| 1 | /*! | 
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| 2 | * @file collision_event.h | 
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| 3 | *  Definition of a collision event | 
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| 4 | */ | 
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| 5 |  | 
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| 6 | #ifndef _COLLISION_EVENT_H | 
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| 7 | #define _COLLISION_EVENT_H | 
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| 8 |  | 
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| 9 | #include "vector.h" | 
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| 10 |  | 
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| 11 | class WorldEntity; | 
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| 12 | class BoundingVolume; | 
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| 13 | class Plane; | 
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| 14 |  | 
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| 15 |  | 
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| 16 | //! A class representing a simple collision | 
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| 17 | class CollisionEvent { | 
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| 18 |  | 
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| 19 | public: | 
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| 20 | CollisionEvent(); | 
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| 21 | virtual ~CollisionEvent(); | 
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| 22 |  | 
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| 23 | /** collides two WorldEntities @param entityA world entity A, @param entityB world entity B, @param bvA volume A @param bvB volumeB */ | 
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| 24 | inline void collide(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB) | 
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| 25 | { this->entityA = entityA; this->entityB = entityB; this->bvA = bvA; this->bvB = bvB; } | 
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| 26 | /** collides two WorldEntities @param entity world entity , @param ground ground plane, @param position position on the ground */ | 
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| 27 | inline void collide(WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position) | 
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| 28 | { this->entityA = entity; this->entityB = groundEntity, this->groundNormal = normal; this->position = position; } | 
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| 29 |  | 
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| 30 |  | 
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| 31 | /** @return CollisionEvent WorldEntity A */ | 
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| 32 | inline WorldEntity* getEntityA() const { return this->entityA; } | 
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| 33 | /** @return CollisionEvent WorldEntity B */ | 
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| 34 | inline WorldEntity* getEntityB() const { return this->entityB; } | 
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| 35 | /** @return Bounding Volume from EntityA */ | 
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| 36 | inline BoundingVolume* getBVA() const { return this->bvA; } | 
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| 37 | /** @return Bounding Volume from EntityB */ | 
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| 38 | inline BoundingVolume* getBVB() const { return this->bvB; } | 
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| 39 |  | 
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| 40 | /** @return ground plane if collided with bsp model */ | 
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| 41 | inline Vector getGroundNormal() { return this->groundNormal; } | 
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| 42 |  | 
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| 43 | /** @return position of the position, only accurate if this is a collision with the ground!!! */ | 
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| 44 | inline Vector getCollisionPosition() { return this->position; } | 
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| 45 |  | 
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| 46 | private: | 
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| 47 | WorldEntity*      entityA;                       //!< the collision body A | 
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| 48 | WorldEntity*      entityB;                       //!< the collision body B | 
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| 49 |  | 
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| 50 | BoundingVolume*   bvA;                           //!< reference to the bounding volume A | 
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| 51 | BoundingVolume*   bvB;                           //!< reference to the bounding volume B | 
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| 52 |  | 
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| 53 | Vector            groundNormal;                  //!< the ground plane with which it collides (only for bsp-model collisions | 
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| 54 | Vector            position;                      //!< position of the collision on the ground plane | 
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| 55 | }; | 
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| 56 |  | 
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| 57 | #endif /* _COLLISION_EVENT_H */ | 
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