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| 1 | /*! | 
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| 2 |  * @file event_def.h | 
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| 3 |  * some central definitions | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _EVENT_DEF_H | 
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| 7 | #define _EVENT_DEF_H | 
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| 8 |  | 
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| 9 | #ifdef HAVE_SDL_H | 
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| 10 | #include "SDL_keysym.h" | 
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| 11 | #else | 
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| 12 | #include "SDL/SDL_keysym.h" | 
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| 13 | #endif | 
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| 14 |  | 
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| 15 |  | 
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| 16 | //! these are the extended event types, that are not included in SDL_keysym | 
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| 17 | typedef enum extEventTyes | 
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| 18 | { | 
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| 19 |   EV_MOUSE_BUTTON_LEFT           = SDLK_LAST + 1, | 
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| 20 |   EV_MOUSE_BUTTON_MIDDLE, | 
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| 21 |   EV_MOUSE_BUTTON_RIGHT, | 
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| 22 |   EV_MOUSE_BUTTON_WHEELUP, | 
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| 23 |   EV_MOUSE_BUTTON_WHEELDOWN, | 
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| 24 |   EV_MOUSE_MOTION, | 
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| 25 |   EV_JOY_AXIS_MOTION, | 
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| 26 |   EV_JOY_BALL_MOTION, | 
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| 27 |   EV_JOY_HAT_MOTION, | 
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| 28 |   EV_JOY_BUTTON, | 
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| 29 |  | 
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| 30 |   EV_WINDOW_FOCUS, | 
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| 31 |   EV_VIDEO_RESIZE, | 
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| 32 |  | 
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| 33 |   EV_LEAVE_STATE, | 
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| 34 |   EV_MAIN_QUIT, | 
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| 35 |  | 
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| 36 |   EV_UNKNOWN, | 
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| 37 |  | 
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| 38 |   EV_NUMBER | 
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| 39 | }; | 
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| 40 |  | 
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| 41 |  | 
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| 42 | //! this is an enumeration of all states of the event_handler/game | 
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| 43 | typedef enum elState | 
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| 44 |   { | 
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| 45 |     ES_NULL         = -1, | 
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| 46 |     ES_GAME         = 0,       //!< the state during the game plays | 
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| 47 |     ES_GAME_MENU    = 1,       //!< state when the menu is called during game | 
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| 48 |     ES_MENU         = 2,       //!< orxonox menu state | 
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| 49 |     ES_SHELL        = 3,       //!< if we are in shell Modus | 
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| 50 |  | 
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| 51 |     ES_ALL          = 4,       //!< you want to register events for all states | 
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| 52 |  | 
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| 53 |     ES_NUMBER       = 5,       //!< the number of states | 
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| 54 |   }; | 
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| 55 |  | 
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| 56 |  | 
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| 57 | #endif /* _EVENT_DEF_H */ | 
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