| 1 | /* | 
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| 2 |    orxonox - the future of 3D-vertical-scrollers | 
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| 3 |  | 
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| 4 |    Copyright (C) 2004 orx | 
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| 5 |  | 
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| 6 |    This program is free software; you can redistribute it and/or modify | 
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| 7 |    it under the terms of the GNU General Public License as published by | 
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| 8 |    the Free Software Foundation; either version 2, or (at your option) | 
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| 9 |    any later version. | 
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| 10 |  | 
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| 11 | ### File Specific: | 
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| 12 |    main-programmer: Christoph Renner, David Hasenfratz | 
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| 13 |    co-programmer: | 
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| 14 | */ | 
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| 15 |  | 
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| 16 |  | 
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| 17 |  | 
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| 18 | /* this is for debug output. It just says, that all calls to PRINT() belong to the DEBUG_MODULE_NETWORK module | 
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| 19 |    For more information refere to https://www.orxonox.net/cgi-bin/trac.cgi/wiki/DebugOutput | 
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| 20 | */ | 
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| 21 | #define DEBUG_MODULE_NETWORK | 
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| 22 |  | 
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| 23 | #include "converter.h" | 
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| 24 |  | 
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| 25 | /* include your own header */ | 
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| 26 | #include "network_socket.h" | 
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| 27 |  | 
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| 28 | /* header for debug output */ | 
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| 29 | #include "debug.h" | 
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| 30 |  | 
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| 31 | /** | 
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| 32 |  * Default constructor | 
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| 33 |  */ | 
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| 34 | NetworkSocket::NetworkSocket() | 
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| 35 | { | 
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| 36 |   this->init(); | 
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| 37 | } | 
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| 38 |  | 
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| 39 | /** | 
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| 40 |  * Constructor to connect directly | 
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| 41 |  */ | 
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| 42 | NetworkSocket::NetworkSocket(IPaddress ip) | 
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| 43 | { | 
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| 44 |   this->init(); | 
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| 45 |   connectToServer(ip); | 
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| 46 | } | 
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| 47 |  | 
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| 48 |  | 
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| 49 | NetworkSocket::NetworkSocket( TCPsocket sock ) | 
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| 50 | { | 
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| 51 |   this->init(); | 
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| 52 |   this->tcpSocket = sock; | 
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| 53 |  | 
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| 54 |   readThread = SDL_CreateThread(thread_read, (void*)this); | 
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| 55 |   writeThread = SDL_CreateThread(thread_write, (void*)this); | 
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| 56 | } | 
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| 57 |  | 
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| 58 | void NetworkSocket::init() | 
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| 59 | { | 
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| 60 |   /* set the class id for the base object */ | 
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| 61 |   this->setClassID(CL_NETWORK_SOCKET, "NetworkSocket"); | 
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| 62 |  | 
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| 63 |   tcpSocket = NULL; | 
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| 64 |   incomingBufferLength = 0; | 
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| 65 |   outgoingBufferLength = 0; | 
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| 66 |  | 
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| 67 |   readThread = NULL; | 
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| 68 |   writeThread = NULL; | 
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| 69 |  | 
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| 70 |  | 
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| 71 |   thread_write_running = false; | 
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| 72 |   thread_read_running = false; | 
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| 73 |  | 
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| 74 |   incomingBufferMutex = SDL_CreateMutex(); | 
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| 75 |   outgoingBufferMutex = SDL_CreateMutex(); | 
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| 76 |  | 
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| 77 |  | 
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| 78 |   socketMutex = SDL_CreateMutex(); | 
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| 79 |   terminateThread = false; | 
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| 80 |  | 
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| 81 |   /* Init SDL_net */ | 
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| 82 |   //NOTE: do we need to call SDLNet_Init for all instances? | 
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| 83 |   if(SDLNet_Init()==-1) | 
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| 84 |   { | 
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| 85 |     PRINTF(1)("SDLNet_Init: %s\n", SDLNet_GetError()); | 
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| 86 |     return; | 
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| 87 |   } | 
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| 88 |   else | 
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| 89 |     PRINTF(5)("SDL_net initialized\n"); | 
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| 90 |  | 
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| 91 |   PRINTF(0)("NetworkSocket created\n"); | 
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| 92 |  | 
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| 93 | } | 
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| 94 |  | 
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| 95 |  | 
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| 96 |  | 
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| 97 | /** | 
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| 98 |  * Default destructor | 
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| 99 |  * dont use this from outside: use destroy() instead!! | 
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| 100 |  */ | 
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| 101 | NetworkSocket::~NetworkSocket( ) | 
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| 102 | { | 
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| 103 |   this->terminateThread = true; | 
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| 104 |   /* Quit SDL_net */ | 
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| 105 |   // NOTE: what if other instances of NetworkSocket running? | 
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| 106 |   SDLNet_Quit(); | 
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| 107 |   PRINTF(5)("SDL_net shutdown\n"); | 
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| 108 |  | 
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| 109 |   SDL_DestroyMutex(incomingBufferMutex); | 
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| 110 |   SDL_DestroyMutex(outgoingBufferMutex); | 
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| 111 |   SDL_DestroyMutex(socketMutex); | 
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| 112 |   SDL_DestroyMutex(threadTerminationMutex); | 
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| 113 | } | 
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| 114 |  | 
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| 115 | /** | 
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| 116 |  * This function establishes a TCP/UDP connection to a given server (function argument). | 
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| 117 |  * It is called by the NetworkStream. It creates a TCP/UDP socket for the connection. | 
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| 118 |  * @param ip | 
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| 119 |  */ | 
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| 120 | void NetworkSocket::connectToServer(IPaddress ip) | 
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| 121 | { | 
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| 122 |   //check if not already connected or listening | 
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| 123 |   if (tcpSocket) | 
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| 124 |   { | 
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| 125 |     PRINTF(1)("NetworkSocket::listen: tcpSocket!=NULL! maybe you already called listen or connectToServer or did not call disconnectServer()!"); | 
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| 126 |   } | 
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| 127 |  | 
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| 128 |   /* Connect to the host and port contained in ip using a TCP connection. */ | 
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| 129 |   tcpSocket = SDLNet_TCP_Open(&ip); | 
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| 130 |   if(!tcpSocket) | 
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| 131 |   { | 
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| 132 |     PRINTF(1)("SDLNet_TCP_Open: %s\n", SDLNet_GetError()); | 
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| 133 |     return; | 
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| 134 |   } | 
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| 135 |  | 
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| 136 |   readThread = SDL_CreateThread(thread_read, (void*)this); | 
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| 137 |   writeThread = SDL_CreateThread(thread_write, (void*)this); | 
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| 138 | } | 
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| 139 |  | 
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| 140 |  | 
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| 141 | /** | 
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| 142 |  * DTears down a TCP/UDP connection. | 
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| 143 |  */ | 
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| 144 | void NetworkSocket::disconnectServer( ) | 
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| 145 | { | 
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| 146 |   terminateThread = true; | 
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| 147 |   /* Close the connection */ | 
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| 148 |  | 
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| 149 |   SDL_mutexP(socketMutex); | 
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| 150 |   SDLNet_TCP_Close(tcpSocket); | 
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| 151 |   tcpSocket = NULL; | 
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| 152 |   SDL_mutexV(socketMutex); | 
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| 153 | } | 
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| 154 |  | 
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| 155 |  | 
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| 156 | /** | 
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| 157 |  * This function writes some bytes (data) to the network connection (if the connection is already | 
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| 158 |  * estabilhed) otherwise it just does nothing (silently discarding the data). And writes some | 
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| 159 |  * warnings | 
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| 160 |  * @param data: pointer to the data to send | 
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| 161 |  * @param length: n bytes to send | 
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| 162 |  * @return the number successfully written bytes | 
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| 163 |  */ | 
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| 164 | int NetworkSocket::writeBytes(byte * data, int length) | 
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| 165 | { | 
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| 166 |   PRINTF(5)("NetworkSocket::writeBytes()\n"); | 
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| 167 | #ifdef _USE_OUTGOING_BUFFER | 
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| 168 |  | 
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| 169 | #define min(a,b) (a<b)?a:b | 
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| 170 |   int nbytes = min(_OUTGOING_BUFFER_SIZE - outgoingBufferLength, length); | 
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| 171 | #undef min | 
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| 172 |  | 
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| 173 |   if (!tcpSocket || data==NULL || nbytes<=0) | 
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| 174 |   { | 
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| 175 |     assert(_OUTGOING_BUFFER_SIZE - outgoingBufferLength > 0); | 
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| 176 |     return 0; | 
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| 177 |   } | 
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| 178 |  | 
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| 179 |   SDL_mutexP(outgoingBufferMutex); | 
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| 180 |  | 
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| 181 |   memcpy(outgoingBuffer + outgoingBufferLength, data, nbytes); | 
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| 182 |   outgoingBufferLength += nbytes; | 
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| 183 |  | 
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| 184 |   SDL_mutexV(outgoingBufferMutex); | 
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| 185 |  | 
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| 186 |  | 
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| 187 |   return nbytes; | 
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| 188 | #else | 
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| 189 |   SDL_mutexP(socketMutex); | 
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| 190 |  | 
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| 191 |   if (!tcpSocket || data==NULL) | 
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| 192 |     return 0; | 
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| 193 |  | 
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| 194 |   int res = SDLNet_TCP_Send(tcpSocket, data, length); | 
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| 195 |  | 
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| 196 |   SDL_mutexV(socketMutex); | 
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| 197 |  | 
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| 198 |   if (res<length) | 
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| 199 |     PRINTF(1)("SDLNet_TCP_Send: %s\n", SDLNet_GetError()); | 
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| 200 |  | 
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| 201 |   return res; | 
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| 202 | #endif | 
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| 203 | } | 
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| 204 |  | 
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| 205 | /** | 
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| 206 |  * Reads in the bytes from the network interface and passes it to the NetworkStream. | 
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| 207 |  * This function must internaly be implemented/connected as a thread, since the read | 
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| 208 |  * functions of many network libraries are blocking an would therefore block the whole | 
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| 209 |  * program. | 
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| 210 |  * From outside, the thread shouldn't be accessible at all. | 
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| 211 |  * @param data: pointer to memory, big enough to store length bytes | 
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| 212 |  * @param length: n bytes to read | 
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| 213 |  * @return the number successfully read bytes. -1 on error. may be less than length! | 
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| 214 |  */ | 
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| 215 | int NetworkSocket::readBytes(byte * data, int length) | 
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| 216 | { | 
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| 217 |   PRINTF(5)("NetworkSocket::readBytes()\n"); | 
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| 218 |   if (data==NULL) | 
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| 219 |     return 0; | 
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| 220 |  | 
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| 221 |   int nbytes = (length<incomingBufferLength) ? length : incomingBufferLength; | 
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| 222 |  | 
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| 223 |  | 
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| 224 |   //printf("readBytes: nbytes = %d; length=%d; incomingBufferLength=%d\n", nbytes, length, incomingBufferLength); | 
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| 225 |  | 
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| 226 |   // just in case ... | 
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| 227 |   if (nbytes<0) | 
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| 228 |     return -1; | 
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| 229 |  | 
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| 230 |   if (nbytes==0) | 
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| 231 |       return 0; | 
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| 232 |  | 
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| 233 |   SDL_mutexP(incomingBufferMutex); | 
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| 234 |  | 
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| 235 |   memcpy(data, incomingBuffer, nbytes); | 
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| 236 |  | 
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| 237 |   //important: use memmove because the memory areas may overlap | 
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| 238 |   memmove(incomingBuffer, incomingBuffer+nbytes, incomingBufferLength-nbytes); | 
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| 239 |   incomingBufferLength -= nbytes; | 
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| 240 |  | 
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| 241 |   SDL_mutexV(incomingBufferMutex); | 
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| 242 |  | 
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| 243 |   return nbytes; | 
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| 244 | } | 
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| 245 |  | 
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| 246 | /** | 
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| 247 |  * Reads in the bytes form the network interface and passes it to the NetworkStream. | 
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| 248 |  * It only reads the bytes if there are enough bytes in our buffer. | 
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| 249 |  * @param data: pointer to memory, big enough to store length bytes | 
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| 250 |  * @param length: n bytes to read | 
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| 251 |  * @return the number successfully read bytes. -1 on error. 0 if there are not enough bytes in our buffer. | 
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| 252 |  */ | 
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| 253 | int NetworkSocket::readBlock(byte * data, int length) | 
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| 254 | { | 
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| 255 |   printf("NetworkSocket: got %i bytes, NetworkStream requested %i bytes\n", this->incomingBufferLength, length); | 
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| 256 |   if (incomingBufferLength >= length) | 
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| 257 |     return readBytes(data, length); | 
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| 258 |   else return 0; | 
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| 259 | } | 
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| 260 |  | 
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| 261 |  | 
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| 262 | /** | 
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| 263 |  * used to create a thread to read from socket | 
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| 264 |  * @param data: pointer to NetworkSocket | 
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| 265 |  */ | 
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| 266 | int NetworkSocket::thread_read( void * data ) | 
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| 267 | { | 
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| 268 |   int nbytesread = 0; | 
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| 269 |   int nbytestoread = 0; | 
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| 270 |   char buffer[_LOCAL_BUFFER_SIZE]; | 
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| 271 |   NetworkSocket * self = (NetworkSocket*)data; | 
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| 272 |  | 
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| 273 |   self->thread_read_running = true; | 
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| 274 |  | 
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| 275 |   while (!self->terminateThread) | 
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| 276 |   { | 
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| 277 | #define min(a,b) (a<b)?a:b | 
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| 278 |     nbytestoread = min(_INCOMING_BUFFER_SIZE - self->incomingBufferLength, _LOCAL_BUFFER_SIZE); | 
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| 279 | #undef min | 
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| 280 |  | 
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| 281 |     //if buffer is full | 
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| 282 |     if (nbytestoread<=0 || !self->tcpSocket) | 
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| 283 |     { | 
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| 284 |       SDL_Delay(_MSECONDS_SLEEP_FULL_BUFFER); | 
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| 285 |       continue; | 
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| 286 |     } | 
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| 287 |  | 
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| 288 |     nbytesread = SDLNet_TCP_Recv(self->tcpSocket, buffer, nbytestoread); | 
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| 289 |  | 
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| 290 |     SDL_mutexP(self->incomingBufferMutex); | 
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| 291 |  | 
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| 292 |     if (nbytesread<=0) | 
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| 293 |     { | 
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| 294 |       if (nbytesread<0) | 
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| 295 |         printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError()); | 
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| 296 |  | 
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| 297 |       SDL_mutexP(self->socketMutex); | 
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| 298 |  | 
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| 299 |       SDLNet_TCP_Close(self->tcpSocket); | 
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| 300 |       self->tcpSocket = NULL; | 
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| 301 |  | 
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| 302 |       SDL_mutexV(self->socketMutex); | 
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| 303 |       SDL_mutexV(self->incomingBufferMutex); | 
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| 304 |       continue; | 
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| 305 |     } | 
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| 306 |  | 
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| 307 |     //printf("thread_read: nbytesread=%d\n", nbytesread); | 
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| 308 |  | 
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| 309 |     memcpy(self->incomingBuffer+self->incomingBufferLength, buffer, nbytesread); | 
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| 310 |     self->incomingBufferLength += nbytesread; | 
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| 311 |  | 
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| 312 |     SDL_mutexV(self->incomingBufferMutex); | 
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| 313 |   } | 
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| 314 |  | 
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| 315 |   SDL_mutexP(self->threadTerminationMutex); | 
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| 316 |   self->thread_read_running = false; | 
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| 317 |  | 
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| 318 |   if ( !self->thread_write_running ) | 
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| 319 |   { | 
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| 320 |     //delete self; | 
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| 321 |     SDL_mutexV(self->threadTerminationMutex); | 
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| 322 |   } | 
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| 323 |   else | 
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| 324 |   { | 
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| 325 |     SDL_mutexV(self->threadTerminationMutex); | 
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| 326 |   } | 
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| 327 |  | 
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| 328 |  | 
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| 329 | #ifdef DONTEXITTHREADS | 
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| 330 |   while ( true ) | 
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| 331 |   { | 
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| 332 |     SDL_Delay(1000); | 
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| 333 |   } | 
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| 334 | #endif | 
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| 335 |    | 
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| 336 |   PRINTF(0)("QUIT READ THREAD\n"); | 
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| 337 |    | 
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| 338 |   return 0; | 
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| 339 | } | 
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| 340 |  | 
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| 341 | int NetworkSocket::thread_write( void * data ) | 
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| 342 | { | 
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| 343 |   int nbyteswrite = 0; | 
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| 344 |   int nbytestowrite = 0; | 
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| 345 |   char buffer[_LOCAL_BUFFER_SIZE]; | 
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| 346 |   NetworkSocket * self = (NetworkSocket*)data; | 
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| 347 |  | 
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| 348 |   self->thread_write_running = true; | 
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| 349 |  | 
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| 350 |   while (!self->terminateThread) | 
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| 351 |   { | 
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| 352 | #define min(a,b) (a<b)?a:b | 
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| 353 |     nbytestowrite = min(self->outgoingBufferLength, _LOCAL_BUFFER_SIZE); | 
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| 354 | #undef min | 
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| 355 |  | 
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| 356 | //     printf("thread_write nbytes=%d listening=%d\n", nbytestowrite, (int)self->_isListening); | 
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| 357 |  | 
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| 358 |     //if buffer is full | 
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| 359 |     if (nbytestowrite<=0 || !self->tcpSocket) | 
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| 360 |     { | 
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| 361 |       SDL_Delay(_MSECONDS_SLEEP_EMPTY_BUFFER); | 
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| 362 |       continue; | 
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| 363 |     } | 
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| 364 |  | 
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| 365 |     SDL_mutexP(self->outgoingBufferMutex); | 
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| 366 |  | 
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| 367 |     //printf("a\n"); | 
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| 368 |  | 
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| 369 |     memcpy(buffer, self->outgoingBuffer, nbytestowrite); | 
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| 370 |     self->outgoingBufferLength -= nbytestowrite; | 
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| 371 |     memmove(self->outgoingBuffer, self->outgoingBuffer+nbytestowrite, self->outgoingBufferLength); | 
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| 372 |  | 
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| 373 |     SDL_mutexV(self->outgoingBufferMutex); | 
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| 374 |  | 
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| 375 |     nbyteswrite = SDLNet_TCP_Send(self->tcpSocket, buffer, nbytestowrite); | 
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| 376 |  | 
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| 377 |     if (nbyteswrite<=0) | 
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| 378 |     { | 
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| 379 |       printf("SDLNet_TCP_Recv: %s\n", SDLNet_GetError()); | 
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| 380 |  | 
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| 381 |       SDL_mutexP(self->socketMutex); | 
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| 382 |  | 
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| 383 |       SDLNet_TCP_Close(self->tcpSocket); | 
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| 384 |       self->tcpSocket = NULL; | 
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| 385 |  | 
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| 386 |       SDL_mutexV(self->socketMutex); | 
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| 387 |       continue; | 
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| 388 |     } | 
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| 389 |  | 
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| 390 |   } | 
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| 391 |  | 
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| 392 |   SDL_mutexP(self->threadTerminationMutex); | 
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| 393 |   self->thread_write_running = false; | 
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| 394 |  | 
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| 395 |   if ( !self->thread_read_running ) | 
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| 396 |   { | 
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| 397 |     //delete self; | 
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| 398 |     SDL_mutexV(self->threadTerminationMutex); | 
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| 399 |   } | 
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| 400 |   else | 
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| 401 |   { | 
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| 402 |     SDL_mutexV(self->threadTerminationMutex); | 
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| 403 |   } | 
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| 404 |  | 
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| 405 | #ifdef DONTEXITTHREADS | 
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| 406 |   while ( true ) | 
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| 407 |   { | 
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| 408 |   SDL_Delay(1000); | 
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| 409 |   } | 
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| 410 | #endif | 
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| 411 |  | 
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| 412 |   PRINTF(0)("QUIT WRITE THREAD\n"); | 
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| 413 |  | 
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| 414 |   return 0; | 
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| 415 |    | 
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| 416 | } | 
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| 417 |  | 
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| 418 | bool NetworkSocket::writePacket( byte * data, int length ) | 
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| 419 | { | 
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| 420 |   PRINTF(5)("NetworkSocket::writePacket() size=%d\n", length); | 
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| 421 |  | 
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| 422 |   if ( length > 1024 ) | 
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| 423 |   PRINTF(2)("WARNING SENDING BIG PACKET SIZE = %d\n", length); | 
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| 424 |  | 
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| 425 |   byte blen[INTSIZE]; | 
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| 426 |  | 
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| 427 |   Converter::intToByteArray( length, blen, INTSIZE ); | 
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| 428 |  | 
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| 429 |   writeBytes(blen, INTSIZE); | 
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| 430 |   writeBytes(data, length); | 
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| 431 | } | 
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| 432 |  | 
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| 433 | int NetworkSocket::readPacket( byte * data, int maxLength ) | 
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| 434 | { | 
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| 435 |   PRINTF(5)("NetworkSocket::readPacket()\n"); | 
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| 436 |   if (incomingBufferLength<INTSIZE) | 
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| 437 |   { | 
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| 438 |     return 0; | 
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| 439 |   } | 
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| 440 |  | 
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| 441 |   int blen; | 
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| 442 |   Converter::byteArrayToInt( incomingBuffer, &blen ); | 
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| 443 |  | 
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| 444 |   if (blen>maxLength) | 
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| 445 |   { | 
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| 446 |     PRINTF(1)("Buffersize is too small (%d) for packet (%d).\n", maxLength, blen); | 
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| 447 |     assert(false); | 
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| 448 |     return 0; | 
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| 449 |   } | 
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| 450 |  | 
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| 451 |   if (blen>incomingBufferLength) | 
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| 452 |   { | 
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| 453 |     return 0; | 
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| 454 |   } | 
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| 455 |  | 
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| 456 |   byte t[INTSIZE]; | 
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| 457 |   readBytes(t, INTSIZE); | 
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| 458 |   int res = readBytes(data, blen); | 
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| 459 |  | 
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| 460 |   if (res!=blen) | 
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| 461 |     return -1; | 
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| 462 |   else | 
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| 463 |     return blen; | 
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| 464 |  | 
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| 465 | } | 
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| 466 |  | 
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| 467 |  | 
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