 
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| 138 |  | 
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| 139 | /** | 
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| 140 | *  subscribe to an event | 
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| 141 | * @param el: the event listener that wants to subscribe itself, the listener that will be called when the evetn occures | 
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| 142 | * @param state: for which the listener wants to receive events | 
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| 143 | * @param eventType: the event type that wants to be listened for. | 
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| 144 |  | 
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| 145 | This is one of the most important function of the EventHandler. If you would like to subscribe for more | 
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| 146 | than one state, you have to subscribe for each state again. If you want to subscribe for all states, use | 
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| 147 | state = ES_ALL, which will subscribe your listener for all states together. | 
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| 148 | */ | 
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| 149 | void EventHandler::subscribe(EventListener* el, elState state, int eventType) | 
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| 150 | { | 
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| 151 | PRINTF(4)("Subscribing event type: %i\n", eventType); | 
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| 152 | if( state == ES_ALL ) | 
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| 153 | { | 
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| 154 | for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 155 | if( likely(this->listeners[i][eventType] == NULL)) | 
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| 156 | this->listeners[i][eventType] = el; | 
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| 157 | else | 
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| 158 | PRINTF(2)("%s of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); | 
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| 159 | } | 
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| 160 | else | 
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| 161 | if( likely(this->listeners[state][eventType] == NULL)) | 
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| 162 | { | 
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| 163 | this->listeners[state][eventType] = el; | 
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| 164 | } | 
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| 165 | else | 
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| 166 | PRINTF(2)("% of class %s tried to subscribe to event %i @ state %i but this event has already been subscribed\n", el->getName(), el->getClassName(), eventType, state); | 
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| 167 | } | 
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| 168 |  | 
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| 169 |  | 
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| 170 | /** | 
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| 171 | *  unsubscribe from the EventHandler | 
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| 172 | * @param state: the stat in which it has been subscribed | 
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| 173 | * @param eventType: the event, that shall be unsubscribed | 
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| 174 |  | 
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| 175 | if you want to unsubscribe an event listener from all subscribed events, just use the | 
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| 176 | unsubscribe(EventListener* el, elState state) function | 
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| 177 | */ | 
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| 178 | void EventHandler::unsubscribe(elState state, int eventType) | 
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| 179 | { | 
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| 180 | PRINTF(4)("Unsubscribing event type nr: %i\n", eventType); | 
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| 181 | if (state == ES_ALL) | 
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| 182 | for (unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 183 | this->listeners[i][eventType] = NULL; | 
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| 184 | else | 
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| 185 | this->listeners[state][eventType] = NULL; | 
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| 186 | } | 
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| 187 |  | 
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| 188 |  | 
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| 189 | /** | 
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| 190 | * unsubscribe all events from a specific listener | 
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| 191 | * @param el: the listener that wants to unsubscribe itself | 
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| 192 | * @param state: the state in which the events shall be unsubscribed | 
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| 193 |  | 
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| 194 | */ | 
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| 195 | void EventHandler::unsubscribe(EventListener* el, elState state) | 
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| 196 | { | 
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| 197 | if( el == NULL || state >= ES_NUMBER) | 
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| 198 | return; | 
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| 199 | if( state == ES_ALL) | 
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| 200 | { | 
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| 201 | for(unsigned int i = 0; i < ES_NUMBER; i++) | 
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| 202 | { | 
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| 203 | for(unsigned int j = 0; j < EV_NUMBER; j++) | 
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| 204 | { | 
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| 205 | if( this->listeners[i][j] == el ) | 
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| 206 | this->listeners[i][j] = NULL; | 
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| 207 | } | 
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| 208 | } | 
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| 209 | } | 
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| 210 | else | 
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| 211 | { | 
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| 212 | for(int j = 0; j < EV_NUMBER; j++) | 
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| 213 | { | 
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| 214 | if( this->listeners[state][j] == el ) | 
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| 215 | this->listeners[state][j] = NULL; | 
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| 216 | } | 
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| 217 | } | 
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| 218 | } | 
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| 219 |  | 
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| 220 |  | 
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| 221 | /** | 
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| 222 | * flush all registered events | 
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| 223 | * @param state: a specific state | 
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| 224 | */ | 
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| 225 | void EventHandler::flush(elState state) | 
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| 226 | { | 
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| 227 | if( state == ES_ALL) | 
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| 228 | { | 
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| 229 | for(int i = 0; i < ES_NUMBER; ++i) | 
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| 230 | { | 
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| 231 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 232 | { | 
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| 233 | this->listeners[i][j] = NULL; | 
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| 234 | } | 
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| 235 | } | 
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| 236 | } | 
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| 237 | else | 
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| 238 | { | 
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| 239 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 240 | { | 
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| 241 | this->listeners[state][j] = NULL; | 
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| 242 | } | 
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| 243 | } | 
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| 244 | } | 
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| 245 |  | 
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| 246 |  | 
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| 247 | void EventHandler::withUNICODE(bool enableUNICODE) | 
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| 248 | { | 
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| 249 | SDL_EnableUNICODE(enableUNICODE); | 
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| 250 | this->bUNICODE = enableUNICODE; | 
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| 251 | } | 
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| 252 |  | 
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| 253 | void EventHandler::grabEvents(bool grabEvents) | 
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| 254 | { | 
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| 255 | this->eventsGrabbed = grabEvents; | 
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| 256 | if(!grabEvents) | 
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| 257 | { | 
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| 258 | SDL_ShowCursor(SDL_ENABLE); | 
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| 259 | SDL_WM_GrabInput(SDL_GRAB_OFF); | 
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| 260 | } | 
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| 261 | else | 
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| 262 | { | 
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| 263 | SDL_WM_GrabInput(SDL_GRAB_ON); | 
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| 264 | SDL_ShowCursor(SDL_DISABLE); | 
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| 265 | } | 
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| 266 | } | 
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| 267 |  | 
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| 268 | /** | 
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| 269 | *  core function of event handler: receives all events from SDL | 
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| 270 |  | 
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| 271 | The event from the SDL framework are collected here and distributed to all listeners. | 
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| 272 | */ | 
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| 273 | void EventHandler::process() | 
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| 274 | { | 
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| 275 | SDL_Event event; | 
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| 276 | Event ev; | 
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| 277 | EventListener* listener = NULL; | 
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| 278 | while( SDL_PollEvent (&event)) | 
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| 279 | { | 
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| 280 | switch( event.type) | 
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| 281 | { | 
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| 282 | case SDL_KEYDOWN: | 
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| 283 | ev.bPressed = true; | 
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| 284 | ev.type = event.key.keysym.sym; | 
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| 285 | if (unlikely(this->bUNICODE)) | 
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| 286 | ev.x = event.key.keysym.unicode; | 
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| 287 | break; | 
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| 288 | case SDL_KEYUP: | 
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| 289 | ev.bPressed = false; | 
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| 290 | ev.type = event.key.keysym.sym; | 
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| 291 | if (unlikely(this->bUNICODE)) | 
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| 292 | ev.x = event.key.keysym.unicode; | 
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| 293 | break; | 
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| 294 | case SDL_MOUSEMOTION: | 
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| 295 | ev.bPressed = false; | 
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| 296 | ev.type = EV_MOUSE_MOTION; | 
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| 297 | ev.x = event.motion.x; | 
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| 298 | ev.y = event.motion.y; | 
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| 299 | ev.xRel = event.motion.xrel; | 
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| 300 | ev.yRel = event.motion.yrel; | 
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| 301 | break; | 
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| 302 | case SDL_MOUSEBUTTONUP: | 
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| 303 | ev.bPressed = false; | 
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| 304 | ev.type = event.button.button + SDLK_LAST; | 
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| 305 | break; | 
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| 306 | case SDL_MOUSEBUTTONDOWN: | 
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| 307 | ev.bPressed = true; | 
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| 308 | ev.type = event.button.button + SDLK_LAST; | 
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| 309 | break; | 
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| 310 | case SDL_JOYAXISMOTION: | 
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| 311 | ev.bPressed = false; | 
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| 312 | ev.type = EV_JOY_AXIS_MOTION; | 
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| 313 | break; | 
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| 314 | case SDL_JOYBALLMOTION: | 
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| 315 | ev.bPressed = false; | 
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| 316 | ev.type = EV_JOY_BALL_MOTION; | 
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| 317 | break; | 
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| 318 | case SDL_JOYHATMOTION: | 
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| 319 | ev.bPressed = false; | 
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| 320 | ev.type = EV_JOY_HAT_MOTION; | 
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| 321 | break; | 
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| 322 | case SDL_JOYBUTTONDOWN: | 
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| 323 | ev.bPressed = true; | 
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| 324 | ev.type = EV_JOY_BUTTON; | 
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| 325 | break; | 
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| 326 | case SDL_JOYBUTTONUP: | 
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| 327 | ev.bPressed = true; | 
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| 328 | ev.type = EV_JOY_BUTTON; | 
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| 329 | break; | 
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| 330 | case SDL_VIDEORESIZE: | 
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| 331 | ev.resize = event.resize; | 
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| 332 | ev.type = EV_VIDEO_RESIZE; | 
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| 333 | break; | 
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| 334 | case SDL_QUIT: | 
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| 335 | ev.type = EV_MAIN_QUIT; | 
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| 336 | break; | 
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| 337 | default: | 
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| 338 | ev.type = EV_UNKNOWN; | 
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| 339 | break; | 
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| 340 | } | 
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| 341 |  | 
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| 342 | /* small debug routine: shows all events dispatched by the event handler */ | 
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| 343 | PRINT(4)("\n==========================| EventHandler::process () |===\n"); | 
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| 344 | PRINT(4)("=  Got Event nr %i, for state %i", ev.type, this->state); | 
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| 345 |  | 
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| 346 | listener = this->listeners[this->state][ev.type]; | 
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| 347 | if( listener != NULL) | 
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| 348 | { | 
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| 349 | PRINT(4)("=  Event dispatcher msg: This event has been consumed\n"); | 
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| 350 | PRINT(4)("=======================================================\n"); | 
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| 351 | listener->process(ev); | 
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| 352 | } | 
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| 353 | else | 
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| 354 | { | 
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| 355 | PRINT(4)("=  Event dispatcher msg: This event has NOT been consumed\n"); | 
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| 356 | PRINT(4)("=======================================================\n"); | 
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| 357 | } | 
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| 358 | } | 
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| 359 | } | 
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| 360 |  | 
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| 361 |  | 
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| 362 | int EventHandler::eventFilter(const SDL_Event *event) | 
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| 363 | { | 
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| 364 | if (likely(EventHandler::getInstance()->eventsGrabbed)) | 
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| 365 | { | 
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| 366 | if (event->type == SDL_KEYDOWN &&  event->key.keysym.sym == SDLK_TAB && SDL_GetKeyState(NULL)[SDLK_LALT]) | 
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| 367 | { | 
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| 368 | PRINTF(3)("Not sending event to the WindowManager\n"); | 
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| 369 | EventHandler::getInstance()->grabEvents(false); | 
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| 370 | return 0; | 
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| 371 | } | 
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| 372 | } | 
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| 373 | else | 
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| 374 | { | 
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| 375 | if (event->type == SDL_MOUSEBUTTONDOWN) | 
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| 376 | { | 
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| 377 | EventHandler::getInstance()->grabEvents( true); | 
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| 378 | return 0; | 
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| 379 | } | 
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| 380 | } | 
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| 381 |  | 
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| 382 | return 1; | 
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| 383 | } | 
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| 384 |  | 
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| 385 | /** | 
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| 386 | * outputs some nice information about the EventHandler | 
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| 387 | */ | 
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| 388 | void EventHandler::debug() const | 
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| 389 | { | 
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| 390 | PRINT(0)("===============================\n"); | 
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| 391 | PRINT(0)(" EventHandle Debug Information \n"); | 
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| 392 | PRINT(0)("===============================\n"); | 
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| 393 | for(int i = 0; i < ES_NUMBER; ++i) | 
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| 394 | for(int j = 0; j < EV_NUMBER; ++j) | 
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| 395 | if( this->listeners[i][j] != NULL) | 
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| 396 | PRINT(0)("Event %d of State %d subscribed to %s (%p)\n", j, i, this->listeners[i][j]->getName(), this->listeners[i][j]); | 
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| 397 | PRINT(0)("============================EH=\n"); | 
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| 398 | } | 
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