| 1 | /*! |
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| 2 | * @file resource_manager.h |
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| 3 | * The Resource Manager checks if a file/resource is loaded. |
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| 4 | |
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| 5 | If a file/resource was already loaded the resourceManager will |
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| 6 | return a void pointer to the desired resource. |
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| 7 | Otherwise it will instruct the coresponding resource-loader to load, |
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| 8 | and receive a pointer to it. |
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| 9 | |
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| 10 | it is possible to compile the resource Manager without some modules by |
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| 11 | just adding the compile flag -D.... |
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| 12 | (NO_MODEL) |
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| 13 | (NO_AUDIO) |
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| 14 | (NO_TEXT) |
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| 15 | (NO_TEXTURES) |
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| 16 | (NO_SHADERS) |
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| 17 | */ |
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| 18 | |
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| 19 | #ifndef _RESOURCE_MANAGER_H |
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| 20 | #define _RESOURCE_MANAGER_H |
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| 21 | |
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| 22 | #include "base_object.h" |
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| 23 | #include "multi_type.h" |
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| 24 | |
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| 25 | #include <vector> |
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| 26 | |
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| 27 | //! An eumerator for different fileTypes the resourceManager supports |
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| 28 | typedef enum ResourceType |
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| 29 | { |
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| 30 | #ifndef NO_MODEL |
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| 31 | OBJ, //!< loading .obj file |
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| 32 | PRIM, //!< loading primitive model |
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| 33 | MD2, //!< loading md2-file |
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| 34 | #endif /* NO_MODEL */ |
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| 35 | #ifndef NO_TEXT |
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| 36 | TTF, //!< loading a TrueTypeFont |
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| 37 | #endif /* NO_TEXT */ |
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| 38 | #ifndef NO_AUDIO |
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| 39 | WAV, //!< loading wav |
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| 40 | MP3, //!< loading mp3 |
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| 41 | OGG, //!< loading ogg |
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| 42 | #endif /* NO_AUDIO */ |
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| 43 | #ifndef NO_TEXTURES |
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| 44 | IMAGE, //!< loading an image |
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| 45 | #endif /* NO_TEXTURES */ |
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| 46 | #ifndef NO_SHADERS |
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| 47 | SHADER, //!< openGL-shader program |
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| 48 | #endif /* NO_SHADERS */ |
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| 49 | RESOURCE_TYPE_SIZE |
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| 50 | }; |
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| 51 | |
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| 52 | //! An enumerator for different UNLOAD-types. |
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| 53 | /** |
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| 54 | RP_NO: will be unloaded on request |
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| 55 | RP_LEVEL: will be unloaded at the end of a Level |
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| 56 | RP_CAMPAIGN: will be unloaded at the end of a Campaign |
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| 57 | RP_GAME: will be unloaded at the end of the whole Game (when closing orxonox) |
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| 58 | */ |
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| 59 | typedef enum ResourcePriority |
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| 60 | { |
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| 61 | RP_NO = 0, |
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| 62 | RP_LEVEL = 1, |
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| 63 | RP_CAMPAIGN = 2, |
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| 64 | RP_GAME = 4 |
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| 65 | }; |
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| 66 | |
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| 67 | //! A Struct that keeps track about a resource its name its Type, and so on |
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| 68 | struct Resource |
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| 69 | { |
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| 70 | BaseObject* pointer; //!< Pointer to the Resource. |
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| 71 | unsigned int count; //!< How many times this Resource has been loaded. |
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| 72 | |
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| 73 | std::string name; //!< Name of the Resource. |
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| 74 | ResourceType type; //!< ResourceType of this Resource. |
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| 75 | ResourcePriority prio; //!< The Priority of this resource. (This will only be increased) |
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| 76 | |
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| 77 | MultiType param[3]; //!< The Parameters given to this Resource. |
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| 78 | }; |
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| 79 | |
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| 80 | |
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| 81 | //! The ResourceManager is a class, that decides if a file/resource should be loaded |
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| 82 | /** |
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| 83 | * If a file/resource was already loaded the resourceManager will |
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| 84 | * return a pointer to the desired resource. |
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| 85 | * Otherwise it will instruct the corresponding resource-loader to load, |
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| 86 | * and receive the pointer to it. |
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| 87 | * |
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| 88 | * It does it by looking, if a desired file has already been loaded. |
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| 89 | * There is also the possibility to check for some variables |
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| 90 | */ |
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| 91 | class ResourceManager : public BaseObject |
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| 92 | { |
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| 93 | public: |
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| 94 | virtual ~ResourceManager(); |
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| 95 | /** @returns a Pointer to the only object of this Class */ |
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| 96 | inline static ResourceManager* getInstance() { if (!singletonRef) singletonRef = new ResourceManager(); return singletonRef; }; |
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| 97 | |
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| 98 | bool setDataDir(const std::string& dataDir); |
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| 99 | /** @returns the Name of the data directory */ |
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| 100 | inline const std::string& getDataDir() const { return this->dataDir; }; |
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| 101 | |
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| 102 | |
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| 103 | bool tryDataDir(const std::string& dataDir); |
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| 104 | bool verifyDataDir(const std::string& fileInside); |
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| 105 | bool addImageDir(const std::string& imageDir); |
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| 106 | |
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| 107 | bool cache(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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| 108 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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| 109 | BaseObject* copy(BaseObject* resourcePointer); |
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| 110 | |
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| 111 | BaseObject* load(const std::string& fileName, ResourcePriority prio = RP_NO, |
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| 112 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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| 113 | BaseObject* load(const std::string& fileName, ResourceType type, ResourcePriority prio = RP_NO, |
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| 114 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()); |
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| 115 | bool unload(BaseObject* pointer, ResourcePriority prio = RP_NO); |
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| 116 | bool unload(Resource* resource, ResourcePriority = RP_NO); |
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| 117 | bool unloadAllByPriority(ResourcePriority prio); |
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| 118 | |
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| 119 | Resource* locateResourceByInfo(const std::string& fileName, ResourceType type, |
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| 120 | const MultiType& param0 = MultiType(), const MultiType& param1 = MultiType(), const MultiType& param2 = MultiType()) const; |
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| 121 | Resource* locateResourceByPointer(const void* pointer) const; |
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| 122 | |
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| 123 | std::string toResourcableString(unsigned int i); |
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| 124 | bool fromResourceableString(const std::string& resourceableString); |
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| 125 | /** @returns the Count of Resources the ResourceManager handles */ |
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| 126 | unsigned int resourceCount() const { return this->resourceList.size(); } |
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| 127 | |
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| 128 | void debug() const; |
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| 129 | |
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| 130 | |
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| 131 | // utility functions for handling files in and around the data-directory |
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| 132 | static bool isDir(const std::string& directory); |
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| 133 | static bool isFile(const std::string& fileName); |
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| 134 | static bool touchFile(const std::string& fileName); |
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| 135 | static bool deleteFile(const std::string& fileName); |
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| 136 | static std::string homeDirCheck(const std::string& fileName); |
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| 137 | static std::string getFullName(const std::string& fileName); |
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| 138 | static bool isInDataDir(const std::string& fileName); |
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| 139 | static std::string getAbsDir(const std::string& fileName); |
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| 140 | |
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| 141 | static const char* ResourceTypeToChar(ResourceType type); |
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| 142 | static ResourceType stringToResourceType(const std::string& resourceType); |
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| 143 | |
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| 144 | private: |
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| 145 | ResourceManager(); |
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| 146 | Resource* loadResource(const std::string& fileName, ResourceType type, ResourcePriority prio, |
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| 147 | const MultiType& param0, const MultiType& param1, const MultiType& param2); |
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| 148 | |
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| 149 | private: |
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| 150 | static ResourceManager* singletonRef; //!< singleton Reference |
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| 151 | |
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| 152 | std::string dataDir; //!< The Data Directory, where all relevant Data is stored. |
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| 153 | std::vector<std::string> imageDirs; //!< A list of directories in which images are stored. |
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| 154 | |
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| 155 | std::vector<Resource*> resourceList; //!< The List of Resources, that has already been loaded. |
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| 156 | |
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| 157 | static const char* resourceNames[RESOURCE_TYPE_SIZE]; |
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| 158 | }; |
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| 159 | |
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| 160 | #endif /* _RESOURCE_MANAGER_H */ |
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