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source: orxonox.OLD/branches/proxy/src/world_entities/world_entity.h @ 9611

Last change on this file since 9611 was 9513, checked in by bensch, 18 years ago

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[4680]1/*!
[4885]2 * @file world_entity.h
3 * Definition of the basic WorldEntity
[7711]4 */
[2036]5
[3224]6#ifndef _WORLD_ENTITY_H
7#define _WORLD_ENTITY_H
[2036]8
[3365]9#include "p_node.h"
[5996]10#include "synchronizeable.h"
11#include "model.h"
[2036]12
[7927]13#include "cr_engine.h"
[6142]14#include "object_manager.h"
[5511]15#include "glincl.h"
[5995]16#include <vector>
[5511]17
[8724]18#include "aabb_tree_node.h"
19
[8190]20#include "physics_interface.h"
[7927]21
22
[8190]23
[4885]24// FORWARD DECLARATION
[7460]25namespace OrxSound { class SoundBuffer; class SoundSource; }
[8974]26namespace OrxGui { class GLGuiWidget; class GLGuiBar; class GLGuiEnergyWidget; };
[7779]27
[5143]28class BVTree;
[8190]29class BoundingVolume;
[8724]30class AABBTreeNode;
[5511]31class Model;
[7927]32class CollisionHandle;
[8190]33class Collision;
[6440]34
[7927]35
[5498]36//class CharacterAttributes;
[4682]37
[5498]38
[4885]39//! Basis-class all interactive stuff in the world is derived from
[6498]40class WorldEntity : public PNode
[4680]41{
[6430]42public:
43  WorldEntity();
[3221]44  virtual ~WorldEntity ();
[3365]45
[6512]46  virtual void loadParams(const TiXmlElement* root);
[5994]47
[7711]48  void loadModel(const std::string& fileName, float scaling = 1.0f, unsigned int modelNumber = 0, unsigned int obbTreeDepth = 4);
[9235]49  void loadModel2(const std::string& fileN, float scal = 1.0f){this->loadModel(fileN,scal,0,4);}
[5994]50  void setModel(Model* model, unsigned int modelNumber = 0);
[6440]51  Model* getModel(unsigned int modelNumber = 0) const { return (this->models.size() > modelNumber)? this->models[modelNumber] : NULL; };
[5994]52
[7221]53  inline void loadMD2Texture(const std::string& fileName) { this->md2TextureFileName = fileName; }
[6222]54
[4885]55  /** @param visibility if the Entity should be visible (been draw) */
56  void setVisibiliy (bool visibility) { this->bVisible = visibility; };
57  /** @returns true if the entity is visible, false otherwise */
[5511]58  inline bool isVisible() const { return this->bVisible; };
[5026]59
[7085]60  virtual void reset();
[3583]61
[3229]62  virtual void postSpawn ();
[6959]63  virtual void leaveWorld ();
[3583]64
[5501]65  virtual void tick (float time);
66  virtual void draw () const;
[6005]67
[7927]68  /* --- Collision Detection Block  --- */
[7711]69  bool buildObbTree(int depth);
[5029]70  virtual void collidesWith (WorldEntity* entity, const Vector& location);
[8186]71  virtual void collidesWithGround(const Vector& location);
72  virtual void collidesWithGround(const Vector& feet, const Vector& ray_1, const Vector& ray_2);
73
74
75/** @returns a reference to the obb tree of this worldentity */
[7711]76  inline BVTree* getOBBTree() const { return this->obbTree; };
[9235]77  inline void setOBBTree(OBBTree* tree) { /*if( this->obbTree != NULL) delete this->obbTree;*/ this->obbTree = (BVTree*)tree; }
[7711]78  void drawBVTree(int depth, int drawMode) const;
[9235]79  inline AABB* getModelAABB() const { return (this->aabbNode)?this->aabbNode->getAABB():NULL;}
[5501]80
[7927]81  /* --- Collision Reaction Block --- */
[8190]82  void subscribeReaction(CREngine::CRType type);
83  void subscribeReaction(CREngine::CRType type, long target1);
84  void subscribeReaction(CREngine::CRType type, long target1, long target2);
85  void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3);
86  void subscribeReaction(CREngine::CRType type, long target1, long target2, long target3, long target4);
[6424]87
[8190]88  void unsubscribeReaction(CREngine::CRType type);
89  void unsubscribeReaction();
[6424]90
[8190]91  bool registerCollision(WorldEntity* entityA, WorldEntity* entityB, BoundingVolume* bvA, BoundingVolume* bvB);
[8894]92  bool registerCollision(int type, WorldEntity* entity, WorldEntity* groundEntity, Vector normal, Vector position, bool bInWall = false);
[8190]93  /** @return true if there is at least on collision reaction subscribed */
94  inline bool isReactive() const { return this->bReactive; }
95
96  CollisionHandle* getCollisionHandle(CREngine::CRType type) const { return this->collisionHandles[type]; }
97
[9003]98  /** @returns true if this entity is standing on ground (BSP model) */
99  bool isOnGround() const { return this->bOnGround; }
100  /** @param flag: marks if this entity is standing on ground */
101  void setOnGround(bool flag) { this->bOnGround = flag; }
102
[9008]103  virtual void hit(float damage, WorldEntity* killer);
104
[9235]105  virtual void destroy( WorldEntity* killer );
[8190]106
[8724]107
[5510]108  /* @returns the Count of Faces on this WorldEntity */
109  //unsigned int getFaceCount () const { return (this->model != NULL)?this->model->getFaceCount():0; };
110  //  void addAbility(Ability* ability);
111  //  void removeAbility(Ability* ability);
112  //  void setCharacterAttributes(CharacterAttributes* charAttr);
113  //  CharacterAttributes* getCharacterAttributes();
[4680]114
[7927]115  /* --- Object Manager Block --- */
[6142]116  void toList(OM_LIST list);
[9513]117  void toListS(const std::string& listName);
[8037]118
119  void toReflectionList();
120  void removeFromReflectionList();
121
[6142]122  /** @returns a Reference to the objectListNumber to set. */
123  OM_LIST& getOMListNumber() { return this->objectListNumber; }
124  /** @returns a Reference to the Iterator */
[7370]125  ObjectManager::EntityList::iterator& getEntityIterator() { return this->objectListIterator; }
[6222]126
[8894]127  void hide() { if( this->objectListNumber != OM_DEAD) this->lastObjectListNumber = this->objectListNumber; this->toList(OM_DEAD); }
[9003]128  void unhide() { if( this->objectListNumber != this->lastObjectListNumber) this->toList(this->lastObjectListNumber); }
[8894]129
130
[7927]131  /* --- Character Attribute Block --- */
[9298]132  /** @returns the scaling of the model */
133  float getScaling(){return this->scaling;}
[8190]134  /** @returns the damage dealt by this world entity */
135  float getDamage() const { return this->damage; }
136  /** sets the damage dealt to @param damage damage per second */
137  void setDamage(float damage) { this->damage = damage; }
[6430]138  /** @returns the Energy of the entity */
[6700]139  float getHealth() const { return this->health; };
[6430]140  /** @returns the Maximum energy this entity can be charged with */
[6700]141  float getHealthMax() const { return this->healthMax; }
142  float increaseHealth(float health);
143  float decreaseHealth(float health);
144  void increaseHealthMax(float increaseHealth);
[7779]145  OrxGui::GLGuiWidget* getHealthWidget();
[7064]146  bool hasHealthWidget() const { return this->healthWidget; };
[8190]147
[7954]148  virtual void varChangeHandler( std::list<int> & id );
[6430]149
[8190]150
151  //FIXME: the PhysicsInterface and the whole PEngine should probably be reviewed. Here its just used to store the vars
152  /* --- Physics Interface --- */
153  inline PhysicsInterface getPhysicsInterface() const { return this->physicsInterface; }
154  inline float getMass() const { return this->physicsInterface.getMass(); }
155  inline float getTotalMass() const { return this->physicsInterface.getTotalMass(); }
[8490]156  inline void setVelocity(const Vector& vel) { this->velocity = vel; }
[8190]157
158
[7927]159  /* --- Misc Stuff Block --- */
160  void debugWE() { this->debugEntity(); }
161  ;  ///FIXME
162  void debugEntity() const;
163
164
[6430]165protected:
[7095]166  void setHealth(float health) { this->health = health; this->updateHealthWidget();};
[6700]167  void setHealthWidgetVisibilit(bool visibility);
168  void setHealthMax(float healthMax);
169  void createHealthWidget();
[7711]170
[5994]171  //  CharacterAttributes*    charAttr;         //!< the character attributes of a world_entity
[6430]172private:
[6700]173  void updateHealthWidget();
[5994]174
[6430]175private:
176  /// TODO maybe we will move the following three entries and the corresponding functions to Playable AND NPC
[8190]177  float                   damage;             //!< the damage dealt to other objects by colliding.
[6700]178  float                   health;             //!< The Energy of this Entity, if the Entity has any energy at all.
179  float                   healthMax;          //!< The Maximal energy this entity can take.
[8974]180  OrxGui::GLGuiEnergyWidget* healthWidget;    //!< The Slider (if wanted).
[6341]181
[6142]182  std::vector<Model*>     models;             //!< The model that should be loaded for this entity.
[7221]183  std::string             md2TextureFileName; //!< the file name of the md2 model texture, only if this
184  std::string             modelLODName;       //!< the name of the model lod file
[6142]185  BVTree*                 obbTree;            //!< this is the obb tree reference needed for collision detection
[8724]186  AABBTreeNode*           aabbNode;           //!< the tree node of the first level of a axis aligned bounding boxes tree: model dimension
[4680]187
[6142]188  bool                    bCollide;           //!< If it should be considered for the collisiontest.
189  bool                    bVisible;           //!< If it should be visible.
190
[8190]191  OM_LIST                 objectListNumber;                //!< The ObjectList from ObjectManager this Entity is in.
192  ObjectManager::EntityList::iterator objectListIterator;  //!< The iterator position of this Entity in the given list of the ObjectManager.
[8894]193  OM_LIST                 lastObjectListNumber;            //!< the last ObjectList from the ObjectManager this Entity was is in
[6142]194
[6341]195
196
[8190]197  float                   scaling;                         //!< model's scaling factor
198  int                     scaling_handle;                  //!< handle for syncing var
199
200  std::string             modelFileName;                   //!< model's file name
201  int                     modelFileName_handle;            //!< handle for syncing var
202
[9008]203  int                     list_write;                      //!< entity's list
204  int                     list_handle;                     //!< handle for list changes
[9235]205
[9110]206  float                   health_write;
207  int                     health_handle;
[9235]208
[9110]209  float                   healthMax_write;
210  int                     healthMax_handle;
[9008]211
[8190]212  CollisionHandle*        collisionHandles[CREngine::CR_NUMBER];  //!< the list of the collision reactions
213  bool                    bReactive;                              //!< true if there is at least one collision reaction subscibed
214
215  PhysicsInterface        physicsInterface;                //!< the physics object of the WorldEntity
[9003]216  bool                    bOnGround;                       //!< true if this entity is standing on the ground
[8190]217
[8490]218  protected:
219  Vector                  velocity;                        //!< speed of the entity
220
[2036]221};
222
[3224]223#endif /* _WORLD_ENTITY_H */
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